khanat-opennel-code/code/ryzom/server/src/ai_service/states.h

181 lines
4.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_STATE_H
#define RYAI_STATE_H
#include "state_profil.h"
#include "state_chat.h"
#include "keyword_owner.h"
#include "event_reaction.h"
#include "profile_in_state.h"
#include "ai_share/ai_vector.h"
#include "ai_place_xyr.h"
class CStateMachine;
class CAIState :
public NLMISC::CDbgRefCount<CAIState>,
public CKeyWordOwner,
public CAliasChild<CStateMachine>,
public NLMISC::CRefCount,
public CProfileInState
{
public:
// ctor & dtor ------------------------------------------------------
CAIState(const CStateMachine *container,CAIAliasDescriptionNode *aliasTree)
: CKeyWordOwner(),
CAliasChild<CStateMachine>(const_cast<CStateMachine*>(container),aliasTree)
{}
CAIState(CStateMachine const* container, uint32 alias, std::string const& name)
: CKeyWordOwner()
, CAliasChild<CStateMachine>(const_cast<CStateMachine*>(container), alias, name)
{}
virtual ~CAIState()
{}
std::string getIndexString () const;
virtual bool isPositional () const =0;
// Profile property accessors --------------------------------------
const CAliasCont<CAIStateProfile>& profiles() const
{
return _Profiles;
}
const CAliasCont<CAIStateChat>& chats() const
{
return _Chats;
}
IAliasCont* getAliasCont (AITYPES::TAIType type);
CAliasTreeOwner* createChild (IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
void updateDependencies (const CAIAliasDescriptionNode &aliasTree, CAliasTreeOwner *aliasTreeOwner);
protected:
CAliasCont<CAIStateProfile> _Profiles;
CAliasCont<CAIStateChat> _Chats;
};
class CAIStatePunctual: public CAIState
{
public:
virtual bool isPositional () const
{
return false;
}
CAIStatePunctual(const CStateMachine *container,CAIAliasDescriptionNode *aliasTree)
: CAIState(container,aliasTree)
{}
private:
};
class CShape
:public CPlaceRandomPos
{
public:
CShape(bool acceptInvalidPos=false)
: _GeometryType(NONE)
, _AcceptInvalidPos(acceptInvalidPos)
{}
virtual ~CShape()
{}
typedef RYAI_MAP_CRUNCH::CWorldPosition TPosition;
// methods for managing geometry
bool setPath(AITYPES::TVerticalPos verticalPos, const std::vector <CAIVector> &points);
bool setPatat(AITYPES::TVerticalPos verticalPos, const std::vector <CAIVector> &points);
// dumb little geometry type reporting accessors
bool hasPath () const { return _GeometryType==PATH && hasPoints(); }
bool hasPatat () const { return _GeometryType==PATAT && hasPoints(); }
bool hasPoints () const { return _Geometry.size()!=0; }
// accessors for path & patat geometry - whichever of the 2 exists
uint32 numPoints() { return (uint32)_Geometry.size(); }
const TPosition *point(uint32 idx) { return idx<_Geometry.size()? &_Geometry[idx]: NULL; }
const std::vector<TPosition> &getGeometry() const { return _Geometry; }
bool contains (const CAIVector &pos) const;
bool calcRandomPos(CAIPos &pos) const;
protected:
private:
enum { NONE, PATH, PATAT } _GeometryType;
std::vector<TPosition> _Geometry;
/// bouding box info
CAIVector _VMin, _VMax;
bool _AcceptInvalidPos;
};
class CAIStatePositional
:public NLMISC::CDbgRefCount<const CAIStatePositional>
,public NLMISC::CDbgRefCount<CAIStatePositional>
,public CAIState
{
public:
CAIStatePositional (const CStateMachine *container,CAIAliasDescriptionNode *aliasTree)
: CAIState(container,aliasTree)
{
}
CAIStatePositional(CStateMachine const* container, uint32 alias, std::string const& name)
: CAIState(container, alias, name)
{
}
virtual bool isPositional () const
{
return true;
}
const std::vector<CShape::TPosition> &getGeometry() const
{
return _Shape.getGeometry();
}
bool contains (const CAIVector &pos) const
{
return _Shape.contains(pos);
}
CShape &shape()
{
return _Shape;
}
const CShape &shape() const
{
return _Shape;
}
private:
CShape _Shape;
};
#endif