mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 14:08:42 +00:00
293 lines
7.8 KiB
C++
293 lines
7.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/seg_remanence_shape.h"
|
|
#include "nel/3d/seg_remanence.h"
|
|
#include "nel/3d/driver.h"
|
|
#include "nel/3d/scene.h"
|
|
//
|
|
#include "nel/misc/bsphere.h"
|
|
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
//===========================================================
|
|
CSegRemanenceShape::CSegRemanenceShape() : _GeomTouched(true),
|
|
_MatTouched(true),
|
|
_TextureShifting(true),
|
|
_NumSlices(8),
|
|
_SliceTime(0.05f),
|
|
_RollUpRatio(1.f),
|
|
_AnimatedMat(NULL)
|
|
{
|
|
_BBox.setCenter(NLMISC::CVector::Null);
|
|
_BBox.setHalfSize(NLMISC::CVector(3, 3, 3));
|
|
setNumCorners(2);
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
// version 2 : added default tracks
|
|
// version 1 : rollup ratio
|
|
// version 0 : base version
|
|
|
|
sint ver = f.serialVersion(2);
|
|
f.serial(_NumSlices);
|
|
f.serial(_SliceTime);
|
|
f.serialCont(_Corners);
|
|
f.serial(_Mat);
|
|
f.serial(_BBox);
|
|
f.serial(_TextureShifting);
|
|
f.serialPtr(_AnimatedMat);
|
|
if (f.isReading())
|
|
{
|
|
_GeomTouched = true;
|
|
_MatTouched = true;
|
|
}
|
|
if (ver >= 1)
|
|
{
|
|
f.serial(_RollUpRatio);
|
|
}
|
|
if (ver >= 2)
|
|
{
|
|
f.serial(_DefaultPos);
|
|
f.serial(_DefaultRotQuat);
|
|
f.serial(_DefaultScale);
|
|
}
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setSliceTime(float sliceTime)
|
|
{
|
|
nlassert(sliceTime > 0);
|
|
_SliceTime = sliceTime;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setCorner(uint corner, const NLMISC::CVector &value)
|
|
{
|
|
nlassert(corner < _Corners.size());
|
|
_Corners[corner] = value;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setNumSlices(uint32 numSlices)
|
|
{
|
|
nlassert(numSlices >= 2);
|
|
_NumSlices = numSlices;
|
|
_GeomTouched = true;
|
|
}
|
|
|
|
//===========================================================
|
|
NLMISC::CVector CSegRemanenceShape::getCorner(uint corner) const
|
|
{
|
|
nlassert(corner < _Corners.size());
|
|
return _Corners[corner];
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setNumCorners(uint numCorners)
|
|
{
|
|
nlassert(numCorners >= 2);
|
|
_Corners.resize(numCorners);
|
|
std::fill(_Corners.begin(), _Corners.end(), NLMISC::CVector::Null);
|
|
_GeomTouched = true;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::render(IDriver *drv, CTransformShape *trans, bool opaquePass)
|
|
{
|
|
if ((!opaquePass && _Mat.getBlend())
|
|
|| (opaquePass && !_Mat.getBlend())
|
|
)
|
|
{
|
|
CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(trans);
|
|
#ifndef DEBUG_SEG_REMANENCE_DISPLAY
|
|
if (!sr->isStarted()) return;
|
|
#endif
|
|
setupMaterial();
|
|
//
|
|
sr->render(drv, _Mat);
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::flushTextures(IDriver &driver, uint selectedTexture)
|
|
{
|
|
_Mat.flushTextures(driver, selectedTexture);
|
|
}
|
|
|
|
//===========================================================
|
|
CTransformShape *CSegRemanenceShape::createInstance(CScene &scene)
|
|
{
|
|
CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(scene.createModel(NL3D::SegRemanenceShapeId) );
|
|
sr->Shape = this;
|
|
CAnimatedMaterial *aniMat = NULL;
|
|
if (_AnimatedMat)
|
|
{
|
|
aniMat = new CAnimatedMaterial(_AnimatedMat);
|
|
aniMat->setMaterial(&_Mat);
|
|
}
|
|
sr->setAnimatedMaterial(aniMat);
|
|
sr->setupFromShape();
|
|
// SegRemanence are added to the "Fx" Load Balancing Group.
