mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
242 lines
6.6 KiB
C++
242 lines
6.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
// misc
|
|
#include "nel/misc/debug.h"
|
|
// Georges
|
|
#include "nel/georges/u_form_elm.h"
|
|
#include "nel/georges/u_form.h"
|
|
#include "nel/georges/u_form_loader.h"
|
|
// client
|
|
#include "animation.h"
|
|
#include "animation_misc.h"
|
|
#include "debug_client.h"
|
|
#include "client_cfg.h"
|
|
#include "entity_animation_manager.h" // \todo GUIGUI : added to recompile animations at loading (to do better ?).
|
|
|
|
|
|
///////////
|
|
// USING //
|
|
///////////
|
|
|
|
using namespace NLGEORGES;
|
|
using namespace NLSOUND;
|
|
using namespace std;
|
|
|
|
////////////
|
|
// METHOD //
|
|
////////////
|
|
// STATIC
|
|
std::set<std::string> CAnimation::MissingAnim;
|
|
|
|
//-----------------------------------------------
|
|
// CAnimation :
|
|
// Constructor.
|
|
//-----------------------------------------------
|
|
CAnimation::CAnimation()
|
|
{
|
|
_SoundAnim = -1;
|
|
_Animation = UnknownAnim;
|
|
_Rot = 0.0;
|
|
_Sheet = NULL;
|
|
|
|
}// CAnimation //
|
|
|
|
//-----------------------------------------------
|
|
// Destructor
|
|
//-----------------------------------------------
|
|
CAnimation::~CAnimation()
|
|
{
|
|
}// ~CAnimation //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// init
|
|
//-----------------------------------------------
|
|
void CAnimation::init(CAnimationSheet *sheet, NL3D::UAnimationSet *animationSet)
|
|
{
|
|
_Sheet = sheet;
|
|
|
|
_FXSet.init(&sheet->FXSet, animationSet);
|
|
|
|
|
|
string animName = _Sheet->AnimNames.get(_Sheet->IdAnim);
|
|
computeAnimation(animationSet, animName);
|
|
}// init //
|
|
|
|
//-----------------------------------------------
|
|
// computeAnimation :
|
|
//-----------------------------------------------
|
|
void CAnimation::computeAnimation(NL3D::UAnimationSet *animationSet, const std::string &animName)
|
|
{
|
|
// Check animationSet.
|
|
if(animationSet == 0)
|
|
{
|
|
nlwarning("CAnimation:computeAnimation: Animation Set is NULL.");
|
|
return;
|
|
}
|
|
// ...
|
|
uint id = animationSet->getAnimationIdByName(animName);
|
|
if(id == NL3D::UAnimationSet::NotFound)
|
|
{
|
|
_Animation = animationSet->addAnimation(animName.c_str(), animName.c_str(), ClientCfg.DisplayMissingAnimFile);
|
|
if(_Animation == NL3D::UAnimationSet::NotFound)
|
|
{
|
|
// Up to 100 missing animation kept.
|
|
if(MissingAnim.size() < 100)
|
|
{
|
|
std::pair<std::set<std::string>::iterator, bool> result = MissingAnim.insert(animName);
|
|
if(result.second)
|
|
nlwarning("CAnimation::computeAnimation: Animation '%s' NOT FOUND.", animName.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(CAnimationMisc::getAnimationLength(animationSet, _Animation) == 0.0)
|
|
nlwarning("CAnimation::computeAnimation: Animation '%s' LENGTH IS 0.", animName.c_str());
|
|
// Must store name for reload (or if the sound is not currently enabled)
|
|
_SoundAnimName= animName;
|
|
// Sound Process.
|
|
CSoundAnimManager *sndMngr = CSoundAnimManager::instance();
|
|
if(sndMngr)
|
|
{
|
|
std::string animNameNotConst = animName;
|
|
_SoundAnim = sndMngr->loadAnimation(animNameNotConst);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_Animation = id;
|
|
// Must store name for reload (or if the sound is not currently enabled)
|
|
_SoundAnimName= animName;
|
|
// Sound Process.
