mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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f482f77179
--HG-- branch : develop
1402 lines
32 KiB
C++
1402 lines
32 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "mission_compiler.h"
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#include "step.h"
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#include "nel/misc/factory.h"
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#include <memory>
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using namespace std;
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using namespace NLMISC;
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using namespace NLLIGO;
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// *****
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// IStep
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// *****
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IStep *IStep::createStep(CMissionData &md, IPrimitive *prim)
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{
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string *c;
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if (!prim->getPropertyByName("class", c))
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throw EParseException(prim, "Can't find property 'class' on primitive");
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IStep *ret = CFactoryIndirect<IStepFactory, string>::instance().getFactory(*c)->createStep(md, prim);
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ret->init(md, prim);
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return ret;
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};
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IStep::IStep(CMissionData &md, NLLIGO::IPrimitive *prim)
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: _Primitive(prim),
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EndOfBranch(false),
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JumpPoint(false)
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{
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if (prim == NULL)
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return;
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prim->getPropertyByName("class", _StepType);
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prim->getPropertyByName("name", _StepName);
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// parse the sub prim to create action & objectives;
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IPrimitive *child;
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// parse the preactions
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{
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TPrimitiveClassAndNamePredicate pred("actions", "pre_actions");
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child = getPrimitiveChild(prim, pred);
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}
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if (child)
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{
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for (uint i=0; i<child->getNumChildren(); ++i)
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{
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IPrimitive *subChild;
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child->getChild(subChild, i);
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if (subChild)
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{
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// ok, we got one
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IStepContent *sc = IStepContent::createStepContent(md, subChild);
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if (sc)
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_PreActions.push_back(sc);
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}
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}
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}
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// parse the objectives
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{
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TPrimitiveClassAndNamePredicate pred("mission_objectives", "objectives");
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child = getPrimitiveChild(prim, pred);
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}
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if (child)
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{
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for (uint i=0; i<child->getNumChildren(); ++i)
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{
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IPrimitive *subChild;
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child->getChild(subChild, i);
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if (subChild)
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{
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// ok, we got one
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IStepContent *sc = IStepContent::createStepContent(md, subChild);
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if (sc)
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_Objectives.push_back(sc);
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}
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}
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}
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// parse the post actions
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{
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TPrimitiveClassAndNamePredicate pred("actions", "post_actions");
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child = getPrimitiveChild(prim, pred);
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}
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if (child)
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{
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for (uint i=0; i<child->getNumChildren(); ++i)
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{
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IPrimitive *subChild;
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child->getChild(subChild, i);
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if (subChild)
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{
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// ok, we got one
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IStepContent *sc = IStepContent::createStepContent(md, subChild);
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if (sc)
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_PostActions.push_back(sc);
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}
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}
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}
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}
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void IStep::fillStepJump(CMissionData &md, std::set<TJumpInfo> &jumpPoints)
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{
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uint i;
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// extract step content jump points
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for (i=0; i<_PreActions.size(); ++i)
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{
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_PreActions[i]->fillJump(md, jumpPoints);
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}
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for (i=0; i<_Objectives.size(); ++i)
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{
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_Objectives[i]->fillJump(md, jumpPoints);
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}
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for (i=0; i<_PostActions.size(); ++i)
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{
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_PostActions[i]->fillJump(md, jumpPoints);
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}
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fillJump(md, jumpPoints);
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for (i = 0; i < _SubSteps.size(); ++i)
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if (_SubSteps[i] != NULL)
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_SubSteps[i]->fillStepJump(md, jumpPoints);
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}
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void IStep::fillJump(CMissionData &md, std::set<TJumpInfo> &jumpPoints)
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{
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// jump to the next step
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IStep *next = md.getNextStep(this);
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if (!EndOfBranch && next)
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{
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TJumpInfo ji(next->getStepName());
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jumpPoints.insert(ji);
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}
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else
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{
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TJumpInfo ji("__end__");
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jumpPoints.insert(ji);
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}
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}
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std::string IStep::genCode(CMissionData &md)
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{
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string ret;
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ret += genCodePreActions(md);
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ret += genCodeObjectives(md);
