khanat-opennel-code/code/ryzom/common/data_common/r2/r2_prim_render.lua
botanic 80660b5146 FIX #200
dont crash when neldb is missing
2014-09-11 10:50:34 -07:00

304 lines
8.9 KiB
Lua

-- Definition file for primitives rendering
-- enums
r2.PrimRender = {}
r2.PrimRender.Shape = { Star = 0, PolyLine = 1, ClosedPolyLine = 2 }
r2.PrimRender.WrapMode =
{
Repeat = 0,
Centered = 1, -- centered & clamped texture
Scaled = 2 -- the texture corver the whole quad surface on the world map (not supported for decals, resumes to Repeat)
}
-- definition of a primitive look
-- should be passed as a parameter to the visual displayer of type R2ED::CDisplayerVisualGroup
r2.DefaultPrimLook =
{
Shape = r2.PrimRender.Shape.Star,
VertexShapeName = "",
VertexShapeScale = 1,
VertexLook =
{
DecalTexture = "",
DecalSize = 1,
DecalColor = CRGBA(255, 255, 255),
DecalDistToEdgeDecal = 0,
WorldMapTexture = "",
WorldMapColor = CRGBA(255, 255, 255)
},
FirstVertexLook =
{
DecalTexture = "",
DecalSize = 1,
DecalColor = CRGBA(255, 255, 255),
DecalDistToEdgeDecal = 0,
WorldMapTexture = "",
WorldMapColor = CRGBA(255, 255, 255)
},
EdgeLook =
{
ShapeName = "",
ShapeScale = 1,
DecalTexture = "",
DecalUScale = 1,
DecalWidth = 1,
WorldMapTexture = "",
WorldMapWidth = 0,
WorldMapColor = CRGBA(255, 255, 255),
WrapMode = r2.PrimRender.WrapMode.Repeat,
VorldMapFiltered = true
},
LastEdgeIsValid = true
}
-- look for region
r2.PrimRender.RegionLook =
{
Shape = r2.PrimRender.Shape.ClosedPolyLine,
VertexLook =
{
},
EdgeLook =
{
DecalTexture = "r2_zone_edge.tga",
DecalColor = CRGBA(0, 255, 0, 255),
DecalUScale = 2,
DecalWidth = 0.1,
WrapMode = r2.PrimRender.WrapMode.Repeat,
WorldMapTexture = "r2_map_zone_edge.tga",
WorldMapWidth = 1,
WorldMapColor = CRGBA(0, 255, 0, 255)
}
}
-- look for invalid region (self intersecting)
r2.PrimRender.RegionInvalidLook =
{
Shape = r2.PrimRender.Shape.ClosedPolyLine,
VertexLook =
{
DecalTexture = "r2_zone_vertex_invalid.tga",
DecalSize = 0.2,
},
EdgeLook =
{
DecalTexture = "r2_zone_edge.tga",
DecalColor = CRGBA(255, 0, 255),
DecalUScale = 2,
DecalWidth = 0.1,
WrapMode = r2.PrimRender.WrapMode.Repeat,
WorldMapTexture = "r2_map_edge_stipple.tga",
WorldMapWrapMode = r2.PrimRender.WrapMode.Repeat,
WorldMapUScale = 0.5,
WorldMapWidth = 1,
WorldMapColor = CRGBA(127, 127, 127)
}
}
-- look for region being drawn
r2.PrimRender.RegionCreateLook = clone(r2.PrimRender.RegionLook)
r2.PrimRender.RegionCreateLook.VertexShapeName = "r2_region_vertex.shape"
r2.PrimRender.RegionCreateLook.VertexShapeScale = 0.25
r2.PrimRender.RegionCreateLook.VertexShapeScale = 0.25
r2.PrimRender.RegionCreateLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
r2.PrimRender.RegionCreateLook.Shape = r2.PrimRender.Shape.PolyLine
--r2_icon_map_entity_small.tga
r2.PrimRender.RegionCreateInvalidLook= clone(r2.PrimRender.RegionInvalidLook)
r2.PrimRender.RegionCreateInvalidLook.VertexShapeName = ""
r2.PrimRender.RegionCreateInvalidLook.Shape = r2.PrimRender.Shape.PolyLine
