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233 lines
8.5 KiB
C++
233 lines
8.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PS_RIBBON_BASE_H
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#define NL_PS_RIBBON_BASE_H
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#include "nel/3d/ps_particle_basic.h"
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#include "nel/misc/object_vector.h"
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namespace NL3D
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{
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/** Base class for ribbons. If can be used to compute ribbons trajectory.
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* It can perform hermitte or linear interpolation.
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* to get the ribbon shape. It can also be used to have fixed size ribbons.
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* NB : Ribbons that don't herit from this are deprecated but may be kept for compatibility.
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CPSRibbonBase : public CPSParticle, public CPSTailParticle
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{
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public:
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// Coord. system in which trail will reside
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enum TMatrixMode
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{
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FXWorldMatrix = 0,
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IdentityMatrix,
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UserMatrix,
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FatherMatrix, // father located matrix (introduced for backward compatibility)
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MatrixModeCount
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};
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enum TRibbonMode { VariableSize = 0, FixedSize, RibbonModeLast };
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enum TInterpolationMode { Linear = 0, Hermitte, InterpModeLast };
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///\name Object
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///@{
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CPSRibbonBase();
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/// serialisation. Derivers must override this, and call their parent version
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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///@}
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///\name Behaviour
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///@{
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/// NB : a fixed size isn't applied with parametric motion.
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void setRibbonMode(TRibbonMode mode);
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TRibbonMode getRibbonMode() const { return _RibbonMode; }
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void setInterpolationMode(TInterpolationMode mode);
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TInterpolationMode getInterpolationMode() const { return _InterpolationMode; }
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// Set the the coordinate system in which the trail will be created
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void setMatrixMode(TMatrixMode matrixMode);
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TMatrixMode getMatrixMode() const { return _MatrixMode; }
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///@}
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///\name Geometry
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///@{
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/// set the number of segments used with this particle. In this case, it can't be lower than 2
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void setTailNbSeg(uint32 nbSegs);
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/// get the number of segments used with this particle
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uint32 getTailNbSeg(void) const { return _NbSegs; }
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/** Set how many seconds need a seg to be traversed. Long times will create longer ribbons. Default is 0.02.
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* It gives the sampling rate for each type of ribbon
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*/
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void setSegDuration(TAnimationTime ellapsedTime);
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TAnimationTime getSegDuration(void) const { return _SegDuration; }
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/** The the length in meter of the ribbon. This is used only if the ribbon mode is set to FixedSize.
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* These kind of ribbon are usually slower than variable size ribbons.
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* The default is one metter.
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*/
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void setRibbonLength(float length);
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float getRibbonLength() const { return _RibbonLength; }
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///@}
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/** Allow degradation of ribbons with distance of the system (may not be suited when theit paths have wicked angles)
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* \param percent 1 mean no degradation, 0 mean nothing will be draw when the system is at its max dist. 1 is the default
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*/
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void setLODDegradation(float percent)
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{
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nlassert(percent >= 0 && percent <= 1);
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_LODDegradation = percent;
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}
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float getLODDegradation() const { return _LODDegradation; }
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protected:
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typedef CPSVector<NLMISC::CVector>::V TPosVect;
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typedef CPSVector<float>::V TFloatVect; // all positions for each ribbons packed in a single vector
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uint32 _NbSegs;
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TAnimationTime _SegDuration;
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bool _Parametric; // if this is set to true, then the owner has activated parametric motion.
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/// inherited from CPSLocatedBindable
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virtual void newElement(const CPSEmitterInfo &info);
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/// inherited from CPSLocatedBindable
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virtual void deleteElement(uint32 index);
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/// inherited from CPSLocatedBindable
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virtual void resize(uint32 size);
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/// called when the motion type has changed, this allow us to draw smoother ribbons when parametric anim is used
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virtual void motionTypeChanged(bool parametric);
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/** Get position of the i-th ribbon and store them in a table of vector.