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ret += genCodePostActions(md);
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return ret;
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}
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std::string IStep::genCodePreActions(CMissionData &md)
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{
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string ret;
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// generate code for pre actions
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for (uint i=0; i<_PreActions.size(); ++i)
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{
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ret += _PreActions[i]->genStepContentCode(md);
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}
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return ret;
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}
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std::string IStep::genCodeObjectives(CMissionData &md)
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{
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string ret;
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// generate code for objectives
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for (uint i=0; i<_Objectives.size(); ++i)
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{
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ret += _Objectives[i]->genStepContentCode(md);
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}
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return ret;
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}
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std::string IStep::genCodePostActions(CMissionData &md)
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{
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string ret;
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//generate code for post actions
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for (uint i=0; i<_PostActions.size(); ++i)
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{
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ret += _PostActions[i]->genStepContentCode(md);
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}
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return ret;
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}
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std::string IStep::genPhrase()
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{
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string ret;
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// generate code for pre actions
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for (uint i=0; i<_PreActions.size(); ++i)
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{
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ret += _PreActions[i]->genStepContentPhrase();
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}
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// generate code for objectives
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for (uint i=0; i<_Objectives.size(); ++i)
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{
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ret += _Objectives[i]->genStepContentPhrase();
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}
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//generate code for post actions
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for (uint i=0; i<_PostActions.size(); ++i)
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{
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ret += _PostActions[i]->genStepContentPhrase();
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}
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//generate code for sub steps
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for (uint i=0; i<_SubSteps.size(); ++i)
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{
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ret += _SubSteps[i]->genPhrase();
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}
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return ret;
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}
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class CStep : public IStep
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{
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public:
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CStep(CMissionData &md, IPrimitive *prim)
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: IStep(md, prim)
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{
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// nothing special to do
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}
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};
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REGISTER_STEP_INDIRECT(CStep, "step");
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class CStepObjective : public CStep
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{
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public:
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virtual void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
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{
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numEntry = 0;
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predef.clear();
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};
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CStepObjective(CMissionData &md, IPrimitive *prim, const std::string &prefix = "")
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: CStep(md, prim),
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_Prefix(prefix),
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_HideObj(false)
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{
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}
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void init(CMissionData &md, IPrimitive *prim)
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{
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_HideObj = md.getProperty(prim, _Prefix + "hide_obj", true, false) == "true";
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_OverloadObj = md.getPropertyArray(prim, _Prefix + "overload_objective", false, false);
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_RoleplayObj = md.getPropertyArray(prim, _Prefix + "roleplay_objective", false, false);
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uint32 numEntry;
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CPhrase::TPredefParams params;
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// ask derived class for predefined params
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getPredefParam(numEntry, params);
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_OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params);
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_RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params);
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}
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virtual bool isAction() { return true; }
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string genCode(CMissionData &md)
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{
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string ret;
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if (_HideObj)
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ret = "hide_obj" + NL;
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if (!_OverloadObj.empty())
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{
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ret += "set_obj : " + _OverloadPhrase.genScript(md) + NL;
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}
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if (!_RoleplayObj.empty())
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{
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ret += "set_obj_rp : " + _RoleplayPhrase.genScript(md) + NL;
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}
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return ret;
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}
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string genPhrase()
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{
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string ret;
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ret += _OverloadPhrase.genPhrase();
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ret += _RoleplayPhrase.genPhrase();
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ret += IStep::genPhrase();
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return ret;
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}
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protected:
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string _Prefix;
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bool _HideObj;
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vector<string> _OverloadObj;
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CPhrase _OverloadPhrase;
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vector<string> _RoleplayObj;
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CPhrase _RoleplayPhrase;
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};
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class CStepDynChatTalkTo : public CStepObjective
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{
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// string _BotNameVar;
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// string _BotName;
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TCompilerVarName _BotName;
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CPhrase _Phrase;
