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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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303 lines
8.5 KiB
C++
303 lines
8.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/path.h>
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#include <nel/misc/md5.h>
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#include <nel/misc/file.h>
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#include "shapes_exporter.h"
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#ifdef NL_OS_WINDOWS
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# ifndef NL_COMP_MINGW
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# define NOMINMAX
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# endif
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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using namespace NLMISC;
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using namespace NL3D;
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// function to split a string into several substrings delimited by specified characters
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void split(const std::string &str, std::vector<std::string> &tokens, const std::string &delimiters)
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{
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// Skip delimiters at beginning.
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std::string::size_type lastPos = str.find_first_not_of(delimiters, 0);
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// Find first "non-delimiter".
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std::string::size_type pos = str.find_first_of(delimiters, lastPos);
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while (std::string::npos != pos || std::string::npos != lastPos)
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{
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// Found a token, add it to the vector.
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tokens.push_back(str.substr(lastPos, pos - lastPos));
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// Skip delimiters. Note the "not_of"
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lastPos = str.find_first_not_of(delimiters, pos);
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// Find next "non-delimiter"
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pos = str.find_first_of(delimiters, lastPos);
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}
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}
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static CHashKeyMD5 getNewMD5(const std::string &filename)
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{
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CMD5Context md5ctx;
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CHashKeyMD5 Message_Digest;
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Message_Digest.clear();
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CIFile ifile;
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if (!ifile.open(filename))
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{
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nlwarning ("MD5: Can't open the file '%s'", filename.c_str());
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return Message_Digest;
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}
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md5ctx.init();
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uint8 buffer[1024];
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int bufferSize = 1024;
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sint fs = ifile.getFileSize();
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sint n, read = 0;
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do
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{
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//bs = (int)fread (buffer, 1, bufferSize, fp);
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n = std::min (bufferSize, fs-read);
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//nlinfo ("read %d bytes", n);
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ifile.serialBuffer((uint8 *)buffer, n);
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md5ctx.update(buffer, n);
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read += n;
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}
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while (!ifile.eof());
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ifile.close ();
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md5ctx.final(Message_Digest);
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return Message_Digest;
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}
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#if defined(NL_OS_WINDOWS) && !defined(_CONSOLE)
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sint WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */)
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{
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// we can specify several shapes on command line
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// so we need to process it
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std::vector<std::string> argv;
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// argv[0] is the fullpath to the executable but since it's not used, we can let it empty
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argv.push_back("");
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// split the whole cmdline into args
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split(cmdline, argv, " ");
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// args number
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int argc = (int)argv.size();
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#else
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sint main(int argc, char **argv)
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{
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#endif
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NLMISC::CApplicationContext myApplicationContext;
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ShapesExporter exporter;
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exporter.parseConfigFile("shapes_exporter.cfg");
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exporter.init();
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if (argc > 1)
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{
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// process all files specified on command line
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for(int i = 1; i < argc; ++i)
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{
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// TODO: create a different directory for each of them
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exporter.exportShape(argv[i], CPath::standardizePath(exporter.settings.output_path));
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}
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}
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else
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{
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std::vector<std::string> filenames;
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// search all .max files
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CPath::getPathContent(exporter.settings.input_path, true, false, true, filenames);
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// CPath::getFileList("max", filenames);
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// search .max files corresponding to a filter
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// fix bad textures
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CPath::remapFile("ma_hof_armor_00_tibia_c1.tga", "ma_hof_armor00_tibia_c1.png");
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CPath::remapFile("ma_hof_armor_00_foot_c1.tga", "ma_hof_armor00_foot_c1.png");
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CPath::remapFile("ma_hof_armor_01_botte_c1.tga", "ma_hof_armor01_botte_c1.png");
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CPath::remapFile("ma_hof_armor_01_pied_c1.tga", "ma_hof_armor01_pied_c1.png");
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CPath::remapFile("ma_hom_armor_01_botte_c1.tga", "ma_hom_armor01_botte_c1.png");
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CPath::remapFile("ma_hom_armor_01_pied_c1.tga", "ma_hom_armor01_pied_c1.png");
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CPath::remapFile("hair_spec.tga", "spec_hair.png");
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CPath::remapFile("zo_hof_armor_00_mollet_c1.tga", "zo_hof_armor00_mollet_c1.png");
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CPath::remapFile("zo_hof_armor_00_pied_c1.tga", "zo_hof_armor00_pied_c1.png");
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CPath::remapFile("zo_hom_armor_00_mollet_c1.tga", "zo_hom_armor00_mollet_c1.png");
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CPath::remapFile("zo_hom_armor_00_pied_c1.tga", "zo_hom_armor00_pied_c1.png");
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// CPath::getFileListByName("ps", "braziera", filenames);
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// CPath::getFileListByName("ps", "fireworka", filenames);
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// CPath::getFileListByName("ps", "fireworkf", filenames);
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// CPath::getFileListByName("ps", "burntreeexplo", filenames);
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// CPath::getFileListByName("ps", "dustdoor", filenames); // trop court
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// CPath::getFileListByName("ps", "aura_recept", filenames);