|
|
CSoundAnimManager *sndMngr = CSoundAnimManager::instance();
|
|
if(sndMngr)
|
|
{
|
|
std::string animNameNotConst = animName;
|
|
_SoundAnim = sndMngr->getAnimationFromName(animNameNotConst);
|
|
}
|
|
}
|
|
// Get the rotation in the animation.
|
|
_Rot = CAnimationMisc::getAnimationRotation(animationSet, _Animation);
|
|
}// computeAnimation //
|
|
|
|
//-----------------------------------------------
|
|
// Return the next animation to play or -1
|
|
//-----------------------------------------------
|
|
sint8 CAnimation::getNextAnim(const vector<bool> &animFilterStates) const
|
|
{
|
|
if(_Sheet)
|
|
{
|
|
if(_Sheet->Next.empty())
|
|
return -1;
|
|
else
|
|
{
|
|
static vector<sint8> filteredNextAnim;
|
|
static vector<uint16> filteredNextWeight;
|
|
filteredNextAnim.clear();
|
|
filteredNextWeight.clear();
|
|
|
|
// compute the filtered weight sum, and filtered next anim list
|
|
uint32 weightSum = 0;
|
|
uint i;
|
|
for( i=0; i<_Sheet->NextWeight.size(); ++i)
|
|
{
|
|
sint8 nextAnim= _Sheet->Next[i];
|
|
if(nextAnim<(sint)animFilterStates.size() && animFilterStates[nextAnim])
|
|
{
|
|
uint16 nw= _Sheet->NextWeight[i];
|
|
weightSum += nw;
|
|
filteredNextAnim.push_back(nextAnim);
|
|
filteredNextWeight.push_back(nw);
|
|
}
|
|
}
|
|
|
|
// if no filter match, abort
|
|
if(filteredNextAnim.empty())
|
|
return -1;
|
|
|
|
// choose a random number between 1 and weightsum
|
|
uint32 randWeight = rand()%weightSum + 1;
|
|
|
|
// "concatenate" weights of each index, when the random value is reached we'll have the index to use
|
|
uint32 w = 0;
|
|
for( i=0; i<filteredNextWeight.size(); ++i)
|
|
{
|
|
w += filteredNextWeight[i];
|
|
if( randWeight <= w )
|
|
{
|
|
return filteredNextAnim[i];
|
|
}
|
|
}
|
|
nlwarning("<CAnimation::getNextAnim> can't choose next anim, rand=%d weigthSum=%d weightCount=%d",randWeight,weightSum,_Sheet->NextWeight.size());
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}// getNextAnim //
|
|
|
|
|
|
//-----------------------------------------------
|
|
// resetSoundAnim
|
|
//-----------------------------------------------
|
|
void CAnimation::resetSoundAnim()
|
|
{
|
|
_SoundAnim=CSoundAnimationNoId;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// reloadAnimation() with stored name
|
|
//-----------------------------------------------
|
|
void CAnimation::reloadSoundAnim()
|
|
{
|
|
CSoundAnimManager *sndMngr = CSoundAnimManager::instance();
|
|
// don't need to reload if already loaded
|
|
if(sndMngr && _SoundAnim==CSoundAnimationNoId)
|
|
{
|
|
// If some sound anim bound
|
|
if(!_SoundAnimName.empty())
|
|
{
|
|
std::string animNameNotConst = _SoundAnimName;
|
|
// if already exist, take
|
|
_SoundAnim = sndMngr->getAnimationFromName(animNameNotConst);
|
|
// else create
|
|
if(_SoundAnim==CSoundAnimationNoId)
|
|
_SoundAnim = sndMngr->loadAnimation(animNameNotConst);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// getNextAnimList
|
|
//-----------------------------------------------
|
|
const std::vector<sint8> &CAnimation::getNextAnimList() const
|
|
{
|
|
static std::vector<sint8> emptyList;
|
|
if(_Sheet)
|
|
return _Sheet->Next;
|
|
else
|
|
return emptyList;
|
|
}
|