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void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
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{
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numEntry = 0;
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predef.resize(1);
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predef[0].resize(1);
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predef[0][0] = _BotName.getParamInfo();
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// if (_BotNameVar.empty())
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// predef[0][0] = CPhrase::TParamInfo("npc", STRING_MANAGER::bot);
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// else
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// predef[0][0] = CPhrase::TParamInfo(_BotNameVar, STRING_MANAGER::bot);
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}
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public:
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CStepDynChatTalkTo(CMissionData &md, IPrimitive *prim, const std::string &prefix = "")
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: CStepObjective(md, prim, prefix)
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{
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}
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void init(CMissionData &md, IPrimitive *prim)
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{
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_BotName.init("npc", STRING_MANAGER::bot, md, prim, "npc_name");
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// _BotNameVar = md.getProperty(prim, "npc_name", false, false);
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// remove the variable tag if any
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// untagVar(_BotNameVar);
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// _BotName = md.getProperty(prim, "npc_name", true, false);
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vector<string> vs;
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vs = md.getPropertyArray(prim, "talk_to_menu", false, false);
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CPhrase::TPredefParams pp(1);
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pp[0].push_back(_BotName.getParamInfo());
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// if (_BotNameVar.empty())
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// pp[0].push_back(CPhrase::TParamInfo("npc", STRING_MANAGER::bot));
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// else
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// pp[0].push_back(CPhrase::TParamInfo(_BotNameVar, STRING_MANAGER::bot));
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_Phrase.initPhrase(md, prim, vs, 0, pp);
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// _Phrase.initPhrase(md, prim, vs);
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// if (_Phrase.asAdditionnalParams())
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// {
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// // we need to remove the default 'npc' parameter if add params are found
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// CPhrase temp;
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// temp.initPhrase(md, prim, vs);
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//
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// _Phrase = temp;
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// }
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CStepObjective::init(md, prim);
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}
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string genCode(CMissionData &md)
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{
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string ret;
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ret = CStepObjective::genCode(md);
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ret += "talk_to : "+_BotName._VarValue;
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if (!_Phrase.isEmpty())
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ret += " : "+_Phrase.genScript(md);
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ret += NL;
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return ret;
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}
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string genPhrase()
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{
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string ret;
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ret = CStepObjective::genPhrase();
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ret += _Phrase.genPhrase();
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return ret;
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}
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};
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class CStepJump : public IStep
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{
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public:
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CStepJump(CMissionData &md, IPrimitive *prim)
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: IStep(md, prim)
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{
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_StepName = md.getProperty(prim, "target", true, false);
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}
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void fillJump(CMissionData &md, set<TJumpInfo> &jumpPoints)
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{
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jumpPoints.insert(TJumpInfo(_StepName, "", false));
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}
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string genCode(CMissionData &md)
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{
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string ret;
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ret += "jump : " + _StepName + NL;
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return ret;
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}
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bool isAJump()
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{
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return true;
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}
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string _StepName;
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};
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REGISTER_STEP_INDIRECT(CStepJump, "jump_to");
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/// pseudo step used in step parsing
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class CStepEnd : public IStep
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{
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public:
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CStepEnd(CMissionData &md, IPrimitive *prim)
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: IStep(md, prim)
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{
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}
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string genCode(CMissionData &md)
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{
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string ret;
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ret = "end"+NL;
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return ret;
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}
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bool isEnd() { return true; }
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};
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REGISTER_STEP_INDIRECT(CStepEnd, "end");
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class CStepFailure : public IStep
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{
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// Optional jump at end of failure
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string _JumpTo;
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public:
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CStepFailure(CMissionData &md, IPrimitive *prim)
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: IStep(md, prim)
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{
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// parse the sub prim to create action & objectives;
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IPrimitive *child;
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// parse the pre-actions
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{
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TPrimitiveClassAndNamePredicate pred("actions", "actions");
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child = getPrimitiveChild(prim, pred);
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}
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if (child)
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{
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for (uint i=0; i<child->getNumChildren(); ++i)
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{
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IPrimitive *subChild;
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child->getChild(subChild, i);
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if (subChild)
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{
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// ok, we got one
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IStepContent *sc = IStepContent::createStepContent(md, subChild);
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if (sc)
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_PreActions.push_back(sc);
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}
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}
