mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 01:26:30 +00:00
133 lines
3.5 KiB
C++
133 lines
3.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/texture_multi_file.h"
|
|
#include "nel/3d/texture_file.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
static std::string DummyTexName("CTextureMultiFile:Dummy");
|
|
|
|
///===========================================================
|
|
CTextureMultiFile::CTextureMultiFile(uint numTexs /* = 0 */) : _CurrSelectedTexture(0), _FileNames(numTexs)
|
|
{
|
|
}
|
|
|
|
|
|
///===========================================================
|
|
void CTextureMultiFile::setNumTextures(uint numTexs)
|
|
{
|
|
_FileNames.resize(numTexs);
|
|
_CurrSelectedTexture = (uint) std::min((sint) _CurrSelectedTexture, std::min((sint) 0, (sint) (numTexs - 1)));
|
|
}
|
|
|
|
|
|
///===========================================================
|
|
void CTextureMultiFile::setFileName(uint index, const char *fileName)
|
|
{
|
|
_FileNames[index] = fileName;
|
|
if (index == _CurrSelectedTexture) touch();
|
|
|
|
}
|
|
|
|
|
|
///===========================================================
|
|
sint CTextureMultiFile::getTexIndex(uint index) const
|
|
{
|
|
if (_FileNames.empty())
|
|
{
|
|
return -1;
|
|
}
|
|
sint usedTexture = index >= _FileNames.size() ? 0 : index;
|
|
if (_FileNames[usedTexture].empty())
|
|
{
|
|
return (usedTexture != 0 && !_FileNames[0].empty()) ? 0 : -1;
|
|
}
|
|
return usedTexture;
|
|
}
|
|
|
|
|
|
///===========================================================
|
|
void CTextureMultiFile::doGenerate(bool async)
|
|
{
|
|
sint usedTexture = getTexIndex(_CurrSelectedTexture);
|
|
if (usedTexture == -1)
|
|
{
|
|
makeDummy();
|
|
}
|
|
else
|
|
{
|
|
CTextureFile::buildBitmapFromFile(*this, _FileNames[usedTexture], async);
|
|
}
|
|
}
|
|
|
|
///===========================================================
|
|
void CTextureMultiFile::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
(void)f.serialVersion(0);
|
|
|
|
// serial the base part of ITexture.
|
|
ITexture::serial(f);
|
|
|
|
f.serialCont(_FileNames);
|
|
f.serial(_CurrSelectedTexture);
|
|
|
|
if(f.isReading())
|
|
touch();
|
|
}
|
|
|
|
|
|
///===========================================================
|
|
const std::string &CTextureMultiFile::getTexNameByIndex(uint index) const
|
|
{
|
|
sint usedTexture = getTexIndex(index);
|
|
return usedTexture == -1 ? DummyTexName : _FileNames[usedTexture];
|
|
}
|
|
|
|
|
|
///===========================================================
|
|
std::string CTextureMultiFile::getShareName() const
|
|
{
|
|
return getTexNameByIndex(_CurrSelectedTexture);
|
|
}
|
|
|
|
///===========================================================
|
|
void CTextureMultiFile::selectTexture(uint index)
|
|
{
|
|
if (index != _CurrSelectedTexture)
|
|
{
|
|
_CurrSelectedTexture = index;
|
|
touch();
|
|
}
|
|
}
|
|
|
|
|
|
///===========================================================
|
|
ITexture *CTextureMultiFile::buildNonSelectableVersion(uint index)
|
|
{
|
|
CTextureFile *tf = new CTextureFile(getTexNameByIndex(index));
|
|
// copy tex parameters
|
|
(ITexture &) *tf = (ITexture &) *this; // invoke ITexture = op for basics parameters
|
|
//
|
|
return tf;
|
|
}
|
|
|
|
|
|
} // NL3D
|