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* It uses the interpolation setting of this object.
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* The dest tab must have at least nbSegs + 1 entries.
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*/
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void computeRibbon( uint index,
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NLMISC::CVector *dest,
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uint stride = sizeof(NLMISC::CVector)
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);
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/// Called each time the time of the system change in order to update the ribbons positions
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void updateGlobals();
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/// must be called for the lod to apply (updates UsedNbSegs)
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void updateLOD();
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// get index of the ribbons head in the sampling vect
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uint32 getRibbonIndex() const { return _RibbonIndex; }
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// get sampling date for each pos of the ribbon
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const TFloatVect &getSamplingDate() const { return _SamplingDate; }
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/// value to use after lod computation
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uint32 _UsedNbSegs;
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TAnimationTime _UsedSegDuration;
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float _UsedSegLength;
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private:
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TFloatVect _SamplingDate;
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uint _RibbonIndex; // indicate which is the first index for the ribbons head
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TMatrixMode _MatrixMode;
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TPosVect _Ribbons;
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TAnimationTime _LastUpdateDate;
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TRibbonMode _RibbonMode;
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TInterpolationMode _InterpolationMode;
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float _RibbonLength; // used if _RibbonMode == FixedSize
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float _SegLength;
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float _LODDegradation;
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protected: // should be call by derivers for backward compatibility only
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void initDateVect();
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void resetFromOwner();
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inline const NLMISC::CMatrix &getLocalToWorldTrailMatrix() const;
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// Convert matrix mode to the TPSMatrixMode enum.
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inline TPSMatrixMode convertMatrixMode() const;
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private:
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void resetSingleRibbon(uint index, const NLMISC::CVector &pos);
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/// copy datas from one ribbon to another
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void dupRibbon(uint dest, uint src);
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/// Compute the ribbon points using linear interpolation between each sampling point.
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void computeLinearRibbon( uint index,
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NLMISC::CVector *dest,
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uint stride = sizeof(NLMISC::CVector)
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);
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/// The same as compute linear ribbon but try to make its length constant
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void computeLinearCstSizeRibbon( uint index,
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NLMISC::CVector *dest,
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uint stride = sizeof(NLMISC::CVector)
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);
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/// Compute the ribbon points using hermitte splines between each sampling point.
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void computeHermitteRibbon( uint index,
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NLMISC::CVector *dest,
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uint stride = sizeof(NLMISC::CVector)
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);
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/** Compute the ribbon points using hermitte splines between each sampling point,
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* and make a rough approximation to get a constant lenght
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*/
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void computeHermitteCstSizeRibbon( uint index,
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NLMISC::CVector *dest,
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uint stride = sizeof(NLMISC::CVector)
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);
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// called by the system when its date has been manually changed
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virtual void systemDateChanged();
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};
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/////////////
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// INLINES //
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/////////////
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//=======================================================
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inline const NLMISC::CMatrix &CPSRibbonBase::getLocalToWorldTrailMatrix() const
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{
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NL_PS_FUNC(CPSRibbonBase_getLocalToWorldTrailMatrix)
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#ifdef NL_DEBUG
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nlassert(_Owner);
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nlassert(_Owner->getOwner());
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#endif
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return CPSLocated::getConversionMatrix(*_Owner->getOwner(), PSIdentityMatrix, convertMatrixMode());
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}
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//=======================================================
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// Convert matrix mode to the TPSMatrixMode enum.
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inline TPSMatrixMode CPSRibbonBase::convertMatrixMode() const
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{
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NL_PS_FUNC(CPSRibbonBase_convertMatrixMode)
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if (_MatrixMode == FatherMatrix)
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{
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#ifdef NL_DEBUG
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nlassert(_Owner);
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#endif
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return _Owner->getMatrixMode();
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}
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return (TPSMatrixMode) _MatrixMode;
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}
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} // NL3D
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#endif // NL_PS_RIBBON_BASE_H
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/* End of ps_ribbon_base.h */
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