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}
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// look for an optional jump
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{
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TPrimitiveClassPredicate pred("jump_to");
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child = getPrimitiveChild(prim, pred);
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}
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if (child)
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{
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// ok, we have a jump at end of fail step
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_JumpTo = md.getProperty(child, "target", true, false);
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}
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}
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string genCode(CMissionData &md)
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{
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string ret;
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ret = "failure" + NL;
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string tmp = IStep::genCode(md);
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tabulateLine(tmp, 1);
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ret += tmp;
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if (!_JumpTo.empty())
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{
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ret += "\tjump : "+_JumpTo + NL;
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}
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ret += "/failure"+NL;
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return ret;
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}
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void fillJump(CMissionData &md, set<TJumpInfo> &jumpPoints)
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{
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IStep::fillJump(md, jumpPoints);
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if (!_JumpTo.empty())
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jumpPoints.insert(TJumpInfo(_JumpTo));
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}
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};
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REGISTER_STEP_INDIRECT(CStepFailure, "step_failure");
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class CStepCrash : public IStep
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{
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// Optional jump at end of failure
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string _JumpTo;
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vector<string> _AiInstances;
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public:
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CStepCrash(CMissionData &md, IPrimitive *prim)
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: IStep(md, prim)
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{
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// parse the sub prim to create action & objectives;
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IPrimitive *child;
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// parse the pre-actions
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{
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TPrimitiveClassAndNamePredicate pred("actions", "actions");
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child = getPrimitiveChild(prim, pred);
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}
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if (child)
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{
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for (uint i=0; i<child->getNumChildren(); ++i)
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{
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IPrimitive *subChild;
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child->getChild(subChild, i);
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if (subChild)
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{
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// ok, we got one
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IStepContent *sc = IStepContent::createStepContent(md, subChild);
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if (sc)
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_PreActions.push_back(sc);
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}
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}
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}
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// parse ai instance list
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vector<string> vs = md.getPropertyArray(prim, "ai_instances", true, false);
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/* if (vs.size() == 0)
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{
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string err = toString("crash block need at least one ai instance !");
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throw EParseException(prim, err.c_str());
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}
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*/
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for (uint i=0; i<vs.size(); ++i)
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{
|
|
_AiInstances.push_back(vs[i]);
|
|
}
|
|
|
|
// look for an optional jump
|
|
{
|
|
TPrimitiveClassPredicate pred("jump_to");
|
|
child = getPrimitiveChild(prim, pred);
|
|
}
|
|
if (child)
|
|
{
|
|
// ok, we have a jump at end of fail step
|
|
_JumpTo = md.getProperty(child, "target", true, false);
|
|
}
|
|
}
|
|
|
|
string genCode(CMissionData &md)
|
|
{
|
|
string ret;
|
|
|
|
ret = "crash";
|
|
|
|
if (!_AiInstances.empty())
|
|
{
|
|
ret += " :";
|
|
for (uint i=0; i<_AiInstances.size(); ++i)
|
|
{
|
|
ret += string(" ")+_AiInstances[i];
|
|
}
|
|
}
|
|
|
|
ret += NL;
|
|
|
|
string tmp = IStep::genCode(md);
|
|
tabulateLine(tmp, 1);
|
|
ret += tmp;
|
|
|
|
|
|
if (!_JumpTo.empty())
|
|
{
|
|
ret += "\tjump : "+_JumpTo + NL;
|
|
}
|
|
|
|
ret += "/crash"+NL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void fillJump(CMissionData &md, set<TJumpInfo> &jumpPoints)
|
|
{
|
|
IStep::fillJump(md, jumpPoints);
|
|
if (!_JumpTo.empty())
|
|
jumpPoints.insert(TJumpInfo(_JumpTo));
|
|
}
|
|
|
|
};
|
|
REGISTER_STEP_INDIRECT(CStepCrash, "step_crash");
|
|
|
|
// ///////////////////// //
|
|
// STEP PLAYER RECONNECT //
|
|
// ///////////////////// //
|
|
|
|
// ***************************************************************************
|
|
CStepPlayerReconnect::CStepPlayerReconnect(CMissionData &md, IPrimitive *prim) : IStep(md, prim)
|
|
{
|
|
// parse the sub prim to create action & objectives;
|
|
IPrimitive *child;
|
|
|
|
TPrimitiveSet resp;
|
|
{
|
|
TPrimitivePropertyPredicate pred("step_tag", "true");
|
|
filterPrimitiveChilds(prim, pred, resp);
|
|
}
|
|
for (uint i=0; i<resp.size(); ++i)
|
|
{
|
|
_SubBranchs.push_back(resp[i]);
|
|
}
|
|
|
|
// look for an optional jump
|
|
{
|
|
TPrimitiveClassPredicate pred("jump_to");
|
|
child = getPrimitiveChild(prim, pred);
|
|
}
|
|
if (child)
|
|
{
|
|
// ok, we have a jump at end of fail step
|
|
_JumpTo = md.getProperty(child, "target", true, false);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
TPrimitiveSet CStepPlayerReconnect::getSubBranchs()
|
|
{
|
|
return _SubBranchs;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
string CStepPlayerReconnect::genCode(CMissionData &md)
|
|
{
|
|
string ret;
|
|
|
|
ret = "player_reconnect"+NL;
|
|
|
|
string tmp = IStep::genCode(md);
|
|
tabulateLine(tmp, 1);
|
|
ret += tmp;
|
|
|
|
for (uint i = 0; i < _SubSteps.size(); ++i)
|
|
{
|
|
if ( md.isThereAJumpTo(_SubSteps[i]->getStepName()) )
|
|
{
|
|
// insert a jump point
|
|
ret += "jump_point : " + _SubSteps[i]->getStepName() + NL;
|
|
}
|
|
|
|
ret += _SubSteps[i]->genCode(md);
|
|
}
|
|
|
|
if (!_JumpTo.empty())
|
|
{
|
|
ret += "\tjump : "+_JumpTo + NL;
|
|
}
|
|
|
|
ret += "/player_reconnect"+NL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CStepPlayerReconnect::fillJump(CMissionData &md, set<TJumpInfo> &jumpPoints)
|
|
{
|
|
IStep::fillJump(md, jumpPoints);
|
|
if (!_JumpTo.empty())
|
|
jumpPoints.insert(TJumpInfo(_JumpTo));
|
|
}
|
|
|
|
REGISTER_STEP_INDIRECT(CStepPlayerReconnect, "step_player_reconnect");
|
|
|
|
// //////////////////////////// //
|
|
// END OF STEP PLAYER RECONNECT //
|
|
// //////////////////////////// //
|
|
|
|
// ***************************************************************************
|
|
// get the jump point of a node. NB: if the node is itself a jump, then directly jump to its target
|
|
static std::string *getJumpTarget(IPrimitive *child)
|
|
{
|
|
if(!child)
|
|
return NULL;
|
|
|
|
// default: jump to the node
|
|
string *s= NULL;
|
|
child->getPropertyByName("name", s);
|
|
|
|
// if the node is a jump itself
|
|
string *className= NULL;
|
|
child->getPropertyByName("class", className);
|
|
if (className && *className == "jump_to")
|
|
{
|
|
// generate jump to the step jump target
|
|
child->getPropertyByName("target", s);
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
class CStepDynChat : public IStep
|
|
{
|
|
public:
|
|
CStepDynChat(CMissionData &md, IPrimitive *prim)
|
|
: IStep(md, prim)
|
|
{
|
|
_BotName = md.getProperty(prim, "npc_name", true, false);
|
|
vector<string> temp = md.getPropertyArray(prim, "phrase", false, false);
|
|
_Phrase.initPhrase(md, prim, temp);
|
|
// talk_to menu
|
|
temp = md.getPropertyArray(prim, "talk_to_menu", false, false);
|
|
// _TalkToMenu.initPhrase(md, prim, temp);
|
|
|
|
_TalkToObjective = NULL;
|
|
std::auto_ptr<CStepDynChatTalkTo> talkToObjective; // next calls could throw exceptions, so take care...
