khanat-opennel-code/code/snowballs2/client/src/game_time.h
2014-08-19 01:57:20 +02:00

56 lines
1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SBCLIENT_GAME_TIME_H
#define SBCLIENT_GAME_TIME_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
namespace SBCLIENT {
/**
* \brief CGameTime
* \date 2008-11-26 14:44GMT
* \author Jan Boon (Kaetemi)
* CGameTime
*/
class CGameTime
{
public:
static void init();
static void release();
static void updateTime();
/// Advance time to target time by factor f.
static void advanceTime(double f);
/// Used when loading, this will skip changing animation time on the next update
/// (updates aren't called during loading)
static void skipAnimationOnce();
}; /* class CGameTime */
} /* namespace SBCLIENT */
#endif /* #ifndef SBCLIENT_GAME_TIME_H */
/* end of file */