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142 lines
3.4 KiB
C++
142 lines
3.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYZOM_COMBAT_H
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#define RYZOM_COMBAT_H
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#include "nel/misc/types_nl.h"
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namespace COMBAT_HISTORY
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{
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enum TCombatHistory
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{
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BeginMiss = 0,
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Miss = BeginMiss,
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Fumble,
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Parry,
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Dodge,
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EndMiss = Dodge,
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BeginHit,
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HitHead = BeginHit,
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HitChest,
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HitArms,
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HitHands,
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HitLegs,
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HitFeet,
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BeginCriticalHit,
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CriticalHitHead = BeginCriticalHit,
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CriticalHitChest,
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CriticalHitArms,
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CriticalHitHands,
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CriticalHitLegs,
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CriticalHitFeet,
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EndCriticalHit = CriticalHitFeet,
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EndHit = EndCriticalHit,
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NbHistoryEvent,
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Unknown = NbHistoryEvent,
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};
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/// convert an history entry to a string
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const std::string &toString(TCombatHistory event);
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}; // COMBAT_HISTORY //
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/**
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* <Class description>
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class CCombat
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{
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public:
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/// Constructor
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CCombat()
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{
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_History.resize(_MaxHistoryDepth, COMBAT_HISTORY::Unknown);
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_CurrentIndex = 0;
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_Melee = true;
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}
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/// Constructor
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CCombat( const TDataSetRow &attackerRowId, const TDataSetRow &targetRowId, bool melee = true ) : _AttackerRowId(attackerRowId), _TargetRowId(targetRowId), _Melee(melee)
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{
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_History.resize(_MaxHistoryDepth, COMBAT_HISTORY::Unknown);
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_CurrentIndex = 0;
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}
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/// get attacker row id
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inline const TDataSetRow &attacker() const { return _AttackerRowId; }
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/// get target row id
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inline const TDataSetRow &target() const { return _TargetRowId; }
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/// get combat history
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inline const std::vector<COMBAT_HISTORY::TCombatHistory> &history() const { return _History; }
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/// get history event of given depth
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inline COMBAT_HISTORY::TCombatHistory historyEvent(uint8 depth) const
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{
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nlassert( _MaxHistoryDepth == _History.size() );
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if(depth < _MaxHistoryDepth )
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return _History[ (_MaxHistoryDepth + _CurrentIndex - depth) % _MaxHistoryDepth ];
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else
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{
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nlwarning("<CCombat::historyEvent> asked for event depth %u, but max history size is %u", depth, _MaxHistoryDepth);
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return COMBAT_HISTORY::Unknown;
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}
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}
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/// push an event in the history
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inline void pushEvent(COMBAT_HISTORY::TCombatHistory event)
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{
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const uint8 size = _History.size();
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nlassert( _MaxHistoryDepth == size );
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_CurrentIndex = (_CurrentIndex+1)%_MaxHistoryDepth;
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_History[_CurrentIndex] = event;
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}
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/// static : max history depth
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static uint8 maxHistoryDepth() { return _MaxHistoryDepth; }
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private:
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/// attacker
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TDataSetRow _AttackerRowId;
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/// target
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TDataSetRow _TargetRowId;
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/// combat History
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std::vector<COMBAT_HISTORY::TCombatHistory> _History;
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/// current index in History
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uint8 _CurrentIndex;
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/// range or melee combat
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uint8 _Melee;
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static uint8 _MaxHistoryDepth;
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};
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#endif // RYZOM_COMBAT_H
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/* End of combat.h */
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