mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 12:20:53 +00:00
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_ANIMATION_SET_H
|
|
#define CL_ANIMATION_SET_H
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
// Misc
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/smart_ptr.h"
|
|
// Client
|
|
#include "animation_type.h"
|
|
#include "animation_state.h"
|
|
// std
|
|
#include <map>
|
|
|
|
|
|
///////////
|
|
// CLASS //
|
|
///////////
|
|
|
|
/**
|
|
* Class to manage an animation set.
|
|
* \author Guillaume PUZIN (GUIGUI)
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CAnimationSet
|
|
{
|
|
private:
|
|
double _MaxDist;
|
|
double _Angle;
|
|
double _AboutFaceAngle;
|
|
double _SpeedToRun;
|
|
double _SpeedToWalk;
|
|
double _WalkDist;
|
|
double _RunDist;
|
|
double _WalkLength;
|
|
double _RunLength;
|
|
|
|
private:
|
|
|
|
/// AnimationState cache
|
|
std::vector<CAnimationState> _AnimationStates;
|
|
CAnimationSetSheet *_Sheet;
|
|
|
|
public:
|
|
/// Constructor
|
|
CAnimationSet();
|
|
|
|
/**
|
|
* Build the animation set according to the georges file. (read in the sheet manager)
|
|
*/
|
|
void init(CAnimationSetSheet *sheet, NL3D::UAnimationSet *animationSet);
|
|
|
|
/**
|
|
* Return the distance after the one you have to break the idle.
|
|
* \return double : this distance.
|
|
*/
|
|
double maxDist() const {return _MaxDist;}
|
|
/**
|
|
* Return the distance after the one you have to break the idle.
|
|
* \return double : this distance.
|
|
*/
|
|
double angle() const {return _Angle;}
|
|
/**
|
|
* Return the distance after the one you have to break the idle.
|
|
* \return double : this distance.
|
|
*/
|
|
double aboutFaceAngle() const {return _AboutFaceAngle;}
|
|
/**
|
|
* When in walk animation, after this speed the animation should switch in run mode.
|
|
* \return double : a speed.
|
|
*/
|
|
double speedToRun() const {return _SpeedToRun;}
|
|
/**
|
|
* When in run animation, before this speed the animation should switch in walk mode.
|
|
* \return double : a speed.
|
|
*/
|
|
double speedToWalk() const {return _SpeedToWalk;}
|
|
|
|
/// Return the animation state from its Id. Your id must be valid, no check for optimal performances.
|
|
const CAnimationState *getAnimationState(const TAnimStateId& stateId) const
|
|
{
|
|
if ((uint)stateId<_AnimationStates.size ())
|
|
return &(_AnimationStates[stateId]);
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// get number of animation states
|
|
uint getNumAnimationState() const { return (uint)_AnimationStates.size(); }
|
|
// get an animation state by its index
|
|
CAnimationState *getAnimationStateByIndex(uint index);
|
|
|
|
/// Return the covered distance by 1 walking animation.
|
|
double walkDist() const {return _WalkDist;}
|
|
/// Return the covered distance by 1 running animation.
|
|
double runDist() const {return _RunDist;}
|
|
/// Return the length (in sec) of the walking animation.
|
|
double walkLength() const {return _WalkLength;}
|
|
/// Return the length (in sec) of the running animation.
|
|
double runLength() const {return _RunLength;}
|
|
|
|
// get the sheet name
|
|
std::string getSheetName() const
|
|
{
|
|
std::string name;
|
|
if(_Sheet) return _Sheet->Name;
|
|
return name;
|
|
}
|
|
};
|
|
|
|
|
|
#endif // CL_ANIMATION_SET_H
|
|
|
|
/* End of animation_set.h */
|