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59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef PACS_H
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#define PACS_H
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//
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// External definitions
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//
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namespace NLPACS
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{
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class URetrieverBank;
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class UGlobalRetriever;
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class UMoveContainer;
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}
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namespace NL3D
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{
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class UVisualCollisionManager;
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}
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namespace SBCLIENT {
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//
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// External variables
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//
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extern NLPACS::URetrieverBank *RetrieverBank;
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extern NLPACS::UGlobalRetriever *GlobalRetriever;
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extern NLPACS::UMoveContainer *MoveContainer;
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extern NL3D::UVisualCollisionManager *VisualCollisionManager;
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//
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// External functions
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//
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void initPACS();
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void releasePACS();
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} /* namespace SBCLIENT */
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#endif // PACS_H
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/* End of pacs.h */
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