|
|
if (!temp.empty())
|
|
{
|
|
talkToObjective.reset(new CStepDynChatTalkTo(md, prim, "talk_to_"));
|
|
talkToObjective->init(md, prim);
|
|
}
|
|
|
|
// build the sub branch list
|
|
IPrimitive *noResp;
|
|
{
|
|
TPrimitiveClassPredicate pred("no_answer");
|
|
noResp = getPrimitiveChild(prim, pred);
|
|
}
|
|
nlassert(noResp);
|
|
_SubBranchs.push_back(noResp);
|
|
|
|
TPrimitiveSet resp;
|
|
{
|
|
TPrimitiveClassPredicate pred("dyn_answer");
|
|
filterPrimitiveChilds(prim, pred, resp);
|
|
}
|
|
_Responses.resize(resp.size());
|
|
for (uint i=0; i<resp.size(); ++i)
|
|
{
|
|
_SubBranchs.push_back(resp[i]);
|
|
if (resp[i]->getNumChildren() == 0)
|
|
throw EParseException(prim, "missing step under 'dyn_answer' node for response");
|
|
|
|
vector<string> temp = md.getPropertyArray(resp[i], "phrase_answer", false, false);
|
|
_Responses[i].initPhrase(md, resp[i], temp);
|
|
}
|
|
_TalkToObjective = talkToObjective.release(); // commit result
|
|
}
|
|
~CStepDynChat()
|
|
{
|
|
delete _TalkToObjective;
|
|
}
|
|
|
|
TPrimitiveSet getSubBranchs()
|
|
{
|
|
TPrimitiveSet vStepsToReturn;
|
|
for (uint i = 0; i < _SubBranchs.size(); ++i)
|
|
{
|
|
TPrimitiveSet childs;
|
|
{
|
|
TPrimitivePropertyPredicate pred("step_tag", "true");
|
|
filterPrimitiveChilds(_SubBranchs[i], pred, childs);
|
|
}
|
|
for (uint j = 0; j < childs.size(); ++j)
|
|
vStepsToReturn.push_back(childs[j]);
|
|
}
|
|
return vStepsToReturn;
|
|
}
|
|
|
|
void fillJump(CMissionData &md, set<TJumpInfo> &jumpPoints)
|
|
{
|
|
for (uint i=0; i<_SubBranchs.size(); ++i)
|
|
{
|
|
string *s;
|
|
IPrimitive *firstStep;
|
|
if (!_SubBranchs[i]->getChild(firstStep, 0))
|
|
throw EParseException(_Primitive, toString("Can't find child in %uth sub branch", i+1).c_str());
|
|
|
|
bool ret = firstStep->getPropertyByName("name", s);
|
|
if (!ret)
|
|
throw EParseException(_Primitive, toString("Can't find property 'name' in %uth sub branch", i+1).c_str());
|
|
|
|
string label;
|
|
_SubBranchs[i]->getPropertyByName("name", label);
|
|
jumpPoints.insert(TJumpInfo(*s, label));
|
|
}
|
|
}
|
|
|
|
string genCode(CMissionData &md)
|
|
{
|
|
string ret;
|
|
|
|
// if there's a talk_to menu, add it
|
|
// if (!_TalkToMenu.isEmpty())
|
|
if (_TalkToObjective != NULL)
|
|
{
|
|
ret += _TalkToObjective->genCode(md);
|
|
// ret += "talk_to : "+_BotName;
|
|
// ret += " : " + _TalkToMenu.genScript(md);
|
|
// ret += NL;
|
|
}
|
|
|
|
|
|
ret += "dyn_chat : " + _BotName + " : " + _Phrase.genScript(md);
|
|
|
|
for (uint i=1; i<_SubBranchs.size(); ++i)
|
|
{
|
|
IPrimitive *child;
|
|
_SubBranchs[i]->getChild(child, 0);
|
|
|
|
// get the jump target
|
|
string *s= getJumpTarget(child);
|
|
|
|
ret += " : " + *s + " " + _Responses[i-1].genScript(md);
|
|
}
|
|
|
|
ret += NL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
string genPhrase()
|
|
{
|
|
string ret; /* = CStepObjective::genPhrase();*/
|
|
|
|
// if (!_TalkToMenu.isEmpty())
|
|
if (_TalkToObjective != NULL)
|
|
{
|
|
ret += _TalkToObjective->genPhrase();
|
|
// ret += _TalkToMenu.genPhrase();
|
|
}
|
|
|
|
ret += _Phrase.genPhrase();
|
|
|
|
for (uint i=0; i<_Responses.size(); ++i)
|
|
{
|
|
ret += _Responses[i].genPhrase();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/// the list of sub branch for the dyn chat.
