khanat-opennel-code/code/nel/include/nel/sound/async_file_manager_sound.h
2015-03-01 18:41:16 +02:00

76 lines
2.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/thread.h"
namespace NLSOUND
{
class IBuffer;
/**
* CAsyncFileManagerSound is a class that manage sound file loading in a seperate thread
* This class mostly depend on the CAsyncFileManager class for serializing async file
* loading request.
* \author Boris Boucher
* \author Nevrax France
* \date 2002
*/
class CAsyncFileManagerSound
{
NLMISC_SAFE_SINGLETON_DECL(CAsyncFileManagerSound);
public:
// static CAsyncFileManagerSound &getInstance();
static void terminate();
void loadWavFile(IBuffer *pdestBuffer, const std::string &filename);
void cancelLoadWaveFile(const std::string &filename);
// Do not use these methods with the bigfile manager
void loadFile (const std::string &fileName, uint8 **pPtr);
void loadFiles (const std::vector<std::string> &vFileNames, const std::vector<uint8**> &vPtrs);
void signal (bool *pSgn); // Signal a end of loading for a group of "mesh or file" added
void cancelSignal (bool *pSgn);
private:
/// Constructor
CAsyncFileManagerSound() {}
/// Singleton instance.
// static CAsyncFileManagerSound *_Singleton;
/// A non exported class for load canceling purpose.
friend class CCancelLoadWavFile;
// Load task.
class CLoadWavFile : public NLMISC::IRunnable
{
IBuffer *_pDestbuffer;
public:
std::string _Filename;
CLoadWavFile (IBuffer *pdestBuffer, const std::string &filename);
void run (void);
};
};
} // NLSOUND