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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/thread.h"
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namespace NLSOUND
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{
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class IBuffer;
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/**
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* CAsyncFileManagerSound is a class that manage sound file loading in a seperate thread
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* This class mostly depend on the CAsyncFileManager class for serializing async file
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* loading request.
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* \author Boris Boucher
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* \author Nevrax France
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* \date 2002
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*/
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class CAsyncFileManagerSound
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{
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NLMISC_SAFE_SINGLETON_DECL(CAsyncFileManagerSound);
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public:
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// static CAsyncFileManagerSound &getInstance();
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static void terminate();
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void loadWavFile(IBuffer *pdestBuffer, const std::string &filename);
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void cancelLoadWaveFile(const std::string &filename);
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// Do not use these methods with the bigfile manager
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void loadFile (const std::string &fileName, uint8 **pPtr);
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void loadFiles (const std::vector<std::string> &vFileNames, const std::vector<uint8**> &vPtrs);
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void signal (bool *pSgn); // Signal a end of loading for a group of "mesh or file" added
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void cancelSignal (bool *pSgn);
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private:
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/// Constructor
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CAsyncFileManagerSound() {}
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/// Singleton instance.
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// static CAsyncFileManagerSound *_Singleton;
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/// A non exported class for load canceling purpose.
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friend class CCancelLoadWavFile;
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// Load task.
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class CLoadWavFile : public NLMISC::IRunnable
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{
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IBuffer *_pDestbuffer;
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public:
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std::string _Filename;
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CLoadWavFile (IBuffer *pdestBuffer, const std::string &filename);
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void run (void);
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};
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};
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} // NLSOUND
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