|
|
TPrimitiveSet _SubBranchs;
|
|
// phrase for the main text
|
|
CPhrase _Phrase;
|
|
// list of phrase for each response
|
|
vector<CPhrase> _Responses;
|
|
|
|
string _BotName;
|
|
|
|
// 'talk_to' part
|
|
// CPhrase _TalkToMenu;
|
|
CStepDynChatTalkTo *_TalkToObjective;
|
|
|
|
};
|
|
REGISTER_STEP_INDIRECT(CStepDynChat, "step_dyn_chat");
|
|
|
|
class CLinearDynChat : public IStep
|
|
{
|
|
enum TLinearMode
|
|
{
|
|
mode_fail,
|
|
mode_retry,
|
|
mode_continue,
|
|
// mode_skipable
|
|
};
|
|
|
|
TLinearMode _Mode;
|
|
string _BotName;
|
|
CPhrase _Phrase;
|
|
CPhrase _PhraseYes;
|
|
|
|
|
|
public:
|
|
|
|
|
|
CLinearDynChat(CMissionData &md, IPrimitive *prim)
|
|
: IStep(md, prim)
|
|
{
|
|
_BotName = md.getProperty(prim, "npc_name", true, false);
|
|
vector<string> temp = md.getPropertyArray(prim, "phrase", false, false);
|
|
_Phrase.initPhrase(md, prim, temp);
|
|
|
|
// set the linear mode
|
|
string className;
|
|
prim->getPropertyByName("class", className);
|
|
|
|
if (className == "linear_dyn_chat_fail")
|
|
_Mode = mode_fail;
|
|
else if (className == "linear_dyn_chat_retry")
|
|
_Mode = mode_retry;
|
|
else if (className == "linear_dyn_chat_continue")
|
|
_Mode = mode_continue;
|
|
else
|
|
{
|
|
string err = toString("Unknow class '%s' for dyn chat !", className.c_str());
|
|
throw EParseException(prim, err.c_str());
|
|
}
|
|
|
|
// read the response phrase
|
|
vector<string> phraseYes;
|
|
phraseYes = md.getPropertyArray(prim, "phrase_yes", false, false);
|
|
_PhraseYes.initPhrase(md, prim, phraseYes);
|
|
}
|
|
|
|
string genCode(CMissionData &md)
|
|
{
|
|
string ret;
|
|
|
|
switch (_Mode)
|
|
{
|
|
case mode_fail:
|
|
ret = "dyn_chat : "+_BotName+" : "+_Phrase.genScript(md)+" : "+_StepName+"_resp "+_PhraseYes.genScript(md)+NL;
|
|
ret += "fail"+NL;
|
|
ret += "jump_point : " +_StepName+"_resp"+NL;
|
|
break;
|
|
case mode_retry:
|
|
ret += "jump_point : " +_StepName+"_retry"+NL;
|
|
ret += "dyn_chat : "+_BotName+" : "+_Phrase.genScript(md)+" : "+_StepName+"_resp "+_PhraseYes.genScript(md)+NL;
|
|
ret += "jump : "+_StepName+"_retry"+NL;
|
|
ret += "jump_point : " +_StepName+"_resp"+NL;
|
|
break;
|
|
case mode_continue:
|
|
ret = "dyn_chat : "+_BotName+" : "+_Phrase.genScript(md)+" : "+_StepName+"_resp "+_PhraseYes.genScript(md)+NL;
|
|
ret += "jump_point : " +_StepName+"_resp"+NL;
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
string genPhrase()
|
|
{
|
|
string ret;
|
|
// ret = CStepObjective::genPhrase();
|
|
ret += _Phrase.genPhrase();
|
|
ret += _PhraseYes.genPhrase();
|
|
|
|
return ret;
|
|
}
|
|
|
|
};
|
|
typedef CLinearDynChat TLinearDynChatFail;
|
|
REGISTER_STEP_INDIRECT(TLinearDynChatFail, "linear_dyn_chat_fail");
|
|
typedef CLinearDynChat TLinearDynChatRetry;
|
|
REGISTER_STEP_INDIRECT(TLinearDynChatRetry, "linear_dyn_chat_retry");
|
|
typedef CLinearDynChat TLinearDynChatContinue;
|
|
REGISTER_STEP_INDIRECT(TLinearDynChatContinue, "linear_dyn_chat_continue");
|
|
|
|
// /////// //
|
|
// STEP IF //
|
|
// /////// //
|
|
|
|
CStepIf::CStepIf(CMissionData &md, IPrimitive *prim) : IStep(md, prim)
|
|
{
|
|
if (prim->getNumChildren() != 2)
|
|
throw EParseException(prim, toString("step_if need two child primitive for 'not_ok' and 'ok' clause, found %u child", prim->getNumChildren()).c_str());
|
|
|
|
IPrimitive *notOk = const_cast<IPrimitive *>(prim->getPrimitive("result_no"));
|
|
//prim->getChild(notOk, 0);
|
|
IPrimitive *ok = const_cast<IPrimitive *>(prim->getPrimitive("result_yes"));
|
|
//prim->getChild(ok, 1);
|
|
|
|
if (notOk == NULL)
|
|
throw EParseException(prim, "Can't find 'not ok' step branch");
|
|
if (ok == NULL)
|
|
throw EParseException(prim, "Can't find 'ok' step branch");
|
|
|
|
string name;
|
|
notOk->getPropertyByName("class", name);
|
|
if (name != "result_no")
|
|
throw EParseException(prim, toString("first child must be of class 'result_no', found '%s' instead", name.c_str()).c_str());
|
|
ok->getPropertyByName("class", name);
|
|
if (name != "result_yes")
|
|
throw EParseException(prim, toString("second child must be of class 'result_yes', found '%s' instead", name.c_str()).c_str());
|
|
|
|
// push in order : not ok, then ok
|
|
_SubBranchs.push_back(notOk);
|
|
_SubBranchs.push_back(ok);
|
|
|
|
|
|
string s = md.getProperty(prim, "condition_type", true, false);
|
|
if (s == "test_missions_done")
|
|
_IfType = it_mission_done;
|
|
else if (s == "test_skills_level")
|
|
_IfType = it_skills;
|
|
else if (s == "test_bricks_known")
