khanat-opennel-code/code/nel/src/ligo/ligo_material.h

62 lines
1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MATERIAL_LIGO_H
#define NL_MATERIAL_LIGO_H
#include "nel/misc/types_nl.h"
#include "zone_template.h"
// NeL include
//#include "3d/zone.h"
namespace NLLIGO
{
class CLigoError;
class CLigoConfig;
/**
* A ligoscape material
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CMaterial
{
public:
/// Build method
bool build (const CZoneTemplate &tplt, const CLigoConfig &config, CLigoError &errors);
/// Return the material edge
const CZoneEdge& getEdge () const { return _ZoneEdge; }
/// Serial method
void serial (NLMISC::IStream &s);
private:
// The zone template for this material
CZoneEdge _ZoneEdge;
};
}
#endif // NL_MATERIAL_LIGO_H
/* End of material.h */