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251 lines
7.5 KiB
C++
251 lines
7.5 KiB
C++
/************************************************************************************
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Filename : stereo_ovf_fp.cpp
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Content : Barrel fragment program compiled to a blob of assembly
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Created : July 01, 2013
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Modified by : Jan Boon (Kaetemi)
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Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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#include "std3d.h"
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namespace NL3D {
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const char *g_StereoOVR_fp40 =
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"!!ARBfp1.0\n"
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"OPTION NV_fragment_program2;\n"
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//# cgc version 3.1.0013, build date Apr 18 2012
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//# command line args: -profile fp40
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//# source file: pp_oculus_vr.cg
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//#vendor NVIDIA Corporation
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//#version 3.1.0.13
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//#profile fp40
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//#program pp_oculus_vr
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//#semantic pp_oculus_vr.cLensCenter
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//#semantic pp_oculus_vr.cScreenCenter
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//#semantic pp_oculus_vr.cScale
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//#semantic pp_oculus_vr.cScaleIn
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//#semantic pp_oculus_vr.cHmdWarpParam
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//#semantic pp_oculus_vr.cTex0 : TEX0
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//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//#var float2 cLensCenter : : c[0] : 1 : 1
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//#var float2 cScreenCenter : : c[1] : 2 : 1
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//#var float2 cScale : : c[2] : 3 : 1
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//#var float2 cScaleIn : : c[3] : 4 : 1
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//#var float4 cHmdWarpParam : : c[4] : 5 : 1
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//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
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//#var float4 oCol : $vout.COLOR : COL : 7 : 1
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//#const c[5] = 0.25 0.5 0
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"PARAM c[6] = { program.env[0..4],\n" // program.local->program.env!
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" { 0.25, 0.5, 0 } };\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"SHORT TEMP H0;\n"
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"TEMP RC;\n"
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"TEMP HC;\n"
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"OUTPUT oCol = result.color;\n"
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"ADDR R0.xy, fragment.texcoord[0], -c[0];\n"
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"MULR R0.xy, R0, c[3];\n"
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"MULR R0.z, R0.y, R0.y;\n"
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"MADR R1.x, R0, R0, R0.z;\n"
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"MULR R0.zw, R1.x, c[4].xywz;\n"
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"MADR R1.y, R1.x, c[4], c[4].x;\n"
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"MADR R0.w, R0, R1.x, R1.y;\n"
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"MULR R0.z, R0, R1.x;\n"
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"MADR R0.z, R0, R1.x, R0.w;\n"
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"MULR R1.xy, R0, R0.z;\n"
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"MOVR R0.xy, c[5];\n"
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"ADDR R1.zw, R0.xyxy, c[1].xyxy;\n"
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"MOVR R0.zw, c[0].xyxy;\n"
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"MADR R0.zw, R1.xyxy, c[2].xyxy, R0;\n"
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"MINR R1.xy, R0.zwzw, R1.zwzw;\n"
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"ADDR R0.xy, -R0, c[1];\n"
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"MAXR R0.xy, R0, R1;\n"
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"SEQR H0.xy, R0, R0.zwzw;\n"
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"MULXC HC.x, H0, H0.y;\n"
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"IF EQ.x;\n"
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"MOVR oCol, c[5].z;\n"
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"ELSE;\n"
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"TEX oCol, R0.zwzw, texture[0], 2D;\n"
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"ENDIF;\n"
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"END\n";
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//# 24 instructions, 2 R-regs, 1 H-regs
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const char *g_StereoOVR_arbfp1 =
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"!!ARBfp1.0\n"
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//# cgc version 3.1.0013, build date Apr 18 2012
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//# command line args: -profile arbfp1
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//# source file: pp_oculus_vr.cg
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//#vendor NVIDIA Corporation
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//#version 3.1.0.13
