mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-25 10:20:54 +00:00
283 lines
No EOL
8.9 KiB
C++
283 lines
No EOL
8.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
#ifndef CL_NPC_ICON_H
|
|
#define CL_NPC_ICON_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "game_share/entity_types.h"
|
|
#include "game_share/msg_client_server.h"
|
|
#include "nel/misc/cdb.h"
|
|
#include "entity_cl.h"
|
|
#include "interface_v3/view_radar.h"
|
|
#include <string>
|
|
#include <map>
|
|
#include <set>
|
|
|
|
namespace NLMISC
|
|
{
|
|
class CBitMemStream;
|
|
};
|
|
|
|
namespace NPC_ICON
|
|
{
|
|
// This enum maps TNPCMissionGiverState and adds some new values
|
|
enum TNPCIconId
|
|
{
|
|
IconNone = AwaitingFirstData,
|
|
IconNotAMissionGiver = NotAMissionGiver,
|
|
IconListHasOutOfReachMissions = ListHasOutOfReachMissions,
|
|
IconListHasAlreadyTakenMissions = ListHasAlreadyTakenMissions,
|
|
IconListHasAvailableMission = ListHasAvailableMission,
|
|
IconAutoHasUnavailableMissions = AutoHasUnavailableMissions,
|
|
IconAutoHasAvailableMission = AutoHasAvailableMission,
|
|
IconStepMission,
|
|
|
|
NbNPCIcons
|
|
};
|
|
};
|
|
|
|
using NLMISC::ICDBNode;
|
|
|
|
/**
|
|
* Description of a mission giver NPC.
|
|
* Fed from the server on request by CNPCIconCache.
|
|
*/
|
|
class CNPCMissionGiverDesc
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CNPCMissionGiverDesc() : _MissionGiverState(NPC_ICON::AwaitingFirstData), _LastUpdateTimestamp(0), _IsDescTransient(true), _HasChanged(false)
|
|
{}
|
|
|
|
// Current assignment operator: bitwise copy
|
|
|
|
/// Return the current state
|
|
NPC_ICON::TNPCMissionGiverState getState() const { return _MissionGiverState; }
|
|
|
|
/// Return the time of last update (only valid if getState() != NPC_ICON::AwaitingFirstData)
|
|
NLMISC::TGameCycle getLastUpdateTimestamp() const { return _LastUpdateTimestamp; }
|
|
|
|
/// Return true if we are awaiting a description update
|
|
bool isDescTransient() const { return _IsDescTransient; }
|
|
|
|
/// Set as transient when about to be updated
|
|
void setDescTransient() { _IsDescTransient = true; }
|
|
|
|
/// Return true if state changed since the previous update
|
|
bool hasChanged() const { return _HasChanged; }
|
|
|
|
/// Set if state changed or not
|
|
void setChanged(bool changed) { _HasChanged = changed; }
|
|
|
|
/// Called on receival of update for this NPC. Return true if something has changed.
|
|
bool updateMissionAvailabilityForThisChar(NPC_ICON::TNPCMissionGiverState state);
|
|
|
|
/// Get debug dump
|
|
std::string getDump() const;
|
|
|
|
private:
|
|
NPC_ICON::TNPCMissionGiverState _MissionGiverState;
|
|
NLMISC::TGameCycle _LastUpdateTimestamp;
|
|
bool _IsDescTransient;
|
|
bool _HasChanged;
|
|
};
|
|
|
|
|
|
typedef uint32 TNPCIconCacheKey;
|
|
|
|
|
|
/**
|
|
* NPC icon management system.
|
|
* Tells which icons to display above NPCs, using data from either the server database
|
|
* (for mission steps) or requesting and caching data from the server (for mission givers).
|
|
*/
|
|
class CNPCIconCache
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Description of an icon (main texture + optional overlay).
|
|
* The spotId tells which small icon, and in which render layer, to display in the radar.
|
|
*/
|
|
class CNPCIconDesc
|
|
{
|
|
public:
|
|
void init(const std::string& main, const std::string& over, CViewRadar::TRadarSpotId spotId=CViewRadar::Std) { _TextureMain=main; _TextureOver=over; _SpotId=spotId; }
|
|
const std::string& getTextureMain() const { return _TextureMain; }
|
|
const std::string& getTextureOver() const { return _TextureOver; }
|
|
CViewRadar::TRadarSpotId getSpotId() const { return _SpotId; }
|
|
|
|
private:
|
|
std::string _TextureMain;
|
|
std::string _TextureOver;
|
|
CViewRadar::TRadarSpotId _SpotId;
|
|
};
|
|
|
|
/// Accessor for singleton
|
|
static CNPCIconCache& getInstance()
|
|
{
|
|
if (!_Instance)
|
|
_Instance = new CNPCIconCache;
|
|
return *_Instance;
|
|
}
|
|
|
|
/// Release singleton
|
|
static void release();
|
|
|
|
/// Return key by entity (or 0 if entity if icon cache is N/A for this entity)
|
|
inline static TNPCIconCacheKey entityToKey(const CEntityCL *entity)
|
|
{
|
|
return entity->npcAlias();
|
|
}
|
|
|
|
/**
|
|
* Return the filename of the icon to display for the specified NPC, using the following precedence:
|
|
* 1. Icon for the case when the character has a mission step to do with the NPC (Step icon)
|
|
* 2. Icon for the case when the character may or may not take a mission with the NPC (Auto or List icon)
|
|
* 3. No mission related with this NPC (empty strings returned)
