mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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2a2c2b1d67
Merging Gsoc 14 branch with default
412 lines
11 KiB
PHP
412 lines
11 KiB
PHP
<?php
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/**
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* Class that handles additional info sent by ticket creation ingame.
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* If a user creates a ticket ingame, there are a lot of extra $_GET parameters being sent inside the http request that might have something todo with the ticket.
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* for example the OS the user uses or the processor of it's computer, but also the current client version etc.
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* This information can be stored and retrieved by using the ticket_info class.
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* @author Daan Janssens, mentored by Matthew Lagoe
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*/
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class Ticket_Info{
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private $tInfoId; /**< The id of ticket_info entry */
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private $ticket; /**< The ticket linked to this ticket_info entry */
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private $shardid; /**< The shard id */
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private $user_position; /**< The user's character position */
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private $view_position; /**< The view position of the character */
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private $client_version; /**< The client version in use */
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private $patch_version; /**< The patch version in use */
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private $server_tick; /**< The current server tick */
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private $connect_state; /**< The connect state */
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private $local_address; /**< local ip */
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private $memory; /**< memory usage information */
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private $os; /**< os information */
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private $processor; /**< processor information */
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private $cpu_id; /**< the cpu id */
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private $cpu_mask; /**< the cpu mask */
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private $ht; /**< tbh I have no idea :D */
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private $nel3d; /**< the nel3d version */
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private $user_id; /**< The users id */
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////////////////////////////////////////////Functions////////////////////////////////////////////////////
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/**
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* create a ticket_info entry.
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* @param $info_array the info array (this can be the entire $_GET array being sent by the ingame browser)
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*/
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public static function create_Ticket_Info($info_array) {
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$ticket_info = new self();
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$ticket_info->set($info_array);
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$ticket_info->create();
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}
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/**
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* check if a specific ticket has extra info or not.
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* Not all tickets have extra info, only tickets made ingame do. This function checks if a specific ticket does have a ticket_info entry linked to it.
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* @param $ticket_id the id of the ticket that we want to query
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* @return true or false
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*/
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public static function TicketHasInfo($ticket_id) {
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$dbl = new DBLayer("lib");
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//check if ticket is already assigned
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if( $dbl->select("`ticket_info`", array('ticket_id' => $ticket_id), "`Ticket` = :ticket_id")->rowCount() ){
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return true;
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}else{
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return false;
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}
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}
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////////////////////////////////////////////Methods////////////////////////////////////////////////////
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/**
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* A constructor.
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* Empty constructor
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*/
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public function __construct() {
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}
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/**
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* sets the object's attributes.
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* @param $values should be an array.
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*/
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public function set($values) {
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$this->setTicket($values['Ticket']);
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$this->setShardId($values['ShardId']);
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$this->setUser_Position($values['UserPosition']);
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$this->setView_Position($values['ViewPosition']);
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$this->setClient_Version($values['ClientVersion']);
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$this->setPatch_Version($values['PatchVersion']);
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$this->setServer_Tick($values['ServerTick']);
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$this->setConnect_State($values['ConnectState']);
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$this->setLocal_Address($values['LocalAddress']);
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$this->setMemory($values['Memory']);
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$this->setOS($values['OS']);
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$this->setProcessor($values['Processor']);
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$this->setCPUId($values['CPUID']);
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$this->setCPU_Mask($values['CpuMask']);
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$this->setHT($values['HT']);
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$this->setNel3D($values['NeL3D']);
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$this->setUser_Id($values['UserId']);
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}
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/**
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* loads the object's attributes by using a ticket_info id.
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* loads the object's attributes by giving a ticket_info's entry id.
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* @param $id the id of the ticket_info entry that should be loaded
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*/
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public function load_With_TInfoId( $id) {
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$dbl = new DBLayer("lib");
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$statement = $dbl->select("ticket_info", array('id' => $id), "TInfoId=:id");
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$row = $statement->fetch();
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$this->set($row);
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}
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/**
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* loads the object's attributes by using a ticket's id.
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* loads the object's attributes by giving a ticket's entry id.
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* @param $id the id of the ticket, the ticket_info entry of that ticket should be loaded.
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*/
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public function load_With_Ticket( $id) {
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$dbl = new DBLayer("lib");
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$statement = $dbl->select("ticket_info", array('id' => $id), "Ticket=:id");
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$row = $statement->fetch();
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$this->set($row);
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}
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/**
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* creates a new 'ticket_info' entry.
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* this method will use the object's attributes for creating a new 'ticket_info' entry in the database.
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*/
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public function create() {
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$dbl = new DBLayer("lib");
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$values = Array('Ticket' => $this->getTicket(), 'ShardId' => $this->getShardId(), 'UserPosition' => $this->getUser_Position(), 'ViewPosition' => $this->getView_Position(), 'ClientVersion' => $this->getClient_Version(),
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'PatchVersion' => $this->getPatch_Version(), 'ServerTick' => $this->getServer_Tick(), 'ConnectState' => $this->getConnect_State(), 'LocalAddress' => $this->getLocal_Address(), 'Memory' => $this->getMemory(), 'OS'=> $this->getOS(), 'Processor' => $this->getProcessor(), 'CPUID' => $this->getCPUId(),
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'CpuMask' => $this->getCpu_Mask(), 'HT' => $this->getHT(), 'NeL3D' => $this->getNel3D(), 'UserId' => $this->getUser_Id());
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$dbl->insert("ticket_info",$values);
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}
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////////////////////////////////////////////Getters////////////////////////////////////////////////////
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/**
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* get tInfoId attribute of the object.
