khanat-opennel-code/code/ryzom/common/src/game_share/ryzom_entity_id.cpp

70 lines
2.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h" // First include for pre-compiled headers.
#include "ryzom_entity_id.h"
// nel
#include "nel/misc/string_conversion.h"
using namespace std;
using namespace NLMISC;
namespace RYZOMID
{
NL_BEGIN_STRING_CONVERSION_TABLE (TTypeId)
NL_STRING_CONVERSION_TABLE_ENTRY(player)
NL_STRING_CONVERSION_TABLE_ENTRY(npc)
NL_STRING_CONVERSION_TABLE_ENTRY(creature)
NL_STRING_CONVERSION_TABLE_ENTRY(mount)
NL_STRING_CONVERSION_TABLE_ENTRY(pack_animal)
NL_STRING_CONVERSION_TABLE_ENTRY(flora)
NL_STRING_CONVERSION_TABLE_ENTRY(object)
NL_STRING_CONVERSION_TABLE_ENTRY(building)
NL_STRING_CONVERSION_TABLE_ENTRY(position)
NL_STRING_CONVERSION_TABLE_ENTRY(chatGroup)
NL_STRING_CONVERSION_TABLE_ENTRY(dynChatGroup)
NL_STRING_CONVERSION_TABLE_ENTRY(deposit)
NL_STRING_CONVERSION_TABLE_ENTRY(guild)
NL_STRING_CONVERSION_TABLE_ENTRY(civilisation)
NL_STRING_CONVERSION_TABLE_ENTRY(fame_memory)
NL_STRING_CONVERSION_TABLE_ENTRY(trigger)
NL_STRING_CONVERSION_TABLE_ENTRY(forageSource)
NL_STRING_CONVERSION_TABLE_ENTRY(fx_entity)
NL_END_STRING_CONVERSION_TABLE(TTypeId, TypeConversion, unknown)
//-----------------------------------------------
// toRespawnPointType :
//-----------------------------------------------
TTypeId fromString(const std::string &str)
{
return TypeConversion.fromString(str);
}
//-----------------------------------------------
// toString :
//-----------------------------------------------
const std::string& toString(TTypeId respawn_point_type)
{
return TypeConversion.toString(respawn_point_type);
}
};// namespace RYZOMID