|
|
*/
|
|
const CNPCIconCache::CNPCIconDesc& getNPCIcon(const CEntityCL *entity, bool bypassEnabled = false);
|
|
|
|
/// Init the system in either enabled or disabled state
|
|
void init(bool enabled) { _Enabled = enabled; }
|
|
|
|
/// Add DB observers
|
|
void addObservers();
|
|
|
|
/// Remove DB observers
|
|
void removeObservers();
|
|
|
|
/// Request an update about proposed missions of all qualifying npcs in vision, from the server
|
|
void onEventForMissionAvailabilityForThisChar();
|
|
|
|
/// Update routine, to be called from main loop
|
|
void update();
|
|
|
|
/// Enable or disable the system
|
|
void setEnabled(bool b);
|
|
|
|
/// Return the main enabled state
|
|
bool enabled() const { return _Enabled; }
|
|
|
|
/// Get debug dump
|
|
std::string getDump() const;
|
|
|
|
protected:
|
|
|
|
class CMissionStartStopObserver : public ICDBNode::IPropertyObserver
|
|
{
|
|
public:
|
|
virtual void update(ICDBNode* node);
|
|
}
|
|
MissionStartStopObserver;
|
|
|
|
class CMissionNpcAliasObserver : public ICDBNode::IPropertyObserver
|
|
{
|
|
public:
|
|
virtual void update(ICDBNode* node);
|
|
}
|
|
MissionNpcAliasObserver;
|
|
|
|
class CMissionPrerequisitEventObserver : public ICDBNode::IPropertyObserver
|
|
{
|
|
public:
|
|
virtual void update(ICDBNode* node);
|
|
}
|
|
MissionPrerequisitEventObserver;
|
|
|
|
/// Request an update about proposed missions of the specified npc, from the server.
|
|
void queryMissionGiverData(TNPCIconCacheKey npcIconCacheKey);
|
|
friend struct commands_queryMissionGiverDataClass;
|
|
|
|
/** Request an update about proposed missions on all qualifying visible NPCs, from the server.
|
|
* If olderThan==0, all qualifying (i.e. that have missions) NPCs are included (and a request
|
|
* is sent even for transient descriptions), whereas with a positive delay, only NPCs with
|
|
* information old than Now-olderThan are included and transient descriptions are ignored.
|
|
*/
|
|
void queryAllVisibleMissionGiverData(NLMISC::TGameCycle olderThan);
|
|
|
|
/** Update visible NPCs related to missions in progress, regarding
|
|
* both missions actors (Step icon) and mission givers' proposed missions (Auto/List icon):
|
|
* - when a mission is taken (started, new TITLE in database)
|
|
* - when a mission is completed or failed (FINISHED changed in database)
|
|
*/
|
|
void onEventForMissionInProgress();
|
|
friend class CMissionStartStopObserver;
|
|
|
|
/// Update visible NPCs related to missions in progress, regarding missions actors (Step icon)
|
|
void onNpcAliasChangedInMissionGoals();
|
|
friend class CMissionNpcAliasObserver;
|
|
|
|
/// Called on receival of update for this NPC. Return true if something has changed.
|
|
bool onReceiveMissionAvailabilityForThisChar(TNPCIconCacheKey npcIconCacheKey, NPC_ICON::TNPCMissionGiverState state);
|
|
friend void impulseSetNpcIconDesc(NLMISC::CBitMemStream &impulse);
|
|
|
|
/// Called on receival of new timer delay
|
|
void setMissionGiverTimer(NLMISC::TGameCycle delay);
|
|
friend void impulseSetNpcIconTimer(NLMISC::CBitMemStream &impulse);
|
|
|
|
/// Return true if the specified NPC is involved in current mission goals
|
|
bool isNPCaCurrentGoal(TNPCIconCacheKey npcIconCacheKey) const;
|
|
|
|
/// Store keys of current goals when current goals are changed
|
|
void storeKeysOfCurrentGoals();
|
|
|
|
/// Called when data have been modified
|
|
void refreshIconsOfScene(bool force = false);
|
|
|
|
|
|
private:
|
|
|
|
/// Private constructor (singleton)
|
|
CNPCIconCache();
|
|
|
|
typedef std::map<TNPCIconCacheKey, CNPCMissionGiverDesc> CMissionGiverMap;
|
|
|
|
/// Map of mission giver descriptions
|
|
CMissionGiverMap _MissionGivers;
|
|
|
|
typedef std::vector<TNPCIconCacheKey> CSmallKeyList;
|
|
|
|
/// List of NPCs involved in current goals (typically, contains 0 to 3 elements)
|
|
CSmallKeyList _KeysOfCurrentGoals;
|
|
|
|
/// List of NPCs for which the description is to be requested at the current update
|
|
CSmallKeyList _DescriptionsToRequest;
|
|
|
|
/// Used by update() to do tick-update tasks
|
|
NLMISC::TGameCycle _LastRequestTimestamp;
|
|
|
|
/// Used by update() to do low frequency tasks
|
|
NLMISC::TGameCycle _LastTimerUpdateTimestamp;
|
|
|
|
/// Descriptions of icons for each case
|
|
CNPCIconDesc _Icons[NPC_ICON::NbNPCIcons];
|
|
|
|
/// Main switch to disable the system
|
|
bool _Enabled;
|
|
|
|
// See in .cpp
|
|
static NLMISC::TGameCycle _CacheRefreshTimerDelay;
|
|
static NLMISC::TGameCycle _CatchallTimerPeriod;
|
|
|
|
/// Instance of singleton
|
|
static CNPCIconCache *_Instance;
|
|
};
|
|
|
|
#endif // CL_NPC_ICON_H
|