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*/
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public function getTInfoId(){
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return $this->tInfoId;
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}
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/**
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* get ticket attribute of the object.
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*/
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public function getTicket(){
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return $this->ticket;
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}
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/**
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* get shardid attribute of the object.
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*/
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public function getShardId(){
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return $this->shardid;
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}
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/**
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* get user_position attribute of the object.
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*/
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public function getUser_Position(){
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return $this->user_position;
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}
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/**
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* get view_position attribute of the object.
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*/
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public function getView_Position(){
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return $this->view_position;
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}
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/**
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* get client_version attribute of the object.
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*/
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public function getClient_Version(){
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return $this->client_version;
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}
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/**
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* get patch_version attribute of the object.
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*/
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public function getPatch_Version(){
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return $this->patch_version;
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}
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/**
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* get server_tick attribute of the object.
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*/
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public function getServer_Tick(){
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return $this->server_tick;
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}
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/**
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* get connect_state attribute of the object.
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*/
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public function getConnect_State(){
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return $this->connect_state;
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}
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/**
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* get local_address attribute of the object.
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*/
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public function getLocal_Address(){
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return $this->local_address;
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}
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/**
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* get memory attribute of the object.
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*/
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public function getMemory(){
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return $this->memory;
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}
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/**
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* get os attribute of the object.
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*/
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public function getOS(){
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return $this->os;
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}
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/**
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* get processor attribute of the object.
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*/
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public function getProcessor(){
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return $this->processor;
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}
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/**
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* get cpu_id attribute of the object.
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*/
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public function getCPUId(){
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return $this->cpu_id;
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}
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/**
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* get cpu_mask attribute of the object.
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*/
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public function getCPU_Mask(){
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return $this->cpu_mask;
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}
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/**
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* get ht attribute of the object.
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*/
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public function getHT(){
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return $this->ht;
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}
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/**
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* get nel3d attribute of the object.
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*/
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public function getNel3D(){
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return $this->nel3d;
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}
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/**
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* get user_id attribute of the object.
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*/
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public function getUser_Id(){
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return $this->user_id;
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}
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////////////////////////////////////////////Setters////////////////////////////////////////////////////
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/**
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* set tInfoId attribute of the object.
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* @param $id integer id of ticket_info object itself
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*/
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public function setTInfoId($id){
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$this->tInfoId = $id;
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}
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/**
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* set ticket attribute of the object.
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* @param $t integer id of the ticket linked to the info object
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*/
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public function setTicket($t){
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$this->ticket = $t;
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}
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/**
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* set shardid attribute of the object.
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* @param $s (integer) shard id
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*/
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public function setShardId($s){
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$this->shardid = $s;
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}
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/**
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* set user_position attribute of the object.
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* @param $u the users position
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*/
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public function setUser_Position($u){
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$this->user_position = $u;
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}
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/**
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* set view_position attribute of the object.
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* @param $v the view position
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*/
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public function setView_Position($v){
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$this->view_position = $v;
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}
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/**
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* set client_version attribute of the object.
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* @param $c client version number
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*/
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public function setClient_Version($c){
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$this->client_version = $c;
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}
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/**
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* set patch_version attribute of the object.
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* @param $p patch version number
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*/
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public function setPatch_Version($p){
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$this->patch_version = $p;
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}
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/**
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* set server_tick attribute of the object.
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* @param $s integer that resembles the server tick
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*/
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public function setServer_Tick($s){
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$this->server_tick = $s;
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}
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/**
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* set connect_state attribute of the object.
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* @param $c string that defines the connect state.
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*/
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public function setConnect_State($c){
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$this->connect_state = $c;
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}
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/**
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* set local_address attribute of the object.
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* @param $l local address
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*/
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public function setLocal_Address($l){
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$this->local_address = $l;
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}
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/**
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* set memory attribute of the object.
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* @param $m memory usage
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*/
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public function setMemory($m){
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$this->memory = $m;
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}
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/**
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* set os attribute of the object.
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* @param $o set os version information
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*/
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public function setOS($o){
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$this->os = $o;
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}
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/**
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* set processor attribute of the object.
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* @param $p processor information
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*/
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public function setProcessor($p){
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$this->processor = $p;
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}
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/**
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* set cpu_id attribute of the object.
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* @param $c cpu id information
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*/
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public function setCPUId($c){
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$this->cpu_id = $c;
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}
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/**
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* set cpu_mask attribute of the object.
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* @param $c mask of the cpu
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*/
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public function setCPU_Mask($c){
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$this->cpu_mask = $c;
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}
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/**
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* set ht attribute of the object.
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*/
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public function setHT($h){
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$this->ht = $h;
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}
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/**
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* set nel3d attribute of the object.
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* @param $n version information about NeL3D
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*/
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public function setNel3D($n){
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$this->nel3d = $n;
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}
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/**
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* set user_id attribute of the object.
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* @param $u the user_id.
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*/
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public function setUser_Id($u){
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$this->user_id = $u;
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}
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}
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