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// CPath::getFileListByName("ps", "bloblight", filenames);
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CPath::getFileList("ps", filenames);
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// search all .shape and .ps files
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std::vector<std::string> shapes;
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CPath::getFileList("shape", shapes);
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CPath::getFileList("ps", shapes);
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for(size_t i = 0; i < filenames.size(); ++i)
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{
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if (filenames[i].find(".max") == std::string::npos)
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continue;
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std::string baseFilename = toLower(CFile::getFilenameWithoutExtension(filenames[i]));
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// compute the md5 of .max file
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std::string md5 = getNewMD5(filenames[i]).toString();
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nlinfo("processing %s with md5 = %s", filenames[i].c_str(), md5.c_str());
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// the final directory with images
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std::string output_path = exporter.settings.output_path + md5.substr(0, 2) + "/" + md5;
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// file is an animation
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std::string animation; // CPath::lookup(baseFilename + ".anim", false, false, false);
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// file is a skeleton
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std::string skeleton; // CPath::lookup(baseFilename + ".skel", false, false, false);
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// file is a shape
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std::string shape = CPath::lookup(baseFilename + ".shape", false, false, false);
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// copy .shape file
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if (!shape.empty() && false)
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{
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CIFile in;
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COFile out;
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// create output directory if it doesn't already exists
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if (!CFile::isExists(output_path) && !CFile::createDirectoryTree(output_path))
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{
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nlwarning("can't create %s", output_path.c_str());
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continue;
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}
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if (in.open(shape) && out.open(output_path + "/" + baseFilename + ".shape"))
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{
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uint32 size = in.getFileSize();
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uint8 *buffer = new uint8[size];
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in.serialBuffer(buffer, size);
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out.serialBuffer(buffer, size);
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delete [] buffer;
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}
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}
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// try with several shapes binded on a skeleton
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std::vector<std::string> filtered_shapes;
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if (!animation.empty())
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{
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// render animation
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skeleton = ShapesExporter::findSkeleton(filenames[i]);
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// TODO: take from cfg
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// filtered_shapes.push_back();
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continue;
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// no filter if it's a PS
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filtered_shapes.push_back(filenames[i]);
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}
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else if (!shape.empty())
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{
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// skeleton = ShapesExporter::findSkeleton(shape);
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// render shape
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}
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else if (!skeleton.empty())
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{
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// don't render anything
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continue;
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}
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else
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{
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continue;
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/*
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// create a temporary list with shapes which could correspond to .max file
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for(size_t j = 0; j < shapes.size(); ++j)
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{
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// only add files with the same beginning
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if (shapes[j].find(baseFilename) == 0)
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{
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filtered_shapes.push_back(shapes[j]);
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}
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}
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*/
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// if there is no corresponding file, we can't render it
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if (filtered_shapes.empty())
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{
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nlwarning("didn't find type of %s", filenames[i].c_str());
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continue;
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}
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// if we found only one shape, we don't need a skeleton
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if (filtered_shapes.size() == 1)
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{
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shape = filtered_shapes[0];
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}
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else
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{
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skeleton = ShapesExporter::findSkeleton(filenames[i]);
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}
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}
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// create output directory if it doesn't already exists
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if (!CFile::isExists(output_path) && !CFile::createDirectoryTree(output_path))
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{
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nlwarning("can't create %s", output_path.c_str());
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continue;
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}
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bool res = false;
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if (!skeleton.empty())
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{
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res = exporter.exportSkeleton(skeleton, filtered_shapes, output_path);
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}
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else
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{
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res = exporter.exportShape(shape, output_path);
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}
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if (res)
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{
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if (!exporter.createThumbnail(filenames[i], output_path))
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{
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nlwarning("can't create thumbnail");
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}
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}
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else
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{
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// an error occurred, try to delete directory
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nlwarning("can't export shape");
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CFile::deleteDirectory(output_path);
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}
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}
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}
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return 0;
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}
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