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44 lines
1.7 KiB
C
44 lines
1.7 KiB
C
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ATTACK_INFO
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#define CL_ATTACK_INFO
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#include "game_share/body.h"
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#include "game_share/hit_type.h"
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/** General a description of an attack. This describe parameters common to melee/magic/range/creature_attack attacks
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* This is filled when an attack behaviour is received
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 1/2004
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*/
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struct CAttackInfo
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{
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uint Intensity; // intensity of attack
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uint PhysicalImpactIntensity; // intensity (for physical damages only)
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BODY::TBodyPart Localisation; // localisation (for physical damages only)
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HITTYPE::THitType HitType; // if there are physical damages, tells how critical they are
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DMGTYPE::EDamageType DamageType; // if there are physical damages, give their nature
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BODY::TSide Side; // side of body that receives the impact
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};
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#endif
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