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91 lines
2 KiB
C++
91 lines
2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SCISSOR_H
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#define NL_SCISSOR_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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namespace NL3D
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{
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using NLMISC::CVector;
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// ***************************************************************************
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/**
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* A scissor, used for IDriver rendering. NB: you can specify negative values for x/y.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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/* *** IMPORTANT ********************
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* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
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* **********************************
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*/
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class CScissor
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{
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public:
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float X;
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float Y;
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float Width;
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float Height;
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/// Constructor. fullScreen.
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CScissor()
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{
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initFullScreen();
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}
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/// Constructor.
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CScissor(float x, float y, float width, float height)
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{
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X= x;
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Y= y;
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Width= width;
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Height= height;
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}
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/// init. simple copy.
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void init (float x, float y, float width, float height)
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{
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X= x;
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Y= y;
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Width= width;
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Height= height;
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}
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/// reset to FullScreen
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void initFullScreen()
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{
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X= 0;
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Y= 0;
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Width= 1;
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Height=1;
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}
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};
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} // NL3D
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#endif // NL_SCISSOR_H
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/* End of scissor.h */
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