mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 22:08:43 +00:00
375 lines
9.6 KiB
C++
375 lines
9.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
#include <map>
|
|
|
|
#include "nel/3d/texture_font.h"
|
|
#include "nel/3d/font_generator.h"
|
|
|
|
#include "nel/misc/common.h"
|
|
#include "nel/misc/rect.h"
|
|
#include "nel/misc/file.h"
|
|
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
// Config 1
|
|
const int TextureSizeX = 1024;
|
|
const int TextureSizeY = 1024; // If change this value -> change NbLine too
|
|
const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32, 64 };
|
|
const int NbLine[TEXTUREFONT_NBCATEGORY] = { 8, 24, 16, 4, 1 }; // Based on textsize
|
|
|
|
/*
|
|
const int TextureSizeX = 256;
|
|
const int TextureSizeY = 256;
|
|
const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32 };
|
|
const int NbLine[TEXTUREFONT_NBCATEGORY] = { 4, 6, 4, 1 }; // Based on textsize
|
|
*/
|
|
|
|
// ---------------------------------------------------------------------------
|
|
inline uint32 CTextureFont::SLetterKey::getVal()
|
|
{
|
|
|
|
if (FontGenerator == NULL)
|
|
return Char + ((Size&255)<<16);
|
|
else
|
|
return Char + ((Size&255)<<16) + ((FontGenerator->getUID()&0xFF)<<24);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
CTextureFont::CTextureFont()
|
|
{
|
|
uint i;
|
|
|
|
setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
|
|
|
|
setWrapS (ITexture::Repeat);
|
|
setWrapT (ITexture::Repeat);
|
|
|
|
setUploadFormat (Alpha);
|
|
|
|
setReleasable (false);
|
|
|
|
resize (TextureSizeX, TextureSizeY, CBitmap::Alpha);
|
|
for(i = 0; i < TextureSizeX*TextureSizeY; ++i)
|
|
getPixels()[i] = 0;
|
|
// convertToType (CBitmap::Alpha);
|
|
|
|
sint posY = 0;
|
|
|
|
for(i = 0; i < TEXTUREFONT_NBCATEGORY; ++i)
|
|
{
|
|
// Number of chars per cache
|
|
Letters[i].resize ((TextureSizeX/Categories[i])*NbLine[i]);
|
|
|
|
for(uint32 j = 0; j < Letters[i].size(); ++j)
|
|
{
|
|
SLetterInfo &rLetter = Letters[i][j];
|
|
rLetter.Char = 0xffff;
|
|
rLetter.FontGenerator = NULL;
|
|
rLetter.Size= 0;
|
|
|
|
// The less recently used infos
|
|
if (j < Letters[i].size()-1)
|
|
rLetter.Next = &Letters[i][j+1];
|
|
else
|
|
rLetter.Next = NULL;
|
|
|
|
if (j > 0)
|
|
rLetter.Prev = &Letters[i][j-1];
|
|
else
|
|
rLetter.Prev = NULL;
|
|
|
|
rLetter.Cat = i;
|
|
|
|
sint sizeX = TextureSizeX/Categories[i];
|
|
rLetter.U = (Categories[i]*(j%sizeX)) / ((float)TextureSizeX);
|
|
rLetter.V = (posY + Categories[i]*((sint)(j/sizeX))) / ((float)TextureSizeY);
|
|
|
|
/////////////////////////////////////////////////
|
|
|
|
rLetter.CharWidth = rLetter.CharHeight = 0;
|
|
rLetter.GlyphIndex = rLetter.Top = rLetter.Left = rLetter.AdvX = 0;
|
|
}
|
|
Front[i] = &Letters[i][0];
|
|
Back[i] = &Letters[i][Letters[i].size()-1];
|
|
posY += NbLine[i] * Categories[i];
|
|
}
|
|
}
|
|
|
|
|
|
CTextureFont::~CTextureFont()
|
|
{
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
void CTextureFont::dumpTextureFont(const char *filename)
|
|
{
|
|
CBitmap b;
|
|
COFile f( filename );
|
|
b.resize (TextureSizeX, TextureSizeY, CBitmap::RGBA);
|
|