r2.PrimRender.RegionCreateInvalidLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
r2.PrimRender.RegionCreateInvalidLook.EdgeLook.WorldMapColor = CRGBA(255, 0, 0)
-- look when a region can be closed (mouse is on first vertex and there are at least 3 points)
r2.PrimRender.RegionCreateCanCloseLook = clone(r2.PrimRender.RegionCreateLook)
r2.PrimRender.RegionCreateCanCloseLook.EdgeLook.DecalColor = CRGBA(255, 255, 0)
r2.PrimRender.RegionCreateCanCloseLook.EdgeLook.WorldMapColor = CRGBA(255, 255, 0)
r2.PrimRender.RegionCreateCanCloseLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
r2.PrimRender.RegionCreateCanCloseLook.Shape = r2.PrimRender.Shape.ClosedPolyLine
-- look for road
r2.PrimRender.RoadLook =
{
Shape = r2.PrimRender.Shape.PolyLine,
VertexLook =
{
},
EdgeLook =
{
DecalTexture = "r2_path.tga",
DecalColor = CRGBA(0, 127, 255, 160),
DecalUScale = 0.25,
DecalWidth = 0.4,
DecalWrapMode = r2.PrimRender.WrapMode.Repeat,
WorldMapTexture = "r2_map_edge_arrow.tga",
WorldMapWrapMode = r2.PrimRender.WrapMode.Centered,
WorldMapUScale = 0.3,
WorldMapWidth = 3.5,
WorldMapColor = CRGBA(0, 127, 255, 160)
},
ClipDownFacing = true
}
r2.PrimRender.RoadLookInvalid = clone(r2.PrimRender.RegionInvalidLook)
r2.PrimRender.RoadLookInvalid.EdgeLook.WorldMapColor = CRGBA(127, 127, 127, 127)
r2.PrimRender.RoadLookInvalid.EdgeLook.WorldMapTexture = "r2_map_edge_stipple.tga"
r2.PrimRender.RoadLookInvalid.Shape = r2.PrimRender.Shape.PolyLine
r2.PrimRender.RoadLookInvalid.ClipDownFacing = true
r2.PrimRender.RoadLookInaccessible = clone(r2.PrimRender.RoadLookInvalid)
r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapTexture = "*accessibility_texture*"
r2.PrimRender.RoadLookInaccessible.EdgeLook.DecalTexture = "*accessibility_texture*"
r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapcolor = CRGBA(255, 0, 255, 255)
r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapWidth = 2
r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapFiltered = false
r2.PrimRender.RoadLookInaccessible.EdgeLook.DecalFiltered = false
r2.PrimRender.RoadLookInaccessible.ClipDownFacing = true
-- look for road being drawn
r2.PrimRender.RoadCreateLook = clone(r2.PrimRender.RoadLook)
r2.PrimRender.RoadCreateLook.VertexShapeName = "r2_road_flag.shape"
r2.PrimRender.RoadCreateLook.VertexShapeScale = 0.4
r2.PrimRender.RoadCreateLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
r2.PrimRender.RoadCreateInvalidLook = clone(r2.PrimRender.RegionCreateInvalidLook)
-- look for group
r2.PrimRender.GroupLook =
{
Shape = r2.PrimRender.Shape.Star,
VertexLook =
{
DecalTexture = "r2_selection_circle.tga",
DecalSize = 0.5,
DecalDistToEdgeDecal = 0.45,
DecalColor = CRGBA(0, 255, 0, 255),
},
FirstVertexLook =
{
DecalTexture = "r2_selection_circle_double.tga",
DecalSize = 0.7,
DecalDistToEdgeDecal = 0.62,
DecalColor = CRGBA(0, 255, 0, 255),
},
EdgeLook =
{
DecalTexture = "r2_arrow.tga",
DecalUScale = 0.5,
DecalWidth = 0.4,
DecalWrapMode = r2.PrimRender.WrapMode.Centered,