|
|
_IfType = it_bricks;
|
|
else if (s == "test_sdb")
|
|
_IfType = it_sdb;
|
|
else if (s == "test_race")
|
|
_IfType = it_race;
|
|
else if (s == "test_cult")
|
|
_IfType = it_cult;
|
|
else if (s == "test_civ")
|
|
_IfType = it_civ;
|
|
else if (s == "test_faction_point")
|
|
_IfType = it_faction_point;
|
|
else if (s == "test_guild_civ")
|
|
_IfType = it_guild_civ;
|
|
else if (s == "test_guild_cult")
|
|
_IfType = it_guild_cult;
|
|
else if (s == "test_guild_fame")
|
|
_IfType = it_guild_fame;
|
|
else if (s == "test_no_trial")
|
|
_IfType = it_no_trial;
|
|
else if (s == "test_item_in_inv")
|
|
_IfType = it_item_in_inv;
|
|
else
|
|
throw EParseException(prim, "Unknow test type !");
|
|
|
|
_IfParams = md.getPropertyArray(prim, "test_parameters", true, false);
|
|
}
|
|
|
|
TPrimitiveSet CStepIf::getSubBranchs()
|
|
{
|
|
TPrimitiveSet vStepsToReturn;
|
|
for (uint i = 0; i < _SubBranchs.size(); ++i)
|
|
{
|
|
TPrimitiveSet childs;
|
|
{
|
|
TPrimitivePropertyPredicate pred("step_tag", "true");
|
|
filterPrimitiveChilds(_SubBranchs[i], pred, childs);
|
|
}
|
|
for (uint j = 0; j < childs.size(); ++j)
|
|
vStepsToReturn.push_back(childs[j]);
|
|
}
|
|
return vStepsToReturn;
|
|
}
|
|
|
|
void CStepIf::fillJump(CMissionData &md, set<TJumpInfo> &jumpPoints)
|
|
{
|
|
/*string *s;
|
|
TPrimitiveSet childs;
|
|
bool ret;
|
|
|
|
filterPrimitiveChilds(_SubBranchs[1], TPrimitivePropertyPredicate("step_tag", "true"), childs);
|
|
if (!childs.empty())
|
|
{
|
|
ret = childs[0]->getPropertyByName("name", s);
|
|
if (!ret)
|
|
throw EParseException(childs[0], "Can't find property 'name' in first step of 'ok' sub branch");
|
|
|
|
jumpPoints.insert(TJumpInfo(*s, "yes"));
|
|
}
|
|
|
|
// insert link to 'no' step
|
|
childs.clear();
|
|
filterPrimitiveChilds(_SubBranchs[0], TPrimitivePropertyPredicate("step_tag", "true"), childs);
|
|
if (!childs.empty())
|
|
{
|
|
ret = childs[0]->getPropertyByName("name", s);
|
|
if (!ret)
|
|
throw EParseException(childs[0], "Can't find property 'name' in first step of 'not ok' sub branch");
|
|
|
|
jumpPoints.insert(TJumpInfo(*s, "no"));
|
|
}*/
|
|
}
|
|
|
|
string CStepIf::genCode(CMissionData &md)
|
|
{
|
|
string ret;
|
|
|
|
uint32 i;
|
|
|
|
TPrimitiveSet childs;
|
|
vector<IStep*> yesSteps;
|
|
vector<IStep*> noSteps;
|
|
|
|
// Get the 'yes branch' jump point
|
|
{
|
|
TPrimitivePropertyPredicate pred("step_tag", "true");
|
|
filterPrimitiveChilds(_SubBranchs[1], pred, childs);
|
|
}
|
|
if (!childs.empty())
|
|
{
|
|
for (i = 0; i < _SubSteps.size(); ++i)
|
|
if (std::find(childs.begin(), childs.end(), _SubSteps[i]->getPrimitive()) != childs.end())
|
|
yesSteps.push_back(_SubSteps[i]);
|
|
|
|
if (yesSteps.empty())
|
|
{
|
|
string err = toString("In step '%s', can't find sub step in 'yes' sub branch", getStepName().c_str());
|
|
throw EParseException(_SubBranchs[1]->getParent(), err.c_str());
|
|
}
|
|
}
|
|
|
|
// Get the 'no branch' jump point
|
|
childs.clear();
|
|
{
|
|
TPrimitivePropertyPredicate pred("step_tag", "true");
|
|
filterPrimitiveChilds(_SubBranchs[0], pred, childs);
|
|
}
|
|
if (!childs.empty())
|
|
{
|
|
for (i = 0; i < _SubSteps.size(); ++i)
|
|
if (std::find(childs.begin(), childs.end(), _SubSteps[i]->getPrimitive()) != childs.end())
|
|
noSteps.push_back(_SubSteps[i]);
|
|
|
|
if (noSteps.empty())
|
|
{
|
|
string err = toString("In step '%s', can't find sub step in 'no' sub branch", getStepName().c_str());
|
|
throw EParseException(_SubBranchs[0]->getParent(), err.c_str());
|
|
}
|
|
}
|
|
|
|
if ((yesSteps.empty()) && (noSteps.empty()))
|
|
{
|
|
string err = toString("In step '%s', no yes-branch and no no-branch", getStepName().c_str());
|
|
throw EParseException(_SubBranchs[0]->getParent(), err.c_str());
|
|
}
|
|
|
|
string jumpToYes;
|
|
if (!yesSteps.empty())
|
|
jumpToYes = yesSteps[0]->getStepName();
|
|
else
|
|
jumpToYes = getStepName() + "_endif";
|
|
|
|
|
|
// type of IF:
|
|
switch(_IfType)
|
|
{
|
|
case it_mission_done:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_mission_done need at least one mission to test");
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
ret += "if_mission_done : " + _IfParams[i] + " : " + jumpToYes + NL;
|
|
break;
|
|
case it_skills:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_skills need at least one <skill level> to test");
|
|
