mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-11 20:34:47 +00:00
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#ifndef CL_GABARIT_H
|
|
#define CL_GABARIT_H
|
|
|
|
|
|
#include "game_share/people.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
class USkeleton;
|
|
}
|
|
|
|
namespace NLMISC
|
|
{
|
|
class IProgressCallback;
|
|
}
|
|
|
|
/** This is a description of a skeleton gabarit
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
struct CSkeletonGabarit
|
|
{
|
|
enum { NumBones = 56 }; // 61
|
|
enum EBoneCategory { Arm = 0, Torso, Legs, Breast, Other, NumBoneCategory = Other};
|
|
// the scale for each bone
|
|
NLMISC::CVector BoneScale[NumBones];
|
|
// the Skin Scale for each bone
|
|
NLMISC::CVector BoneSkinScale[NumBones];
|
|
// height
|
|
float HeightScale;
|
|
// ctor
|
|
CSkeletonGabarit();
|
|
// build values from a skeleton
|
|
void buildFromSkeleton(NL3D::USkeleton src, const std::string &skelName, bool bMale);
|
|
// convert a bone ID to its name
|
|
static const char *boneIndexToName(uint id);
|
|
// convert a bone ID to its category
|
|
static EBoneCategory boneIndexToCategory(uint id);
|
|
};
|
|
|
|
|
|
/** This can load gabarit and blend them on a skeleton
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CGabaritSet
|
|
{
|
|
public:
|
|
enum { NumGender = 2, NumRace = 4, NumHeights = 3, NumWidths = 3 };
|
|
public:
|
|
// load all ryzom gabarits
|
|
void loadGabarits (NLMISC::IProgressCallback &progress);
|
|
/** Blend gabarits, and apply the result to the given skeleton
|
|
* \param height from -1 (smallest) to 1 (tallest)
|
|
* \param torsoWidth from -1 to 1
|
|
* \param legsWidth from -1 to 1
|
|
* \param finalHeightScale if not NULL, will be filled with height scale of the skeleton (factor)
|
|
*/
|
|
void applyGabarit(NL3D::USkeleton dest, uint gender, EGSPD::CPeople::TPeople race,
|
|
float height,
|
|
float torsoWidth,
|
|
float armsWidth,
|
|
float legsWidth,
|
|
float breastSize,
|
|
float *finalHeightScale
|
|
);
|
|
// get the reference (mean) size for a race
|
|
float getRefHeightScale(uint gender, EGSPD::CPeople::TPeople race);
|
|
private:
|
|
CSkeletonGabarit _Gabarit[NumGender][NumRace][NumHeights][NumWidths];
|
|
private:
|
|
sint peopleToIndex(EGSPD::CPeople::TPeople people);
|
|
};
|
|
|
|
|
|
// The gabarit set in ryzom
|
|
extern CGabaritSet GabaritSet;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|