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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_VISUAL_PROPERTIES_INTERFACE_H
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#define RYAI_VISUAL_PROPERTIES_INTERFACE_H
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// Includes
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/*#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "ai.h"
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*/
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//#include "ai_entity_id.h"
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#include <string>
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// the class
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class CVisualPropertiesInterface
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{
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public:
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// classic init(), update() and release()
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static void init();
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static void update();
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static void release();
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// set different visual properties for an entity
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static void setName(const TDataSetRow& dataSetRow, ucstring name);
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// static void setMode(CAIEntityId id,MBEHAV::EMode mode);
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// static void setBehaviour(CAIEntityId id,MBEHAV::EBehaviour behaviour);
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// clear all visual property info for an entity when it despawns
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/*static void removeEntity(CAIEntityId id);*/
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static bool UseIdForName;
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static bool ForceNames;
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};
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#endif
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