ret = "if_skills : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += "; ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_bricks:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_bricks need at least one sbrick to test");
|
|
ret = "if_bricks : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += "; ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_sdb:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_sdb need an expression to test");
|
|
ret = "if_sdb : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_race:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_race need an expression to test");
|
|
ret = "if_race : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_cult:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_cult need an expression to test");
|
|
ret = "if_cult : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_civ:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_civ need an expression to test");
|
|
ret = "if_civ : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_faction_point:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_faction_point need an expression to test");
|
|
ret = "if_faction_point : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_guild_civ:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "it_guild_civ need an expression to test");
|
|
ret = "if_guild_civ : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_guild_cult:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "it_guild_cult need an expression to test");
|
|
ret = "if_guild_cult : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_guild_fame:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "it_guild_fame need an expression to test");
|
|
ret = "if_guild_fame : ";
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
{
|
|
ret += _IfParams[i];
|
|
if (i < _IfParams.size()-1)
|
|
ret += " ";
|
|
}
|
|
ret += " : " + jumpToYes + NL;
|
|
break;
|
|
case it_no_trial:
|
|
ret = "if_no_trial : " + jumpToYes + NL;
|
|
break;
|
|
case it_item_in_inv:
|
|
if (_IfParams.empty())
|
|
throw EParseException(_Primitive, "if_item_in_inv need at least one mission to test");
|
|
for (uint i=0; i<_IfParams.size(); ++i)
|
|
ret += "if_item_in_inv : " + _IfParams[i] + " : " + jumpToYes + NL;
|
|
break;
|
|
}
|
|
|
|
// Generate the 'no branch'
|
|
|
|
if (!noSteps.empty())
|
|
{
|
|
ret += "# no: " + noSteps[0]->getStepName() + NL;
|
|
for (uint i = 0; i < noSteps.size(); ++i)
|
|
{
|
|
if ( md.isThereAJumpTo(noSteps[i]->getStepName()) )
|
|
{
|
|
// insert a jump point
|
|
ret += "jump_point : " + noSteps[i]->getStepName() + NL;
|
|
}
|
|
|
|
ret += noSteps[i]->genCode(md);
|
|
}
|
|
}
|
|
|
|
// Generate the 'yes branch'
|
|
|
|
if (!yesSteps.empty())
|
|
{
|
|
ret += "jump : " + getStepName() + "_endif" + NL;
|
|
ret += "# yes: " + yesSteps[0]->getStepName() + NL;
|
|
|
|
for (uint i = 0; i < yesSteps.size(); ++i)
|
|
{
|
|
if ((i == 0) || md.isThereAJumpTo(yesSteps[i]->getStepName()) )
|
|
{
|
|
// insert a jump point
|
|
ret += "jump_point : " + yesSteps[i]->getStepName() + NL;
|
|
}
|
|
|
|
ret += yesSteps[i]->genCode(md);
|
|
}
|
|
}
|
|
|
|
// Generate ending jump point
|
|
|
|
ret += "jump_point : " + getStepName() + "_endif" + NL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
REGISTER_STEP_INDIRECT(CStepIf, "step_if");
|
|
|
|
// ////////////// //
|
|
// END OF STEP IF //
|
|
// ////////////// //
|
|
|
|
class CStepOOO : public CStepObjective
|
|
{
|
|
public:
|
|
CStepOOO(CMissionData &md, IPrimitive *prim)
|
|
: CStepObjective(md, prim)
|
|
{
|
|
}
|
|
|
|
|
|
string genCode(CMissionData &md)
|
|
{
|
|
string ret;
|
|
|
|
ret += CStepObjective::genCode(md);
|
|
|
|
ret += IStep::genCodePreActions(md);
|
|
|
|
ret += "ooo" + NL;
|
|
|
|
string tmp = IStep::genCodeObjectives(md);
|
|
tabulateLine(tmp, 1);
|
|
ret += tmp;
|
|
|
|
ret += "/ooo"+NL;
|
|
|
|
ret += genCodePostActions(md);
|
|
|
|
return ret;
|
|
}
|
|
|
|
};
|
|
REGISTER_STEP_INDIRECT(CStepOOO, "step_ooo");
|
|
|
|
class CStepAny : public CStepObjective
|
|
{
|
|
public:
|
|
CStepAny(CMissionData &md, IPrimitive *prim)
|
|
: CStepObjective(md, prim)
|
|
{
|
|
}
|
|
|
|
string genCode(CMissionData &md)
|
|
{
|
|
string ret;
|
|
|
|
ret += CStepObjective::genCode(md);
|
|
|
|
ret += IStep::genCodePreActions(md);
|
|
|
|
ret += "any" + NL;
|
|
|
|
string tmp = IStep::genCodeObjectives(md);
|
|
tabulateLine(tmp, 1);
|
|
|
|
ret += tmp;
|
|
|
|
ret += "/any"+NL;
|
|
|
|
ret += genCodePostActions(md);
|
|
|
|
return ret;
|
|
}
|
|
|
|
};
|
|
REGISTER_STEP_INDIRECT(CStepAny, "step_any");
|
|
|