khanat-opennel-code/code/nel/tools/3d/tile_edit
2010-09-29 23:52:28 +02:00
..
PIC Changed: Removed using namespace in *.h 2010-09-25 16:02:33 +02:00
Browse.cpp Changed: Removed using namespace in *.h 2010-09-25 16:02:33 +02:00
Browse.h
choose_veget_set.cpp Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
choose_veget_set.h
CMakeLists.txt
cpu.cpp Fixed: tile_edit compilation 2010-09-25 16:18:15 +02:00
cursor1.cur
custom.cpp
custom.h Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
DialogEditList.cpp
DialogEditList.h
DllEntry.cpp
GetVal.cpp
GetVal.h
nevraxpill.ico initial version 2010-05-06 02:08:41 +02:00
Popup.cpp
Popup.h Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
ReadMe.txt initial version 2010-05-06 02:08:41 +02:00
resource.h initial version 2010-05-06 02:08:41 +02:00
rot0.bmp initial version 2010-05-06 02:08:41 +02:00
rot1.bmp
rot2.bmp
rot3.bmp
select_rotation.cpp
select_rotation.h
SelectionTerritoire.cpp Changed: Removed using namespace in *.h 2010-09-25 16:02:33 +02:00
SelectionTerritoire.h Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
stdafx.cpp
stdafx.h
thread.h
thread_win32.cpp
thread_win32.h Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
tile32_32.bmp
tile_edit_exe.cpp
tile_edit_exe.h
tile_edit_exe.rc
tile_edit_exe.sln Changed: #860 Remove/convert/update old projects 2010-05-11 12:03:49 +02:00
tile_edit_exe.vcproj
TileCtrl.cpp
TileCtrl.h Fixed: tile_edit compilation 2010-09-25 16:18:15 +02:00
TileList.cpp
TileList.h
TileView.cpp
TileView.h
View.cpp
View.h
ViewColumn.cpp Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
ViewColumn.h Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).