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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 15:46:18 +00:00
380 lines
11 KiB
C++
380 lines
11 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "texture_anim_dlg.h"
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#include "attrib_dlg.h"
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#include "texture_chooser.h"
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#include "nel/3d/ps_particle.h"
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#include "nel/3d/ps_particle_basic.h"
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#include "nel/3d/texture_grouped.h"
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#include "nel/3d/texture_file.h"
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#include "nel/misc/smart_ptr.h"
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#include "multi_tex_dlg.h"
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/////////////////////////////////////////////////////////////////////////////
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// CTextureAnimDlg dialog
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CTextureAnimDlg::CTextureAnimDlg(CParticleWorkspace::CNode *ownerNode,
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NL3D::CPSTexturedParticle *p,
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NL3D::CPSMultiTexturedParticle *mtp /*= NULL*/)
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: _Node(ownerNode),
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_EditedParticle(p),
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_TextureChooser(NULL),
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_TextureIndexDialog(NULL),
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_MTP(mtp),
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_MultiTexDlg(NULL)
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{
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nlassert(p);
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//{{AFX_DATA_INIT(CTextureAnimDlg)
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m_EnableTextureAnim = p->getTextureGroup() ? TRUE : FALSE;
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m_MultiTexEnable = FALSE;
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//}}AFX_DATA_INIT
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}
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CTextureAnimDlg::~CTextureAnimDlg()
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{
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if (_MultiTexDlg)
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{
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_MultiTexDlg->DestroyWindow();
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delete _MultiTexDlg;
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}
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cleanCtrl();
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}
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BOOL CTextureAnimDlg::EnableWindow( BOOL bEnable)
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{
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if (_TextureChooser) _TextureChooser->EnableWindow(bEnable);
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GetDlgItem(IDC_CHOOSE_TEXTURES)->EnableWindow(bEnable & m_EnableTextureAnim);
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GetDlgItem(IDC_ENABLE_TEXTURE_ANIM)->EnableWindow(bEnable);
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if (_MTP)
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{
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((CButton *) GetDlgItem(IDC_MULTITEX))->EnableWindow(bEnable);
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GetDlgItem(IDC_EDIT_MULTITEX)->EnableWindow(bEnable & (_MTP->isMultiTextureEnabled() ? 1 : 0));
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}
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if (_TextureIndexDialog)
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{
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_TextureIndexDialog->EnableWindow(bEnable);
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}
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return CDialog::EnableWindow(bEnable);
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}
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void CTextureAnimDlg::init(sint x, sint y, CWnd *pParent)
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{
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Create(IDD_TEXTURE_ANIM, pParent);
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RECT r;
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GetClientRect(&r);
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MoveWindow(x, y, x + r.right, y + r.bottom);
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setupCtrl();
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if (!_MTP)
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{
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GetDlgItem(IDC_MULTITEX)->ShowWindow(FALSE);
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GetDlgItem(IDC_EDIT_MULTITEX)->ShowWindow(FALSE);
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GetDlgItem(IDC_MULTITEX_BORDER)->ShowWindow(FALSE);
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}
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ShowWindow(SW_SHOW);
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}
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void CTextureAnimDlg::cleanCtrl(void)
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{
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if (_TextureChooser)
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{
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_TextureChooser->DestroyWindow();
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delete _TextureChooser;
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_TextureChooser = NULL;
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}
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if (_TextureIndexDialog)
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{
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_TextureIndexDialog->DestroyWindow();
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delete _TextureIndexDialog;
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_TextureIndexDialog = NULL;
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}
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}
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void CTextureAnimDlg::setupCtrl(void)
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{
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// is there an animation ?
