mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
187 lines
5.9 KiB
C++
187 lines
5.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_ANIMATION_OPTIMIZER_H
|
|
#define NL_ANIMATION_OPTIMIZER_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/quat.h"
|
|
#include "nel/misc/vectord.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
using NLMISC::CQuat;
|
|
using NLMISC::CQuatD;
|
|
using NLMISC::CVector;
|
|
using NLMISC::CVectorD;
|
|
|
|
class CAnimation;
|
|
class ITrack;
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* Purpose of this class is to optimize for memory and speed a CAnimation.
|
|
* Quaternion tracks are optimized. They are transformed to CTrackSampledQuat or CTrackDefaultQuat.
|
|
* Vector tracks are optimized. They are transformed to CTrackSampledVector or CTrackDefaultVector.
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CAnimationOptimizer
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CAnimationOptimizer();
|
|
|
|
/** Set the Quaternion Error Thresholds. must be >=0.
|
|
* Default is 0.0001 and 0.000001. Above this value, 2 quaternions are said different.
|
|
* NB: comparing 2 quaternions is made by multiplying the one with the inverse of the other.
|
|
* the W component is then tested and must be >1-threshold (modulo sign) to conclude to equality.
|
|
* Since quat.W=cos(angle/2), you can deduce the angle threshold with angleThre=acos(1-thre)*2
|
|
*
|
|
* Give 2 values, one For Low precision and High precision. Default setup use high precision. Use
|
|
* addLowPrecisionTrack() to drive low precision tracks.
|
|
*/
|
|
void setQuaternionThreshold(double lowPrecThre, double highPrecThre);
|
|
|
|
/** Same principle as for setQuaternionThreshold(), but for vector tracks (positions/scale).
|
|
* Default is 0.001 and 0.0001. Above this value, 2 vectors are said different.
|
|
* NB: comparing 2 vectors is made by geting the norm of the difference
|
|
*
|
|
* Give 2 values, one For Low precision and High precision. Default setup use high precision. Use
|
|
* addLowPrecisionTrack() to drive low precision tracks.
|
|
*/
|
|
void setVectorThreshold(double lowPrecThre, double highPrecThre);
|
|
|
|
/** see setQuaternionThreshold(). Any track which contains this name will be considered as a
|
|
* low precision track. Default setup is empty, so all tracks are "high precision" tracks.
|
|
* A good setup is for example addLowPrecisionTrack("Finger") and addLowPrecisionTrack("Ponytail")
|
|
* Warning: case sensitive
|
|
*/
|
|
void addLowPrecisionTrack(const std::string &name);
|
|
|
|
/// see addLowPrecisionTrack. This clears the array.
|
|
void clearLowPrecisionTracks();
|
|
|
|
/** Set the Sample Frame Rate (>0)
|
|
* Default is 30 fps. NB: final numSamples must be <65535, else assert at optimize() time.
|
|
*/
|
|
void setSampleFrameRate(float frameRate);
|
|
|
|
|
|
/** optimize an animation
|
|
* animOut is the same as animIn, but optimized.
|
|
* If a track can't be optimized, it is just duplicated in animOut.
|
|
*/
|
|
void optimize(const CAnimation &animIn, CAnimation &animOut);
|
|
|
|
|
|
// ******************
|
|
private:
|
|
float _SampleFrameRate;
|
|
double _QuaternionThresholdLowPrec;
|
|
double _QuaternionThresholdHighPrec;
|
|
double _QuaternionThreshold;
|
|
double _VectorThresholdLowPrec;
|
|
double _VectorThresholdHighPrec;
|
|
double _VectorThreshold;
|
|
|
|
|
|
// see addLowPrecisionTrack
|
|
std::vector<std::string> _LowPrecTrackKeyName;
|
|
|
|
// For Sampling of Quaternion Tracks.
|
|
std::vector<uint16> _TimeList;
|
|
std::vector<CQuat> _QuatKeyList;
|
|
|
|
// For Sampling of Vector Tracks.
|
|
std::vector<CVector> _VectorKeyList;
|
|
|
|
private:
|
|
|
|
// Clone a ITrack (using a CMemStream)
|
|
ITrack *cloneTrack(const ITrack *trackIn);
|
|
|
|
// true if the track can be optimized.
|
|
bool isTrackOptimisable(const ITrack *trackIn);
|
|
|
|
// return an optimized version of trackIn. Type returned should be different (eg: CTrackSampledQuat)
|
|
ITrack *optimizeTrack(const ITrack *trackIn);
|
|
|
|
// see addLowPrecisionTrack()
|
|
bool isLowPrecisionTrack(const std::string &trackName);
|
|
|
|
|
|
/// Quaternion optimisation.
|
|
// @{
|
|
|
|
/** sample the track from beginTime to endTime, sample to numSamples, such that
|
|
* key[0].Time==beginTime and key[numSamples-1].Time==endTime.
|
|
* NB: quaternions are normalized, and are makeClosest()-ed from sample to the next.
|
|
*/
|
|
void sampleQuatTrack(const ITrack *trackIn, float beginTime, float endTime, uint numSamples);
|
|
|
|
/** Test if the current track is constant (ie always same quaternion value)
|
|
* NB: test if q==qRef or q==-qRef of course.
|
|
*/
|
|
bool testConstantQuatTrack();
|
|
|
|
/** optimze the current track
|
|
*/
|
|
void optimizeQuatTrack();
|
|
|
|
/** return true if suppose same quaternion. NB: quaternion must be normalized.
|
|
* NB: test if quat1==quat0 or quat1==-quat0 of course.
|
|
*/
|
|
bool nearlySameQuaternion(const CQuatD &quat0, const CQuatD &quat1);
|
|
|
|
// @}
|
|
|
|
|
|
/// Vector optimisation.
|
|
// @{
|
|
|
|
/** sample the track from beginTime to endTime, sample to numSamples, such that
|
|
* key[0].Time==beginTime and key[numSamples-1].Time==endTime.
|
|
*/
|
|
void sampleVectorTrack(const ITrack *trackIn, float beginTime, float endTime, uint numSamples);
|
|
|
|
/** Test if the current track is constant (ie always same Vector value)
|
|
*/
|
|
bool testConstantVectorTrack();
|
|
|
|
/** optimze the current track
|
|
*/
|
|
void optimizeVectorTrack();
|
|
|
|
/** return true if suppose same vector.
|
|
*/
|
|
bool nearlySameVector(const CVectorD &v0, const CVectorD &v1);
|
|
|
|
// @}
|
|
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_ANIMATION_OPTIMIZER_H
|
|
|
|
/* End of animation_optimizer.h */
|