khanat-opennel-code/code/nelns/admin/public_html/player_locator.php
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

239 lines
8.2 KiB
PHP

<?php
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
$publicAccess = true;
include('authenticate.php');
include('request_interface.php');
if ($preselServ != "")
{
list($presel_shard, $presel_server, $presel_service) = explode(".", $preselServ);
if ($presel_service)
{
$aliases = split('[/-]', $presel_service);
if (count($aliases) == 3)
$presel_service = $aliases[0];
}
}
htmlProlog($_SERVER['PHP_SELF'], "Player Locator");
echo "<script><!--\n";
echo "//----------------------------------\n";
echo "function clickOnEntity(entity)\n";
echo "{\n";
echo " player_select[entity] = !player_select[entity];\n";
echo " if (player_select[entity])\n";
echo " {\n";
echo " document.getElementById('player_'+entity).style.background = player_sel_bgcolor[entity];\n";
echo " }\n";
echo " else\n";
echo " {\n";
echo " document.getElementById('player_'+entity).style.background = player_bgcolor[entity];\n";
echo " }\n";
echo " var total_select = 0;\n";
echo " var list_select = ''\n";
echo " var list_active = ''\n";
echo " for (i=0; i<num_player; ++i)\n";
echo " {\n";
echo " if (player_select[i])\n";
echo " {\n";
echo " if (list_select != '') list_select += ',';\n";
echo " ++total_select;\n";
echo " list_select += player_eid[i];\n";
echo " if (player_state[i] == 'Offline')\n";
echo " {\n";
echo " if (list_active != '') list_active += ',';\n";
echo " list_active += player_uidslot[i];\n";
echo " }\n";
echo " }\n";
echo " }\n";
echo " if (total_select > 1) list_select = '['+list_select+']';\n";
echo " document.getElementById('filter_entity_hidden').value = list_select;\n";
echo " document.getElementById('active_player_hidden').value = list_active;\n";
echo " window.status = list_active;\n";
echo "}\n";
echo "\n";
echo "//----------------------------------\n";
echo "function submitForm(entity)\n";
echo "{\n";
echo " return true;\n";
echo "}\n";
echo "\n";
echo "//--></script>\n";
// input variables :
// - $preselServ : preselected service address
// - $execCommand : executed command on preselected service, like a normal service
//
echo "<br><br>\n";
echo "<table border=0><tr valign=top>\n";
echo "<form method=post action='".$_SERVER['PHP_SELF']."' name='cmdform'>\n";
echo "<td>\n";
$result = sqlquery("SELECT DISTINCT shard FROM service ORDER BY shard");
echo "<select multiple size=".(sqlnumrows($result))." name='selshards[]'>";
while ($result && ($arr=sqlfetch($result)))
{
$selected = (isset($selshards) && in_array($arr["shard"], $selshards)) ||
(isset($admfilter_shard) && $admfilter_shard!="" && strstr($arr["shard"], $admfilter_shard) ||
($admfilter_shard == "" && !isset($selshards)));
if ($selected)
$selected_shards[] = $arr["shard"];
echo "<option value='".$arr["shard"]."'".($selected ? " selected" : "").">".$arr["shard"];
}
echo "</select>\n";
echo "</td>\n";
echo "<td width=30>&nbsp;</td>\n";
echo "<td>\n";
echo "<table border=0>\n";
echo "<tr><th align=left>Player/Character name</th></tr>\n";
echo "<tr><td><input name=char_name value='".stripslashes($char_name)."' size=50 maxlength=20480></td>\n";
echo "<td><input type=submit value='Locate'></td></tr>\n";
echo "</form></table>\n";
if (isset($char_name))
{
$addr = (count($selected_shards) > 0 ? "[".join(",", $selected_shards)."]" : "*").".*.EGS.playerInfo $char_name";
$qstate = nel_query($addr, $commandResult);
}
if ($commandResult)
{
$res_array = explode("\n", $commandResult);
$parse_start = 0;
/*
echo "<pre>";
