khanat-opennel-code/code/nel/tools/3d/tile_edit
2010-09-25 15:53:28 +02:00
..
PIC Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
Browse.cpp Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
Browse.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
choose_veget_set.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
choose_veget_set.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
CMakeLists.txt Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
cpu.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
cursor1.cur Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
custom.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
custom.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
DialogEditList.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
DialogEditList.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
DllEntry.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
GetVal.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
GetVal.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
nevraxpill.ico Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
Popup.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
Popup.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
ReadMe.txt Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
resource.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
rot0.bmp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
rot1.bmp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
rot2.bmp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
rot3.bmp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
select_rotation.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
select_rotation.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
SelectionTerritoire.cpp Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
SelectionTerritoire.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
stdafx.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
stdafx.h Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
thread.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
thread_win32.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
thread_win32.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
tile32_32.bmp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
tile_edit_exe.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
tile_edit_exe.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
tile_edit_exe.rc Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
tile_edit_exe.sln Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
tile_edit_exe.vcproj Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
TileCtrl.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
TileCtrl.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
TileList.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
TileList.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
TileView.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
TileView.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
View.cpp Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
View.h Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
ViewColumn.cpp Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00
ViewColumn.h Fixed: #1033 WebIG now works on linux too 2010-09-24 17:07:17 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).