DecalColor = CRGBA(0, 255, 0, 255),
WorldMapTexture = "r2_map_edge_arrow.tga",
WorldMapWrapMode = r2.PrimRender.WrapMode.Centered,
WorldMapUScale = -0.6,
WorldMapWidth = 2.5,
WorldMapColor = CRGBA(0, 255, 0, 160)
},
ClipDownFacing = true
}
-- look for auto group
r2.PrimRender.AutoGroupLook = clone(r2.PrimRender.GroupLook)
r2.PrimRender.AutoGroupLook.VertexLook.DecalColor = CRGBA(0, 255, 0, 80)
r2.PrimRender.AutoGroupLook.FirstVertexLook.DecalColor = CRGBA(0, 255, 0, 80)
r2.PrimRender.AutoGroupLook.EdgeLook.DecalColor = CRGBA(0, 255, 0, 80)
r2.PrimRender.AutoGroupLook.EdgeLook.WorldMapColor = CRGBA(0, 255, 0, 80)
-- hightlight / selection boxs
r2.PrimRender.SelectBoxLook =
{
Shape = r2.PrimRender.Shape.ClosedPolyLine,
VertexLook =
{
DecalTexture = "r2_zone_corner.tga",
DecalSize = 0.1,
--DecalDistToEdgeDecal = 0.45,
DecalColor = CRGBA(255, 0, 0, 255),
},
FirstVertexLook =
{
DecalTexture = "r2_zone_corner.tga",
DecalSize = 0.1,
--DecalDistToEdgeDecal = 0.62,
DecalColor = CRGBA(255, 0, 0, 255),
},
EdgeLook =
{
DecalTexture = "r2_zone_edge.tga",
DecalUScale = 0.5,
DecalWidth = 0.1,
DecalWrapMode = r2.PrimRender.WrapMode.Centered,
DecalColor = CRGBA(255, 0, 0, 255),
WorldMapTexture = "r2_map_edge_arrow.tga",
WorldMapWrapMode = r2.PrimRender.WrapMode.Centered,
WorldMapUScale = -0.6,
WorldMapWidth = 2.5,
WorldMapColor = CRGBA(255, 0, 0, 40)
}
}
-- nb : edge colors ignored for highlight & slect box : those are taken from hightlight & select decal instead (they are animated)
r2.PrimRender.HighlightBoxLook = clone(r2.PrimRender.SelectBoxLook)
r2.PrimRender.HighlightBoxLook.VertexLook.DecalColor = CRGBA(255, 255, 255, 255)
r2.PrimRender.HighlightBoxLook.FirstVertexLook.DecalColor = CRGBA(255, 255, 255, 255)
r2.PrimRender.HighlightBoxLook.EdgeLook.DecalColor = CRGBA(255, 255, 255, 255)
r2.PrimRender.HighlightBoxLook.EdgeLook.WorldMapColor = CRGBA(255, 255, 255, 40)
r2.PrimRender.SelectBoxLook.EdgeLook.DecalTexture = "r2_select_edge.tga"
r2.PrimRender.SelectBoxLook.EdgeLook.DecalUScale = 2
r2.PrimRender.SelectBoxLook.EdgeLook.DecalWidth = 0.15
r2.PrimRender.SelectBoxLook.VertexLook.DecalSize = 0.15
r2.PrimRender.SelectBoxLook.FirstVertexLook.DecalSize = 0.15
r2.PrimRender.ComponentRegionLook =
{
Shape = r2.PrimRender.Shape.ClosedPolyLine,
VertexLook =
{
},
EdgeLook =
{
DecalTexture = "r2_zone_edge.tga",
DecalColor = CRGBA(0, 255, 0, 127),
DecalUScale = 2,
DecalWidth = 0.1,
WrapMode = r2.PrimRender.WrapMode.Repeat,
WorldMapTexture = "r2_map_zone_edge.tga",
WorldMapWidth = 1,
WorldMapColor = CRGBA(0, 255, 0, 32)
}
}
r2.PrimRender.ComponentRegionInvalidLook =
{
Shape = r2.PrimRender.Shape.ClosedPolyLine,
VertexLook =
{
},
EdgeLook =
{
DecalTexture = "r2_zone_edge.tga",
DecalColor = CRGBA(255, 0, 0, 127),
DecalUScale = 2,
DecalWidth = 0.1,
WrapMode = r2.PrimRender.WrapMode.Repeat,
WorldMapTexture = "r2_map_edge_stipple.tga",
WorldMapWrapMode = r2.PrimRender.WrapMode.Repeat,
WorldMapUScale = 0.5,
WorldMapWidth = 1,
WorldMapColor = CRGBA(255, 0, 0, 32)
}
}