mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-03 17:14:46 +00:00
153 lines
5.6 KiB
C++
153 lines
5.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_MICRO_LIFE_MANAGER_H
|
|
#define CL_MICRO_LIFE_MANAGER_H
|
|
|
|
#include "timed_fx_manager.h"
|
|
//
|
|
#include "game_share/season.h"
|
|
//
|
|
#include "nel/3d/u_landscape.h"
|
|
#include "nel/misc/polygon.h"
|
|
#include "nel/misc/triangle.h"
|
|
//
|
|
|
|
class CFloraSheet;
|
|
|
|
namespace NLLIGO
|
|
{
|
|
class CPrimVector;
|
|
}
|
|
|
|
/** Spawn/despawn microlife fx on the landscape. Those fx are created in the world editor using 'patatoid' primitives.
|
|
* This manager look in which primitive the player is, and add/remove microlife with the given density as necessary.
|
|
* Microlife FXs are a special case of timed fx, and this manager relies in fact on CTimedFXManager
|
|
* \TODO The container used is basically a quadgrid tailored for polygons, so it may be good to put the container part in NL3D for reuse (test for water intersection are similar)
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 1/2004
|
|
*/
|
|
|
|
class CMicroLifeManager : public NL3D::ULandscapeTileCallback
|
|
{
|
|
public:
|
|
// get the unique instance of that class
|
|
static CMicroLifeManager &getInstance();
|
|
/** Init the manager
|
|
* \param minCorner minimum coordinate of continent
|
|
* \param maxCorner maximum coordinate of continent
|
|
* \param cellSize size of grid cells used to test if a tile intersect a primitive (also limit precision of tests)
|
|
*/
|
|
void init(const NLMISC::CVector2f &minCorner, const NLMISC::CVector2f &maxCorner, float cellSize = 30.f);
|
|
// build from a list of primitive names
|
|
void build(const std::vector<std::string> &fileNames);
|
|
// release all managed primitive / created fxs
|
|
void release();
|
|
// Dump grid as a tga file. For debug
|
|
void dumpMLGrid(const std::string &filename);
|
|
// render the primitive that contains microlife on screen as boxes (for debug)
|
|
void renderMLZones(const NLMISC::CVector2f &camPos, float maxDist = 1000.f);
|
|
#ifdef NL_DEBUG
|
|
// render active tiles
|
|
void renderActiveTiles();
|
|
#endif
|
|
private:
|
|
// infos for a zone polygon overlapping a given grid cell
|
|
class CGridOverlapPolyInfo
|
|
{
|
|
public:
|
|
NLMISC::CPolygon2D Poly;
|
|
bool IsExcludePoly; // this is an exclusion polygon
|
|
bool IsFullyCovered; // the grid cell is fully contained into that polygon so fast test can be performed
|
|
const CFloraSheet *Sheet;
|
|
uint PrimitiveIndex;
|
|
public:
|
|
bool operator < (const CGridOverlapPolyInfo &other) const;
|
|
bool operator == (const CGridOverlapPolyInfo &other) const;
|
|
};
|
|
// a vector of CGridOverlapPolyInfo
|
|
class CGridOverlapPolyInfoVector
|
|
{
|
|
public:
|
|
std::vector<CGridOverlapPolyInfo> V;
|
|
public:
|
|
bool operator < (const CGridOverlapPolyInfoVector &other) const;
|
|
bool operator == (const CGridOverlapPolyInfoVector &other) const;
|
|
};
|
|
// temporary grid used for build
|
|
typedef std::vector<CGridOverlapPolyInfoVector> TBuildGrid;
|
|
// possible list of polygons that can overlap a grid cells
|
|
typedef std::vector<CGridOverlapPolyInfoVector> TPossibleOverlapingPolyLists;
|
|
TPossibleOverlapingPolyLists _PossibleOverlapPolyLists;
|
|
/** A grid that cover the continent and that give the list of primitives polygons that cover each cell
|
|
* List of primitives are shared between each cell.
|
|
* Each cell contains an index into _PossibleOverlapPolyLists.
|
|
*/
|
|
std::vector<uint16> _Grid;
|
|
float _CellSize; // size of a grid cell in meters
|
|
uint _GridWidth; // width of the grid (a number of cells)
|
|
uint _GridHeight; // height of the grid (a number of cells)
|
|
NLMISC::CVector2f _MinCorner;
|
|
NLMISC::CNoiseValue _Noise;
|
|
//
|
|
typedef CHashMap<uint64, CTimedFXManager::TFXGroupHandle> TTileIDToFX;
|
|
TTileIDToFX _ActiveFXs; // active fxs, sorted by tiles ids
|
|
|
|
#ifdef NL_DEBUG
|
|
CHashMap<uint64, NL3D::CTileAddedInfo> _ActiveTiles;
|
|
CHashMap<uint64, NL3D::CTileAddedInfo> _ActiveTilesWithFX;
|
|
#endif
|
|
|
|
private:
|
|
// prevent construction from outside
|
|
CMicroLifeManager();
|
|
// from NL3D::ULandscapeTileCallback
|
|
virtual void tileAdded(const NL3D::CTileAddedInfo &infos);
|
|
virtual void tileRemoved(uint64 id);
|
|
// add / remove a poly of a zone to a build grid. Poly coordinates are in world.
|
|
void drawPolyInBuildGrid(const std::vector<NLLIGO::CPrimVector> &primPoly,
|
|
uint primitiveIndex,
|
|
TBuildGrid &buildGrid,
|
|
const CFloraSheet *sheet,
|
|
bool isExcludeTri);
|
|
// pack the build grid so that each cell only contains index into a small set of poly list, instead of a full poly list
|
|
// (a lot of cells share the same poly list)
|
|
void packBuildGrid(TBuildGrid &buildGrid,
|
|
TPossibleOverlapingPolyLists &possibleLists
|
|
);
|
|
// add a primitive file in the build grid
|
|
// the primitive file 'primitiveIndex' is incremented
|
|
void addPrimitiveToBuildGrid(const std::string &fileName, uint &primitiveIndex, TBuildGrid &buildGrid);
|
|
//
|
|
friend class CCleanFullyCoveredGridCellPred;
|
|
};
|
|
|
|
|
|
// for debug : boolean which indicates if micro_life zones should
|
|
#if !FINAL_VERSION
|
|
extern bool DisplayMicroLifeZones;
|
|
#endif
|
|
|
|
#ifdef NL_DEBUG
|
|
extern bool DisplayMicroLifeActiveTiles;
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|