khanat-opennel-code/code
depyraken 96fd182335 add isloopbackIPAddress prototype to code/nel/include/nel/net/inet_address.h
add isloopbackIPAddress to code/nel/src/net/inet_address.cpp
add IPv4&IPv6 loopback IP addresses to localAddresses

In code/nel/src/net/unified_network.cpp:
replace is127001 calls by isloopbackIPAddress
change wrong comments about default network id (nid = 0xFF)
When the selected connectionId is not valid
	warnings are not triggered anymore when using default network (nid = 0xFF): the logs were full of warnings and the server was lagging
	When nid = 0xFF, the new connectionId is stored into DefaultNetwork
	When nid <> 0xFF, the new connectionId is stored into NetworkConnectionAssociations[nid]

--HG--
branch : develop
2016-03-29 02:29:35 +02:00
..
CMakeModules Fixed: Define _DARWIN_UNLIMITED_STREAMS to fix setrlimit under OS X 2016-03-19 15:34:00 +01:00
nel add isloopbackIPAddress prototype to code/nel/include/nel/net/inet_address.h 2016-03-29 02:29:35 +02:00
nelns Fixed: Use nlfopen in tools and servers 2016-03-19 16:21:06 +01:00
ryzom Fixed: Typo 2016-03-29 13:59:34 +02:00
snowballs2 Changed: Removed libxml2 dependencies from other targets 2016-01-27 12:56:16 +01:00
studio Fixed: Use nlfopen in tools and servers 2016-03-19 16:21:06 +01:00
tool Fixed: Use nlfopen in tools and servers 2016-03-19 16:21:06 +01:00
web Changed: Fix typo 2016-03-15 12:30:14 +01:00
changelog.template
CMakeLists.txt Changed: Make OpenSSL required 2016-02-21 14:21:49 +01:00
CMakePackaging.txt Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
config.h.cmake Fixed: Only display VR page in game config if compiled with a VR SDK 2015-12-01 15:58:45 +01:00
COPYING
CTestConfig.cmake Modified the CTestConfig to point at the new CI server. 2014-04-25 14:00:46 -05:00
nelDashBuild.cmd
nelDashBuild.sh
README

Introduction
------------

Ryzom Core is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The Ryzom Core library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

Ryzom Core is currently developed and tested under GNU/Linux and Windows
environments. 


License
-------

Ryzom Core is a Free Software project under the GNU Affero General Public License v3,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please visit https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home for more information.
In particular the Getting Started section on the right side of the webpage includes build
instructions for Windows, Linux and Mac.