print_r($res_array);
echo "</pre>\n";
*/
echo "<br><br>\n";
$num_player = 0;
echo "<script><!--\n";
echo "var player_eid = new Array(30000);\n";
echo "var player_select = new Array(30000);\n";
echo "var player_bgcolor = new Array(30000);\n";
echo "var player_sel_bgcolor = new Array(30000);\n";
echo "var player_state = new Array(30000);\n";
echo "var player_uidslot = new Array(30000);\n";
echo "//--></script>\n";
while (true)
{
if ($res_array[$parse_start] == "")
break;
$offset = 4;
list($res_shard) = sscanf($res_array[$parse_start], "----- Result from Shard %s");
list($num_res) = sscanf($res_array[$parse_start+$offset-1], "%d");
$start = $parse_start+$offset;
$stop = $start+$num_res;
$parse_start += $num_res+$offset;
$last_uid = "";
$icolor = 0;
echo "<b>Result of search for '$char_name' on Shard '$res_shard' ($num_res entr".($num_res>1 ? "ies" : "y")." found)</b><br>\n";
echo "<font size=-2>Click on EntityId to get directly to DefaultPlayer view, <br>or click anywhere else to select a player and then click Select Players button.</font><br><br>\n";
echo "<table border=1><tr><th>UId</th><th>UserName</th><th>EId</th><th>EntityName</th><th>EntitySlot</th><th>State</th><th>Ext commands</th></tr>\n";
for ($line=$start; $line<$stop; ++$line)
{
$l = explode(" ", $res_array[$line]);
for ($i=1; $i<count($l); $i+=2)
$parse[$l[$i-1]] = str_replace("'", "", $l[$i]);
$parse["State"] = $l[count($l)-1];
$chUser = ($last_uid == "");
if ($last_uid != "" && $parse["UId"] != $last_uid)
{
$icolor = 1-$icolor;
$chUser = true;
}
$last_uid = $parse["UId"];
$bgcolor_online = ($icolor ? "#CCEECC" : "#BBDDBB");
$bgcolor_offline = ($icolor ? "#EEEEEE" : "#DDDDDD");
$bgcolor = ($parse['State'] == 'Online') ? $bgcolor_online : $bgcolor_offline;
$sel_bgcolor = ($icolor ? "#FFDDAA" : "#FFCC88");
echo "<script><!--\n";
echo "player_eid[$num_player]='".$parse["EId"]."';\n";
echo "player_select[$num_player]=false;\n";
echo "player_bgcolor[$num_player]='$bgcolor';\n";
echo "player_sel_bgcolor[$num_player]='$sel_bgcolor';\n";
echo "player_uidslot[$num_player]='".$parse["UId"]." ".$parse["EntitySlot"]."';\n";
echo "player_state[$num_player]='".$parse["State"]."';\n";
echo "//--></script>\n";
echo "<tr id='player_$num_player' onClick='clickOnEntity($num_player); return true;' bgcolor=$bgcolor>";
echo "<td>".($chUser ? $parse["UId"] : "")."</td>";
echo "<td>".$parse["UserName"]."</td>";
echo "<td><a href='index.php?select_view=DefaultPlayer&filter_shard=$res_shard&filter_entity=".$parse["EId"]."'>".$parse["EId"]."</a></td>";
echo "<td>".$parse["EntityName"]."</td>";
echo "<td>".$parse["EntitySlot"]."</td>";
echo "<td>".$parse["State"]."</td>";
echo "<td>";
if (isset($parse["SaveFile"]))
{
echo "<a href='backup_interface.php?charid=".$parse["EId"]."&file=".$parse["SaveFile"]."'>Load/Save sheet</a>";
}
echo "</td>";
echo "</tr>\n";
++$num_player;
}
echo "</table>\n";
}
echo "<script><!--\n";
echo "var num_player = $num_player;\n";
echo "//--></script>\n";
echo "<form name='select_player_form' method=post action='index.php?select_view=DefaultPlayer'>\n";
echo "<input type=submit name='from_player_locator' value='Select Players'>\n";
echo "<input id='filter_entity_hidden' type=hidden name=filter_entity value=''>\n";
echo "<input id='active_player_hidden' type=hidden name=active_player value=''>\n";
echo "</form>\n";
}
echo "</td>\n";
echo "</tr></table>\n";
echo "<script type='text/javascript'><!--\n";
echo "if (document.cmdform) { document.cmdform.execCommand.focus(); }\n";
echo "// --></script>\n";
htmlEpilog();
?>