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//#profile arbfp1
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//#program pp_oculus_vr
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//#semantic pp_oculus_vr.cLensCenter
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//#semantic pp_oculus_vr.cScreenCenter
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//#semantic pp_oculus_vr.cScale
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//#semantic pp_oculus_vr.cScaleIn
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//#semantic pp_oculus_vr.cHmdWarpParam
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//#semantic pp_oculus_vr.cTex0 : TEX0
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//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//#var float2 cLensCenter : : c[0] : 1 : 1
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//#var float2 cScreenCenter : : c[1] : 2 : 1
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//#var float2 cScale : : c[2] : 3 : 1
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//#var float2 cScaleIn : : c[3] : 4 : 1
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//#var float4 cHmdWarpParam : : c[4] : 5 : 1
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//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
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//#var float4 oCol : $vout.COLOR : COL : 7 : 1
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//#const c[5] = 0.25 0.5 0 1
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"PARAM c[6] = { program.env[0..4],\n"
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" { 0.25, 0.5, 0, 1 } };\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"ADD R0.xy, fragment.texcoord[0], -c[0];\n"
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"MUL R0.xy, R0, c[3];\n"
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"MUL R0.z, R0.y, R0.y;\n"
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"MAD R0.z, R0.x, R0.x, R0;\n"
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"MUL R0.w, R0.z, c[4];\n"
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"MUL R0.w, R0, R0.z;\n"
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"MAD R1.y, R0.z, c[4], c[4].x;\n"
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"MUL R1.x, R0.z, c[4].z;\n"
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"MAD R1.x, R0.z, R1, R1.y;\n"
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"MAD R0.z, R0.w, R0, R1.x;\n"
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"MUL R0.xy, R0, R0.z;\n"
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"MOV R0.zw, c[5].xyxy;\n"
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"ADD R1.xy, R0.zwzw, c[1];\n"
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"MUL R0.xy, R0, c[2];\n"
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"ADD R0.xy, R0, c[0];\n"
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"MIN R1.xy, R1, R0;\n"
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"ADD R0.zw, -R0, c[1].xyxy;\n"
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"MAX R0.zw, R0, R1.xyxy;\n"
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"ADD R0.zw, R0, -R0.xyxy;\n"
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"ABS R0.zw, R0;\n"
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"CMP R0.zw, -R0, c[5].z, c[5].w;\n"
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"MUL R0.z, R0, R0.w;\n"
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"ABS R0.z, R0;\n"
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"CMP R0.z, -R0, c[5], c[5].w;\n"
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"ABS R1.x, R0.z;\n"
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"TEX R0, R0, texture[0], 2D;\n"
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"CMP R1.x, -R1, c[5].z, c[5].w;\n"
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"CMP result.color, -R1.x, R0, c[5].z;\n"
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"END\n";
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//# 28 instructions, 2 R-regs
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const char *g_StereoOVR_ps_2_0 =
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"ps_2_0\n"
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// cgc version 3.1.0013, build date Apr 18 2012
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// command line args: -profile ps_2_0
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// source file: pp_oculus_vr.cg
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//vendor NVIDIA Corporation
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//version 3.1.0.13
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//profile ps_2_0
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//program pp_oculus_vr
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//semantic pp_oculus_vr.cLensCenter
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//semantic pp_oculus_vr.cScreenCenter
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//semantic pp_oculus_vr.cScale
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//semantic pp_oculus_vr.cScaleIn
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//semantic pp_oculus_vr.cHmdWarpParam
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//semantic pp_oculus_vr.cTex0 : TEX0
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//var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//var float2 cLensCenter : : c[0] : 1 : 1
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//var float2 cScreenCenter : : c[1] : 2 : 1
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//var float2 cScale : : c[2] : 3 : 1
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//var float2 cScaleIn : : c[3] : 4 : 1
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//var float4 cHmdWarpParam : : c[4] : 5 : 1
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//var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
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//var float4 oCol : $vout.COLOR : COL : 7 : 1