CObjectVector<uint8>&bits = b.getPixels();
|
|
CObjectVector<uint8>&src = getPixels();
|
|
|
|
for (uint i = 0; i < (TextureSizeX*TextureSizeY); ++i)
|
|
{
|
|
bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = src[i];
|
|
}
|
|
|
|
b.writeTGA (f, 32);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// cat : categories where the letter is
|
|
// x : pos x of the letter
|
|
// y : pos y of the letter
|
|
void CTextureFont::rebuildLetter (sint cat, sint x, sint y)
|
|
{
|
|
sint sizex = TextureSizeX / Categories[cat];
|
|
sint index = x + y*sizex;
|
|
SLetterInfo &rLetter = Letters[cat][index];
|
|
|
|
if (rLetter.FontGenerator == NULL)
|
|
return;
|
|
|
|
sint catTopY = 0;
|
|
sint c = 0;
|
|
while (c < cat)
|
|
{
|
|
catTopY += NbLine[c] * Categories[c];
|
|
++c;
|
|
}
|
|
// Destination position in pixel of the letter
|
|
sint posx = x * Categories[cat];
|
|
sint posy = catTopY + y * Categories[cat];
|
|
|
|
uint32 pitch = 0;
|
|
uint8 *bitmap = rLetter.FontGenerator->getBitmap ( rLetter.Char, rLetter.Size,
|
|
rLetter.CharWidth, rLetter.CharHeight,
|
|
pitch, rLetter.Left, rLetter.Top,
|
|
rLetter.AdvX, rLetter.GlyphIndex );
|
|
|
|
// Copy FreeType buffer
|
|
uint i;
|
|
for (i = 0; i < rLetter.CharHeight; ++i)
|
|
{
|
|
uint8 *pDst = &_Data[0][posx + (posy+i)*TextureSizeY];
|
|
uint8 *pSrc = &bitmap[i*pitch];
|
|
for (uint j = 0; j < rLetter.CharWidth; ++j)
|
|
{
|
|
*pDst = *pSrc;
|
|
++pDst;
|
|
++pSrc;
|
|
}
|
|
}
|
|
|
|
// Black border bottom and right
|
|
for (i = 0; i < rLetter.CharHeight+1; ++i)
|
|
{
|
|
_Data[0][posx + rLetter.CharWidth + (posy+i)*TextureSizeY] = 0;
|
|
}
|
|
|
|
for (i = 0; i < rLetter.CharWidth+1; ++i)
|
|
{
|
|
_Data[0][posx + i + (posy+rLetter.CharHeight)*TextureSizeY] = 0;
|
|
}
|
|
|
|
/*
|
|
dumpTextureFont (this);
|
|
int a = 5;
|
|
a++;
|
|
*/
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
void CTextureFont::doGenerate(bool async)
|
|
{
|
|
// Rectangle invalidate ?
|
|
if (_ListInvalidRect.begin()!=_ListInvalidRect.end())
|
|
{
|
|
// Yes, rebuild only those rectangles.
|
|
|
|
// For each rectangle to compute
|
|
std::list<NLMISC::CRect>::iterator ite=_ListInvalidRect.begin();
|
|
while (ite!=_ListInvalidRect.end())
|
|
{
|
|
// Compute rectangle coordinates
|
|
sint x = ite->left();
|
|
sint y = ite->bottom();
|
|
|
|
// Look in which category is the rectangle
|
|
sint cat = 0;
|
|
sint catTopY = 0;
|
|
sint catBotY = NbLine[cat] * Categories[cat];
|
|
while (y > catBotY)
|
|
{
|
|
if (y < catBotY)
|
|
break;
|
|
++cat;
|
|
nlassert (cat < TEXTUREFONT_NBCATEGORY);
|
|
catTopY = catBotY;
|
|
catBotY += NbLine[cat] * Categories[cat];
|
|
}
|
|
|
|
x = x / Categories[cat];
|
|
y = ite->top();
|
|
y = y - catTopY;
|
|
y = y / Categories[cat];
|
|
|
|
rebuildLetter (cat, x, y);
|
|
|
|
// Next rectangle
|
|
ite++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int cat = 0; cat < TEXTUREFONT_NBCATEGORY; ++cat)
|
|
{
|
|
sint sizex = TextureSizeX / Categories[cat];
|
|
sint sizey = NbLine[cat];
|
|
for (sint y = 0; y < sizey; y++)
|
|
for (sint x = 0; x < sizex; x++)
|
|
{
|
|
rebuildLetter (cat, x, y);
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
