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70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h" // First include for pre-compiled headers.
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#include "ryzom_entity_id.h"
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// nel
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#include "nel/misc/string_conversion.h"
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using namespace std;
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using namespace NLMISC;
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namespace RYZOMID
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TTypeId)
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NL_STRING_CONVERSION_TABLE_ENTRY(player)
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NL_STRING_CONVERSION_TABLE_ENTRY(npc)
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NL_STRING_CONVERSION_TABLE_ENTRY(creature)
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NL_STRING_CONVERSION_TABLE_ENTRY(mount)
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NL_STRING_CONVERSION_TABLE_ENTRY(pack_animal)
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NL_STRING_CONVERSION_TABLE_ENTRY(flora)
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NL_STRING_CONVERSION_TABLE_ENTRY(object)
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NL_STRING_CONVERSION_TABLE_ENTRY(building)
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NL_STRING_CONVERSION_TABLE_ENTRY(position)
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NL_STRING_CONVERSION_TABLE_ENTRY(chatGroup)
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NL_STRING_CONVERSION_TABLE_ENTRY(dynChatGroup)
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NL_STRING_CONVERSION_TABLE_ENTRY(deposit)
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NL_STRING_CONVERSION_TABLE_ENTRY(guild)
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NL_STRING_CONVERSION_TABLE_ENTRY(civilisation)
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NL_STRING_CONVERSION_TABLE_ENTRY(fame_memory)
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NL_STRING_CONVERSION_TABLE_ENTRY(trigger)
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NL_STRING_CONVERSION_TABLE_ENTRY(forageSource)
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NL_STRING_CONVERSION_TABLE_ENTRY(fx_entity)
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NL_END_STRING_CONVERSION_TABLE(TTypeId, TypeConversion, unknown)
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//-----------------------------------------------
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// toRespawnPointType :
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//-----------------------------------------------
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TTypeId fromString(const std::string &str)
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{
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return TypeConversion.fromString(str);
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}
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//-----------------------------------------------
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// toString :
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//-----------------------------------------------
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const std::string& toString(TTypeId respawn_point_type)
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{
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return TypeConversion.toString(respawn_point_type);
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}
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};// namespace RYZOMID
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