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//const c[5] = -0.25 -0.5 0.25 0.5
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//const c[6] = 1 0
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"dcl_2d s0\n"
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"def c5, -0.25000000, -0.50000000, 0.25000000, 0.50000000\n"
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"def c6, 1.00000000, 0.00000000, 0, 0\n"
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"dcl t0.xy\n"
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"add r0.xy, t0, -c0\n"
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"mul r4.xy, r0, c3\n"
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"mul r0.x, r4.y, r4.y\n"
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"mad r0.x, r4, r4, r0\n"
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"mul r1.x, r0, c4.w\n"
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"mul r1.x, r1, r0\n"
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"mad r3.x, r0, c4.y, c4\n"
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"mul r2.x, r0, c4.z\n"
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"mad r2.x, r0, r2, r3\n"
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"mad r0.x, r1, r0, r2\n"
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"mul r0.xy, r4, r0.x\n"
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"mul r0.xy, r0, c2\n"
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"add r3.xy, r0, c0\n"
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"mov r1.x, c5.z\n"
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"mov r1.y, c5.w\n"
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"mov r2.xy, c1\n"
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"add r2.xy, r1, r2\n"
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"mov r1.xy, c1\n"
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"min r2.xy, r2, r3\n"
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"add r1.xy, c5, r1\n"
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"max r1.xy, r1, r2\n"
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"add r1.xy, r1, -r3\n"
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"abs r1.xy, r1\n"
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"cmp r1.xy, -r1, c6.x, c6.y\n"
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"mul_pp r1.x, r1, r1.y\n"
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"abs_pp r1.x, r1\n"
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"cmp_pp r1.x, -r1, c6, c6.y\n"
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"abs_pp r1.x, r1\n"
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"texld r0, r3, s0\n"
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"cmp r0, -r1.x, r0, c6.y\n"
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"mov oC0, r0\n";
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const char *g_StereoOVR_glsl330f =
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"#version 330\n"
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"\n"
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"bool _TMP2;\n"
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"bvec2 _TMP1;\n"
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"vec2 _TMP3;\n"
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"uniform vec2 cLensCenter;\n"
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"uniform vec2 cScreenCenter;\n"
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"uniform vec2 cScale;\n"
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"uniform vec2 cScaleIn;\n"
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"uniform vec4 cHmdWarpParam;\n"
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"uniform sampler2D nlTex0;\n"
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"vec2 _TMP10;\n"
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"vec2 _b0011;\n"
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"vec2 _a0011;\n"
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"in vec4 nlTexCoord0;\n"
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"out vec4 nlCol;\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec2 _theta;\n"
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" float _rSq;\n"
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" vec2 _theta1;\n"
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" vec2 _tc;\n"
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"\n"
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" _theta = (nlTexCoord0.xy - cLensCenter)*cScaleIn;\n"
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" _rSq = _theta.x*_theta.x + _theta.y*_theta.y;\n"
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" _theta1 = _theta*(cHmdWarpParam.x + cHmdWarpParam.y*_rSq + cHmdWarpParam.z*_rSq*_rSq + cHmdWarpParam.w*_rSq*_rSq*_rSq);\n"
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" _tc = cLensCenter + cScale*_theta1;\n"
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" _a0011 = cScreenCenter - vec2( 0.25, 0.5);\n"
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" _b0011 = cScreenCenter + vec2( 0.25, 0.5);\n"
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" _TMP3 = min(_b0011, _tc);\n"
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" _TMP10 = max(_a0011, _TMP3);\n"
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" _TMP1 = bvec2(_TMP10.x == _tc.x, _TMP10.y == _tc.y);\n"
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" _TMP2 = _TMP1.x && _TMP1.y;\n"
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" if (!_TMP2) {\n"
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" nlCol = vec4(0, 0, 0, 0);\n"
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" } else {\n"
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" nlCol = texture(nlTex0, _tc);\n"
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" }\n"
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"}\n";
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}
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/* end of file */
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