|
|
sr->setLoadBalancingGroup("Fx");
|
|
|
|
sr->ITransformable::setPos( _DefaultPos.getDefaultValue() );
|
|
sr->ITransformable::setRotQuat( _DefaultRotQuat.getDefaultValue() );
|
|
sr->ITransformable::setScale( _DefaultScale.getDefaultValue() );
|
|
|
|
sr->setSliceTime(_SliceTime);
|
|
|
|
return sr;
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
float CSegRemanenceShape::getNumTriangles(float distance)
|
|
{
|
|
return (float) (_NumSlices * 2);
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setBBox(const NLMISC::CAABBox &bbox)
|
|
{
|
|
_BBox = bbox;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setMaterial(const CMaterial &mat)
|
|
{
|
|
_Mat = mat;
|
|
_MatTouched = true;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setTextureShifting(bool on /*=true*/)
|
|
{
|
|
_TextureShifting = on;
|
|
_MatTouched = true;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setRollupRatio(float ratio)
|
|
{
|
|
nlassert(ratio > 0);
|
|
_RollUpRatio = ratio;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setupMaterial()
|
|
{
|
|
if (!_MatTouched) return;
|
|
_Mat.enableUserTexMat(0);
|
|
if (_Mat.getTexture(0))
|
|
{
|
|
_Mat.getTexture(0)->setWrapS(ITexture::Clamp);
|
|
_Mat.getTexture(0)->setWrapT(ITexture::Clamp);
|
|
}
|
|
_Mat.setDoubleSided(true);
|
|
_Mat.setLighting(false); // lighting not supported (the vb has no normals anyway..)
|
|
_MatTouched = false;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::setAnimatedMaterial(const std::string &name)
|
|
{
|
|
nlassert(!name.empty());
|
|
nlassert(_AnimatedMat == NULL);
|
|
_AnimatedMat = new CMaterialBase;
|
|
_AnimatedMat->Name = name;
|
|
}
|
|
|
|
|
|
|
|
//===========================================================
|
|
CSegRemanenceShape::CSegRemanenceShape(const CSegRemanenceShape &other) : IShape(other), _AnimatedMat(NULL)
|
|
{
|
|
copyFromOther(other);
|
|
}
|
|
|
|
//===========================================================
|
|
CSegRemanenceShape &CSegRemanenceShape::operator = (const CSegRemanenceShape &other)
|
|
{
|
|
if (&other != this)
|
|
{
|
|
copyFromOther(other);
|
|
(IShape &) *this = (IShape &) other; // copy base part
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
//===========================================================
|
|
CSegRemanenceShape::~CSegRemanenceShape()
|
|
{
|
|
delete _AnimatedMat;
|
|
}
|
|
|
|
//===========================================================
|
|
void CSegRemanenceShape::copyFromOther(const CSegRemanenceShape &other)
|
|
{
|
|
if (&other == this) return;
|
|
CMaterialBase *otherAnimatedMat = other._AnimatedMat != NULL ? new CMaterialBase(*other._AnimatedMat)
|
|
: NULL;
|
|
delete _AnimatedMat;
|
|
_AnimatedMat = otherAnimatedMat;
|
|
|
|
_GeomTouched = other._GeomTouched;
|
|
_MatTouched = other._MatTouched;
|
|
_TextureShifting = other._TextureShifting;
|
|
_NumSlices = other._NumSlices;
|
|
_SliceTime = other._SliceTime;
|
|
_Corners = other._Corners;
|
|
_Mat = other._Mat;
|
|
_BBox = other._BBox;
|
|
_RollUpRatio = other._RollUpRatio;
|
|
}
|
|
|
|
|
|
|
|
//===========================================================
|
|
bool CSegRemanenceShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix)
|
|
{
|
|
// Speed Clip: clip just the sphere.
|
|
NLMISC::CBSphere localSphere(_BBox.getCenter(), _BBox.getRadius());
|
|
NLMISC::CBSphere worldSphere;
|
|
|
|
// transform the sphere in WorldMatrix (with nearly good scale info).
|
|
localSphere.applyTransform(worldMatrix, worldSphere);
|
|
|
|
// if out of only plane, entirely out.
|
|
for(sint i=0;i<(sint)pyramid.size();i++)
|
|
{
|
|
// We are sure that pyramid has normalized plane normals.
|
|
// if SpherMax OUT return false.
|
|
float d= pyramid[i]*worldSphere.Center;
|
|
if(d>worldSphere.Radius)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
}
|