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95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_BACKGROUND_SOUND_H
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#define NL_BACKGROUND_SOUND_H
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#include "nel/misc/string_mapper.h"
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#include "nel/sound/sound.h"
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#include "nel/sound/u_audio_mixer.h"
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namespace NLSOUND {
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//class ISoundDriver;
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//class IBuffer;
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//class CSound;
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/**
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* A background sound static properties
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* \author Boris Boucher
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* \author Nevrax France
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* \date 2002
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*/
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class CBackgroundSound : public CSound
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{
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public:
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/// Constructor
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CBackgroundSound();
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/// Destructor
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~CBackgroundSound();
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TSOUND_TYPE getSoundType() { return SOUND_BACKGROUND;}
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/// Load the sound parameters from georges' form
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virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
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/// Return true if cone is meaningful
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bool isDetailed() const { return false;}
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/// Return the length of the sound in ms
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virtual uint32 getDuration();
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/// Return the name (must be unique)
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/// Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
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virtual void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const;
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virtual float getMaxDistance() const;
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void serial(NLMISC::IStream &s);
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/// Associtation clas for storage of sound / filter.
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struct TSoundInfo
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{
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NLMISC::CSheetId SoundName;
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UAudioMixer::TBackgroundFlags Filter;
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void serial(NLMISC::IStream &s)
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{
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SoundName.serialString(s, "sound");
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s.serial(Filter);
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}
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};
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const std::vector<TSoundInfo> &getSounds() const { return _Sounds;}
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private:
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/// The list of sound composing the background sound with there repective filter.
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std::vector<TSoundInfo> _Sounds;
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// Duration of sound.
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uint32 _Duration;
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// flag for validity of duration (after first evaluation).
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bool _DurationValid;
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};
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} // NLSOUND
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#endif // NL_BACKGROUND_SOUND_H
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