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if (_EditedParticle->getTextureGroup())
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{
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if (!_TextureIndexDialog)
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{
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_TextureIndexDialog = new CAttribDlgInt("TEXTURE_INDEX", _Node, 0, _EditedParticle->getTextureGroup()->getNbTextures() - 1);
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_TextureIndexWrapper.P = _EditedParticle;
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_TextureIndexDialog->setWrapper(&_TextureIndexWrapper );
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_TextureIndexDialog->setSchemeWrapper(&_TextureIndexWrapper );
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HBITMAP bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ANIM_SEQUENCE));
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_TextureIndexDialog->init(bmh, 0, 30, this);
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m_ChooseTextures.EnableWindow(TRUE);
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}
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if (_MTP)
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{
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int display = _MTP->isMultiTextureEnabled() ? 1 : 0;
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m_MultiTexEnable = display;
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GetDlgItem(IDC_EDIT_MULTITEX)->EnableWindow(display);
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GetDlgItem(IDC_MULTITEX)->EnableWindow(TRUE);
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}
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}
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else // no animation, just show a texture chooser
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{
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_TextureChooser = new CTextureChooser(_MTP, _Node);
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_TextureWrapper.P = _EditedParticle;
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_TextureChooser->setWrapper(&_TextureWrapper);
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_TextureChooser->init(0, 30, this);
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m_ChooseTextures.EnableWindow(FALSE);
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if (_MTP)
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{
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((CButton *) GetDlgItem(IDC_MULTITEX))->SetCheck(0);
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GetDlgItem(IDC_EDIT_MULTITEX)->EnableWindow(0);
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GetDlgItem(IDC_MULTITEX)->EnableWindow(0);
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}
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}
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UpdateData(FALSE);
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}
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void CTextureAnimDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTextureAnimDlg)
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DDX_Control(pDX, IDC_CHOOSE_TEXTURES, m_ChooseTextures);
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DDX_Check(pDX, IDC_ENABLE_TEXTURE_ANIM, m_EnableTextureAnim);
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DDX_Check(pDX, IDC_MULTITEX, m_MultiTexEnable);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTextureAnimDlg, CDialog)
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//{{AFX_MSG_MAP(CTextureAnimDlg)
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ON_BN_CLICKED(IDC_CHOOSE_TEXTURES, OnChooseTextures)
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ON_BN_CLICKED(IDC_ENABLE_TEXTURE_ANIM, OnEnableTextureAnim)
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ON_BN_CLICKED(IDC_MULTITEX, OnMultiTex)
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ON_BN_CLICKED(IDC_EDIT_MULTITEX, OnEditMultitex)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTextureAnimDlg message handlers
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void CTextureAnimDlg::OnChooseTextures()
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{
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_GradientInterface.P = _EditedParticle;
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CValueGradientDlg vd(&_GradientInterface, _Node, false, this, NULL, false, 1);
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_GradientInterface.Dlg = &vd;
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vd.DoModal();
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}
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void CTextureAnimDlg::OnEnableTextureAnim()
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{
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UpdateData();
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if (!m_EnableTextureAnim)
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{
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_EditedParticle->setTexture(NULL);
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}
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else
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{
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// put a dummy texture as a first texture
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NLMISC::CSmartPtr<NL3D::ITexture> tex = (NL3D::ITexture *) new NL3D::CTextureFile(std::string(""));
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NL3D::CTextureGrouped *tg = new NL3D::CTextureGrouped;
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tg->setTextures(&tex, 1);
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_EditedParticle->setTextureGroup(tg);
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_EditedParticle->setTextureIndex(0);
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}
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cleanCtrl();
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setupCtrl();
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updateModifiedFlag();
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}
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////////////////////////////////////////////////////////
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// CTextureAnimDlg::CGradientInterface implementation //
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////////////////////////////////////////////////////////
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CEditAttribDlg *CTextureAnimDlg::CGradientInterface::createDialog(uint index, CValueGradientDlg *grad, CParticleWorkspace::CNode *ownerNode)
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{
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CTextureChooser *tc = new CTextureChooser(NULL, ownerNode);
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_TextureWrapper.P = P;
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_TextureWrapper.Dlg = Dlg;
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_TextureWrapper.Index = index;
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_TextureWrapper.OwnerNode = ownerNode;
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tc->setWrapper(&_TextureWrapper);
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return tc;
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}
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void CTextureAnimDlg::CGradientInterface::modifyGradient(TAction action, uint index)
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{
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nlassert(P);
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nlassert(P->getTextureGroup());
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std::vector< NLMISC::CSmartPtr<NL3D::ITexture> > textureList;
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textureList.resize(P->getTextureGroup()->getNbTextures());
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P->getTextureGroup()->getTextures(&textureList[0]);
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switch(action)
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{
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case IValueGradientDlgClient::Add:
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{
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// we duplicate the last texture, so that they have the same size
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NLMISC::CSmartPtr<NL3D::ITexture> lastTex = textureList[textureList.size() - 1];
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textureList.push_back(lastTex);
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}
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break;
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case IValueGradientDlgClient::Insert:
