mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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183 lines
5.1 KiB
C++
183 lines
5.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "ais_actions.h"
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#include "ai_instance.h"
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#include "nel/misc/hierarchical_timer.h"
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/*
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "ai_entity_id.h"
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#include "ai_mgr.h"
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#include "ai_grp.h"
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#include "ai_mgr_fauna.h"
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#include "ai_grp_fauna.h"
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#include "ai_place_xyr.h"
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#include <string>
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#include <map>
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*/
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//#include "ais_actions.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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using namespace CAISActionEnums;
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//----------------------------------------------------------------------------
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// Singleton data instantiation
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//----------------------------------------------------------------------------
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CAISActions *CAISActions::Instance=NULL;
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std::vector<TContext> CContextStack::Stack;
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CAIInstance *CWorkPtr::Instance=NULL;
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CManager *CWorkPtr::Mgr=NULL;
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CGroup *CWorkPtr::Grp=NULL;
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CBot *CWorkPtr::Bot=NULL;
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CAIState *CWorkPtr::State=NULL;
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CAIStateProfile *CWorkPtr::Profile=NULL;
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CAIStateChat *CWorkPtr::Chat=NULL;
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CStateMachine *CWorkPtr::EventContainer=NULL;
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CContinent *CWorkPtr::Continent=NULL;
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CRegion *CWorkPtr::Region=NULL;
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CCellZone *CWorkPtr::CellZone=NULL;
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CCell *CWorkPtr::Cell=NULL;
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CFaunaZone *CWorkPtr::FaunaZone=NULL;
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CNpcZone *CWorkPtr::NpcZone=NULL;
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CRoad *CWorkPtr::Road=NULL;
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CRoadTrigger *CWorkPtr::RoadTrigger=NULL;
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//CGroupDesc<CGroupFamily> *CWorkPtr::GroupDesc=NULL;
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//CBotDesc<CGroupFamily> *CWorkPtr::BotDesc=NULL;
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COutpost *CWorkPtr::Outpost = NULL;
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//COutpostCharge *CWorkPtr::OutpostCharge = NULL;
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std::string CWorkPtr::SquadVariantName;
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//CGroupDesc<COutpostSquadFamily> *CWorkPtr::OutpostGroupDesc = NULL;
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//CBotDesc<COutpostSquadFamily> *CWorkPtr::OutpostBotDesc = NULL;
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IGroupDesc *CWorkPtr::GroupDesc=NULL;
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IBotDesc *CWorkPtr::BotDesc=NULL;
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CGroupFamily *CWorkPtr::GroupFamily = NULL;
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IAILogicAction *CWorkPtr::_LogicAction = NULL;
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std::map<uint32, IAILogicAction *> CWorkPtr::_LogicActionMap;
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//----------------------------------------------------------------------------
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// Public methods
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//----------------------------------------------------------------------------
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void CAISActions::begin(uint32 contextAlias)
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{
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// always repush the previous state.
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// if the stack is empty, push a global context
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if (CContextStack::size() == 0)
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{
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CContextStack::push(ContextGlobal);
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}
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else
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{
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CContextStack::push(CContextStack::topContext());
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}
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}
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void CAISActions::end(uint32 contextAlias)
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{
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CContextStack::pop();
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}
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void CAISActions::execute(uint64 action,const std::vector <CAIActions::CArg> &args)
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{
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H_AUTO(CAISActions_execute);
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for (uint i=CContextStack::size();i--;)
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{
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TContext context=CContextStack::context(i);
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nlassert(context<ContextNumContexts);
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TActionMap::iterator it=ActionMap[context].find(action);
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while ( it==ActionMap[context].end()
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&& parentContext(context)!=ContextNumContexts)
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{
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context=parentContext(context);
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it=ActionMap[context].find(action);
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}
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if (it!=ActionMap[context].end())
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{
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// found an action handler so execute it
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// if we've navigated back up the handler stack then pop bypassed entries
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// while (i<CContextStack::size()-1)
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// CContextStack::pop();
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H_AUTO(CAISActions_execute_delegate);
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(*((*it).second))(args);
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return;
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}
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}
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std::string txt;
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uint64 id=action;
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for (uint j=0;j<8 && ((char*)&id)[j]!=0;++j)
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txt+=((char*)&id)[j];
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nlwarning("Failed to execute action: %16"NL_I64"x: %s",action,txt.c_str());
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}
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void CAISActions::openFile(const std::string &fileName)
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{
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// need to tag all root alias tree for delete
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const string f=CFile::getFilename(CFile::getFilenameWithoutExtension(fileName));
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CAIS::instance().markTagForDelete(f);
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}
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void CAISActions::closeFile(const std::string &fileName)
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{
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// need to delete all root alias that are still tagged to delete
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const string f=CFile::getFilename(CFile::getFilenameWithoutExtension(fileName));
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CAIS::instance().deleteTaggedAlias(f);
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// need to relink tribes and outpost
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// check for outpost modification to update tribe outpost
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/*
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if (!ChangedOutposts.empty())
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{
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set<CContinent*>::iterator first(ChangedOutposts.begin()), last(ChangedOutposts.end());
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for (; first != last; ++first)
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{
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CContinent *cont = *first;
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cont->relinkOutpost();
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}
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}
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ChangedOutposts.clear();
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*/
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}
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