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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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230 lines
6.7 KiB
C++
230 lines
6.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "player_trade.h"
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#include "interface_manager.h"
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#include "dbctrl_sheet.h"
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#include "dbgroup_list_sheet.h"
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#include "action_handler.h"
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#include "inventory_manager.h"
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//
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#include "game_share/inventories.h"
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//
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#include "../sheet_manager.h"
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#include "../client_sheets/item_sheet.h"
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using namespace std;
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using namespace NLMISC;
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/////////////
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// GLOBALS //
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/////////////
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CPlayerTrade PlayerTrade;
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// Context help
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extern void contextHelp (const std::string &help);
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//////////////////////
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// MEMBER FUNCTIONS //
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//////////////////////
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void CPlayerTrade::putItemInExchange(CDBCtrlSheet *src, CDBCtrlSheet *dest, uint quantityMove)
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{
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if (dest && src)
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{
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restoreItem(dest);
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src->copyAspect(dest);
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// Partial copy?
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sint quantitySrc= src->getQuantity();
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if((sint)quantityMove<quantitySrc)
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{
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dest->setQuantity(quantityMove);
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src->setQuantity(quantitySrc-quantityMove);
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}
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// no more item in inventaire
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else
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{
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src->setSheetId(0);
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}
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}
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}
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void CPlayerTrade::restoreItem(CDBCtrlSheet *exchangeSlot)
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{
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if (!exchangeSlot) return;
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if (exchangeSlot->getSheetId() == 0) return; // not used
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CInventoryManager &im = getInventory();
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// *** If not an AMMO, try to 'auto-stack', as server does
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bool canAutoStack= false;
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uint32 autoStackSheetId;
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sint32 autoStackQuality;
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sint32 autoStackMaxQuantity;
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const CItemSheet *itemSheet= exchangeSlot->asItemSheet();
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// NB: cannot auto stack ammo because their full props (dammage etc...) are not sent to client
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if(itemSheet)
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{
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canAutoStack= itemSheet->Stackable>1 && itemSheet->Family!=ITEMFAMILY::AMMO;
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autoStackSheetId= itemSheet->Id.asInt();
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autoStackQuality= exchangeSlot->getQuality();
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autoStackMaxQuantity= itemSheet->Stackable;
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}
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// *** find an empty place in the inventory, or if autoStack, distribute over existing slot
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sint32 emptySlot= -1;
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sint32 quantityLeft= exchangeSlot->getQuantity();
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for(uint k = 0; k < MAX_BAGINV_ENTRIES; ++k)
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{
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if (im.getBagItem(k).getSheetID() == 0)
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{
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emptySlot= k;
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// if cannot auto stack, don't need to go further
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if(!canAutoStack)
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break;
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}
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// can auto stack on this slot?
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else if(canAutoStack)
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{
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sint32 dstQuantity= im.getBagItem(k).getQuantity();
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// if same sheet/quality, and if can put some stack in this slot
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if( im.getBagItem(k).getSheetID()==autoStackSheetId &&
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im.getBagItem(k).getQuality()==autoStackQuality &&
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dstQuantity<autoStackMaxQuantity )
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{
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// if can put all left stack
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if(autoStackMaxQuantity-dstQuantity>=quantityLeft)
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{
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im.getBagItem(k).setQuantity((uint16)(dstQuantity+quantityLeft));
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quantityLeft= 0;
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break;
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}
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else
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{
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im.getBagItem(k).setQuantity((uint16)autoStackMaxQuantity);
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quantityLeft-= autoStackMaxQuantity-dstQuantity;
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}
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}
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}
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}
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// if some quantity not distributed, Move all the remaining exchange slot to the empty slot detected (if any)
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if(quantityLeft && emptySlot>=0)
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{
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im.getBagItem(emptySlot).setSheetID(exchangeSlot->getSheetId());
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im.getBagItem(emptySlot).setQuality((uint16) exchangeSlot->getQuality());
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im.getBagItem(emptySlot).setQuantity((uint16) quantityLeft);
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im.getBagItem(emptySlot).setUserColor((uint8) exchangeSlot->getItemColor());
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im.getBagItem(emptySlot).setWeight((uint32) exchangeSlot->getItemWeight());
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im.getBagItem(emptySlot).setNameId(exchangeSlot->getItemNameId());
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im.getBagItem(emptySlot).setInfoVersion(exchangeSlot->getItemInfoVersion());
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}
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// clear item from exchange
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exchangeSlot->setSheetId(0);
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exchangeSlot->setQuality(0);
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exchangeSlot->setQuantity(0);
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}
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CDBCtrlSheet *CPlayerTrade::getExchangeItem(uint index)
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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return dynamic_cast<CDBCtrlSheet *>(im->getElementFromId(NLMISC::toString("ui:interface:player_trade:header_opened:give:given_items:slot%d", (int) index)));
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}
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void CPlayerTrade::restoreAllItems()
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{
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for(uint k = 0; k < NumTradeSlot; ++k)
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{
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restoreItem(getExchangeItem(k));
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}
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}
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/////////////////////
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// ACTION HANDLERS //
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/////////////////////
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class CPlayerTradeStartHandler : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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if (im->getDbProp("LOCAL:EXCHANGE:BEGUN")->getValue8() != 0)
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{
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//PlayerTrade.reset();
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// Context help
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contextHelp ("inventory");
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}
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}
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};
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REGISTER_ACTION_HANDLER(CPlayerTradeStartHandler, "player_trade_start");
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class CPlayerTradeLeftClickOnSlotHandler : public IActionHandler
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{
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virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
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{
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CDBCtrlSheet *sheet = dynamic_cast<CDBCtrlSheet *>(pCaller);
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if (!sheet) return;
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if (sheet->getSheetId() == 0)
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{
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CInventoryManager *pInv = CInventoryManager::getInstance();
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// is there's no item that is not worn, can't choose any item)
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bool isThereObjectNotWorn = false;
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for(uint k = 0; k < MAX_BAGINV_ENTRIES; ++k)
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{
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uint32 sheetid = pInv->getBagItem(k).getSheetID();
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if (sheetid != 0)
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{
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if (!pInv->isBagItemWeared(k))
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{
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CEntitySheet *pES = SheetMngr.get(CSheetId(sheetid));
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if (pES && pES->type()== CEntitySheet::ITEM)
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{
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CItemSheet *pIS = (CItemSheet*)pES;
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if (pIS->canExchangeOrGive(PlayerTrade.BotChatGiftContext))
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{
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isThereObjectNotWorn = true;
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break;
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}
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}
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}
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}
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}
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if (!isThereObjectNotWorn)
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{
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// every object are worn, so there's no use to display an empty list -> no-op
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return;
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}
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}
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CInterfaceManager *im = CInterfaceManager::getInstance();
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im->pushModalWindow(pCaller, "ui:interface:exchange_choose_in_bag");
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}
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};
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REGISTER_ACTION_HANDLER(CPlayerTradeLeftClickOnSlotHandler, "exchange_left_click_on_slot");
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