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{
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// we duplicate the current texture, so that they have the same size
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NLMISC::CSmartPtr<NL3D::ITexture> tex = textureList[index];
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textureList.insert(textureList.begin() + index, tex);
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}
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break;
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case IValueGradientDlgClient::Delete:
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textureList.erase(textureList.begin() + index);
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break;
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}
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P->getTextureGroup()->setTextures(&textureList[0], (uint)textureList.size());
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}
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void CTextureAnimDlg::CGradientInterface::displayValue(CDC *dc, uint index, sint x, sint y)
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{
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const uint tSize = 20;
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NLMISC::CSmartPtr<NL3D::ITexture> tex = P->getTextureGroup()->getTexture(index);
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tex->generate();
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// make copy of the texture
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NLMISC::CBitmap cb(* ((NL3D::ITexture *) tex));
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cb.convertToType(NLMISC::CBitmap::RGBA);
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cb.resample(tSize, tSize);
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uint32 *dat = (uint32 *) &(cb.getPixels()[0]);
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HBITMAP myBitmap = ::CreateBitmap(tSize, tSize, 1, 32, dat);
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HDC bitmapDc = ::CreateCompatibleDC(dc->m_hDC);
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HGDIOBJ old = ::SelectObject(bitmapDc, myBitmap);
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// display the texture
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::BitBlt(dc->m_hDC, x + 20, y + 10, tSize, tSize, bitmapDc, 0, 0, SRCCOPY);
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// free resources
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::SelectObject(bitmapDc, old);
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::DeleteDC(bitmapDc);
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::DeleteObject(myBitmap);
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}
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uint32 CTextureAnimDlg::CGradientInterface::getSchemeSize(void) const
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{
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nlassert(P->getTextureGroup());
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return P->getTextureGroup()->getNbTextures();
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}
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uint32 CTextureAnimDlg::CGradientInterface::getNbSteps(void) const
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{
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return 1;
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}
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void CTextureAnimDlg::CGradientInterface::setNbSteps(uint32 value)
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{
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// this should never be called, as we don't allow nbsteps to be called
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nlassert(false);
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}
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///////////////////////////////////////////////////////////////////////////
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// CTextureAnimDlg::CGradientInterface::CTextureWrapper implementation //
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///////////////////////////////////////////////////////////////////////////
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NL3D::ITexture *CTextureAnimDlg::CGradientInterface::CTextureWrapper::get(void)
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{
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nlassert(P);
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nlassert(P->getTextureGroup());
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return P->getTextureGroup()->getTexture(Index);
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}
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void CTextureAnimDlg::CGradientInterface::CTextureWrapper::set(NL3D::ITexture *t)
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{
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nlassert(P);
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nlassert(P->getTextureGroup());
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// if a texture is added, it must have the same size than other textures
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if (P->getTextureGroup()->getNbTextures() > 1)
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{
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NLMISC::CSmartPtr<NL3D::ITexture> tex = P->getTextureGroup()->getTexture(0);
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tex->generate();
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t->generate();
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if (t->getWidth() != tex->getWidth() || t->getHeight() != tex->getHeight())
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{
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::MessageBox(NULL, "All textures must have the same size !", "error", MB_OK);
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return;
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}
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if (t->PixelFormat != tex->PixelFormat)
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{
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::MessageBox(NULL, "All textures must have the same pixel format !", "error", MB_OK);
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return;
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}
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}
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std::vector< NLMISC::CSmartPtr<NL3D::ITexture> > textureList;
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textureList.resize(P->getTextureGroup()->getNbTextures());
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P->getTextureGroup()->getTextures(&textureList[0]);
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textureList[Index] = t;
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P->getTextureGroup()->setTextures(&textureList[0], (uint)textureList.size());
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Dlg->invalidateGrad();
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}
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void CTextureAnimDlg::OnMultiTex()
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{
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UpdateData();
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_MTP->enableMultiTexture(m_MultiTexEnable ? true : false /* VC WARNING */);
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setupCtrl();
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updateModifiedFlag();
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}
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void CTextureAnimDlg::childPopupClosed(CWnd *child)
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{
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nlassert(_MultiTexDlg == child);
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_MultiTexDlg->DestroyWindow();
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delete _MultiTexDlg;
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_MultiTexDlg = NULL;
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EnableWindow(TRUE);
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}
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void CTextureAnimDlg::OnEditMultitex()
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{
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EnableWindow(FALSE);
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_MultiTexDlg = new CMultiTexDlg(_Node, _MTP, this, this);
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_MultiTexDlg->init(this);
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}
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