dumpTextureFont (this);
|
|
int a = 5;
|
|
*/
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k)
|
|
{
|
|
sint cat;
|
|
uint32 nTmp = k.getVal();
|
|
map<uint32, SLetterInfo*>::iterator itAccel = Accel.find (nTmp);
|
|
if (itAccel != Accel.end())
|
|
{
|
|
// Put it in the first place
|
|
SLetterInfo *pLetterToMove = itAccel->second;
|
|
cat = pLetterToMove->Cat;
|
|
if (pLetterToMove != Front[cat])
|
|
{
|
|
// unlink
|
|
nlassert(pLetterToMove->Prev);
|
|
pLetterToMove->Prev->Next = pLetterToMove->Next;
|
|
if (pLetterToMove == Back[cat])
|
|
{
|
|
Back[cat] = pLetterToMove->Prev;
|
|
}
|
|
else
|
|
{
|
|
pLetterToMove->Next->Prev = pLetterToMove->Prev;
|
|
}
|
|
|
|
// link to front
|
|
pLetterToMove->Prev = NULL;
|
|
pLetterToMove->Next = Front[cat];
|
|
Front[cat]->Prev = pLetterToMove;
|
|
Front[cat] = pLetterToMove;
|
|
}
|
|
return pLetterToMove;
|
|
}
|
|
|
|
// The letter is not already present
|
|
// Found the category of the new letter
|
|
uint32 width, height;
|
|
|
|
//k.FontGenerator->getSizes (k.Char, k.Size, width, height);
|
|
// \todo mat : Temp !!! Try to use freetype cache
|
|
uint32 nPitch, nGlyphIndex;
|
|
sint32 nLeft, nTop, nAdvX;
|
|
k.FontGenerator->getBitmap (k.Char, k.Size, width, height, nPitch, nLeft, nTop,
|
|
nAdvX, nGlyphIndex );
|
|
|
|
// Add 1 pixel space for black border to get correct category
|
|
cat = 0;
|
|
if (((sint)width+1 > Categories[TEXTUREFONT_NBCATEGORY-1]) ||
|
|
((sint)height+1 > Categories[TEXTUREFONT_NBCATEGORY-1]))
|
|
return NULL;
|
|
|
|
while (((sint)width+1 > Categories[cat]) || ((sint)height+1 > Categories[cat]))
|
|
{
|
|
++cat;
|
|
nlassert (cat != TEXTUREFONT_NBCATEGORY);
|
|
}
|
|
|
|
// And replace the less recently used letter
|
|
SLetterKey k2;
|
|
k2.Char = Back[cat]->Char;
|
|
k2.FontGenerator = Back[cat]->FontGenerator;
|
|
k2.Size = Back[cat]->Size;
|
|
|
|
itAccel = Accel.find (k2.getVal());
|
|
if (itAccel != Accel.end())
|
|
{
|
|
Accel.erase (itAccel);
|
|
}
|
|
|
|
SLetterInfo *NewBack = Back[cat]->Prev;
|
|
NewBack->Next = NULL;
|
|
Back[cat]->Cat = cat;
|
|
Back[cat]->Char = k.Char;
|
|
Back[cat]->FontGenerator = k.FontGenerator;
|
|
Back[cat]->Size = k.Size;
|
|
Back[cat]->CharWidth = width;
|
|
Back[cat]->CharHeight = height;
|
|
Back[cat]->Top = nTop;
|
|
Back[cat]->Left = nLeft;
|
|
Back[cat]->AdvX = nAdvX;
|
|
Back[cat]->Prev = NULL;
|
|
Back[cat]->Next = Front[cat];
|
|
Front[cat]->Prev = Back[cat];
|
|
Front[cat] = Back[cat];
|
|
Back[cat] = NewBack;
|
|
|
|
Accel.insert (map<uint32, SLetterInfo*>::value_type(k.getVal(),Front[cat]));
|
|
|
|
// Invalidate the zone
|
|
sint index = (sint)(Front[cat] - &Letters[cat][0]);// / sizeof (SLetterInfo);
|
|
sint sizex = TextureSizeX / Categories[cat];
|
|
sint x = index % sizex;
|
|
sint y = index / sizex;
|
|
x = x * Categories[cat];
|
|
y = y * Categories[cat];
|
|
|
|
sint c = 0;
|
|
while (c < cat)
|
|
{
|
|
y = y + NbLine[c] * Categories[c];
|
|
++c;
|
|
}
|
|
|
|
// must update the char, WITH the black borders
|
|
CRect r (x, y, width+1, height+1);
|
|
|
|
touchRect (r);
|
|
|
|
return Front[cat];
|
|
}
|
|
|
|
} // NL3D
|