khanat-opennel-code/code/ryzom/common/src/game_share/pvp_clan.h

119 lines
2.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_PVP_CLAN_H
#define RY_PVP_CLAN_H
#include <string>
#include "nel/misc/sheet_id.h"
#include "people_pd.h"
namespace PVP_CLAN
{
// If you change this enum do not forget to update database.xml and local_database.xml
enum TPVPClan
{
None,
Neutral,
BeginClans, // begin of "real" clans (None and Neutral are excluded)
BeginCults = BeginClans, // begin the cults section
Kami = BeginClans,
Karavan,
EndCults = Karavan, // end of cults
BeginCivs, // begin of civilizations
Fyros = BeginCivs,
Matis,
Tryker,
Zorai,
EndCivs = Zorai, // end of civs
EndClans = Zorai, // end of clans
Unknown,
NbClans = Unknown,
NbBits = 4 // number of bits needed to store all valid values (all but Unknown)
};
TPVPClan fromString(const std::string & str);
const std::string & toString(TPVPClan clan);
std::string toLowerString(TPVPClan clan);
uint32 getFactionIndex(TPVPClan clan);
TPVPClan getClanFromIndex(uint32 theIndex);
NLMISC::CSheetId getFactionSheetId(TPVPClan clan);
TPVPClan getClanFromPeople( EGSPD::CPeople::TPeople people );
/// For Client Interface, return the define name of the type (eg: "pvp_faction_icon_Kami")
std::string toIconDefineString( TPVPClan c );
/**
* CFactionWar
*/
struct CFactionWar
{
TPVPClan Clan1;
TPVPClan Clan2;
CFactionWar()
{
Clan1 = None;
Clan2 = None;
}
void setFactionWar( TPVPClan clan1, TPVPClan clan2 )
{
if( clan1 != clan2 )
{
if( clan1 < BeginClans || clan1 > EndClans )
{
nlwarning("<CFactionWar::setFactionWar> clan1 is invalid : %d", clan1 );
return;
}
if( clan2 < BeginClans || clan2 > EndClans )
{
nlwarning("<CFactionWar::setFactionWar> clan2 is invalid : %d", clan2 );
return;
}
Clan1 = clan1;
Clan2 = clan2;
}
else
{
nlwarning("<CFactionWar::setFactionWar> A clan can't be in war with him");
return;
}
}
bool inPvPFaction( TPVPClan clan1, TPVPClan clan2 ) const
{
return ( (clan1 == Clan1 && clan2 == Clan2) || (clan2 == Clan1 && clan1 == Clan2) );
}
void serial( NLMISC::IStream & f )
{
f.serialEnum( Clan1 );
f.serialEnum( Clan2 );
}
};
} // namespace PVP_CLAN
#endif // RY_PVP_CLAN_H