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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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9bc219ee14
About Shared Library (shared) and Module Library (module) type of cmake target INSTALL command has different behaviour for ARCHIVE LIBRARY RUNTIME depending on the platform
320 lines
9.8 KiB
INI
320 lines
9.8 KiB
INI
// Auto generated config file
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// Use with commandline: dynamic_scenario_service -C. -L. --nobreak --writepid
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AESAliasName= "dss";
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ASWebPort="46700";
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ASPort="46701";
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AESPort="46702";
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SUPort = 50505;
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SUGlobalPort = 50503;
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L3BSPort = "49950";
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L3SlaveBSPort = "49951";
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L3MasterLGSPort = 49992;
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LGSBSPort = 49994;
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L3LGSBSPort = 49995;
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SUHost = "localhost";
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MFSHost = "localhost";
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BSHost = "localhost:49990";
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SlaveBSHost = "";
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MasterLGSHost = "localhost";
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SlaveLGSHost = "localhost";
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LGSBSHost = "localhost";
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DBHost = "localhost";
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#define DONT_USE_LGS_SLAVE
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// Configure module gateway for layer 5 module comm
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StartCommands +=
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{
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// Create a gateway module
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"moduleManager.createModule StandardGateway gw",
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// add a layer 5 transport
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"gw.transportAdd L5Transport l5",
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// open the transport
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"gw.transportCmd l5(open)",
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/// Create default connection with admin executor service
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// Create a gateway module
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"moduleManager.createModule StandardGateway gw_aes",
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// create the admin executor service module
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"moduleManager.createModule AdminExecutorServiceClient aes_client",
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"aes_client.plug gw_aes",
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// create a layer 3 client to connect to aes gateway
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"gw_aes.transportAdd L3Client aes_l3c",
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"gw_aes.transportCmd aes_l3c(connect addr=localhost:"+AESPort+")",
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};
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/// A list of vars to graph for any service
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GraphVars =
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{
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"ProcessUsedMemory", "60000", // every minute
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};
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/* Force default value for PDLib directory (e.g. SaveFilesDirectory...)
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* PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO ""
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* Only log analyser must have the $shard parameter to find all shards root directory
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*/
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PDRootDirectory = "";
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// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
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PDEnableLog = 1;
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// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
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PDEnableStringLog = 0;
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// Number of seconds between 2 logs to file
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PDLogUpdate = 10;
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// MySGL wrapper strict mode - controls use of asserts if SQL requests fail
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MSWStrictMode=0;
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// This is the mapping for logical continent to physical one
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ContinentNameTranslator =
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{
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"matis_newbie", "matis",
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"zorai_newbie", "zorai",
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"terre", "terre_oubliee",
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"sources", "sources_interdites"
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};
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NegFiltersDebug = { "ZZZZZZZZZZZ" };
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NegFiltersInfo = { "ZZZZZZZZZZZ" };
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NegFiltersWarning = { "ZZZZZZZZZZZ", "Missing log context for log" };
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//NegFiltersDebug = { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
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//NegFiltersInfo = { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" };
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// NegFiltersWarning = { "CT_LRC", "AnimalSpawned" };
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// Block the system in the tick service that provokes stalls when overloaded
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WaitForBSThreshold=0;
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// Only produce log*.log files and not <service name>*.log
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DontLog=1;
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IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" };
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// If the update loop is too slow, a thread will produce an assertion.
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// By default, the value is set to 10 minutes.
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// Set to 0 for no assertion.
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UpdateAssertionThreadTimeout = 6000000;
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DefaultMaxExpectedBlockSize = 200000000; // 200 M !
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DefaultMaxSentBlockSize = 200000000; // 200 M !
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// MS Packet size limit in bytes, PER DATASET (warning: depending on the weights, limits per property may be very small)
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MaxOutBandwidth = 100000000;
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// how to sleep between 2 network updates
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// 0 = pipe
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// 1 = usleep
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// 2 = nanosleep
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// 3 = sched_yield
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// 4 = nothing
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UseYieldMethod = 0;
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// The privileges needed to access any ring session
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PrivilegeForSessionAccess = ":DEV:SGM:GM:SG:";
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// The max number of ring points (aka ring access) for each ecosystem
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MaxRingPoints = "A1:D7:F7:J8:L6:R13";
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// Level limit for newb scenarios
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FreeTrialSkillLimit=21;
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// Level limit for newb scenarios
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DefaultInterShardExchangeLevelCap=0;
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// Configureation for DSS
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MaxNpcs = 300;
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MaxStaticObjects = 200;
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// the following variable must be defined but should be empty - it's presence is used to change the behaviour
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// of the packed sheet reader
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GeorgePaths = { "" };
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// Dissable nel net verbose logging
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VerboseNETTC = 0;
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VerboseLNETL0 = 0;
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VerboseLNETL1 = 0;
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VerboseLNETL2 = 0;
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VerboseLNETL3 = 0;
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VerboseLNETL4 = 0;
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VerboseLNETL5 = 0;
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VerboseLNETL6 = 0;
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// Dissable ryzom verbose logging
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VerboseMIRROR = 0;
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VerboseRingRPLog = 0;
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VerboseCDBGroup = 0;
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// What to do with characters coming from another mainland shard?
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// 0: teleport to the stored session id
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// 1: let the character play anyway, but leave the stored session id unchanged
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// 2: assign the stored session id with FixedSessionId and let play
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AllowCharsFromAllSessions = 0;
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// Use Shard Unifier or not
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DontUseSU = 0;
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// the domain's set of useful addresses
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LSHost = SUHost;
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RSMHost = SUHost;
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// MFS config
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WebSrvUsersDirectory = "";
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WebRootDirectory = "/home/nevrax/live/save_shard/www";
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HoFHDTDirectory = "/local/www/hof/hdt";
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// BS Specifics --------------------------------------------------------------------------
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// BS - set to 1 if a BS is not part of a naming service group (then BS not disclosed
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// to other services by the Layer 5, i.e. the services sending requests to BS have
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// to know its/their address(es) by another mean)
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BSDontUseNS = 1;
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// BS - set the host of the naming service where the BS register
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BSNSHost = "localhost";
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UseBS = 1;
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XMLSave = 0;
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// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot
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SaveFilesDirectory = "";
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// where to save generic shard data (ie: packed_sheet)
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WriteFilesDirectory = "r2_shard/data_shard";
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// Will SaveFilesDirectory will be converted to a full path?
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ConvertSaveFilesDirectoryToFullPath = 0;
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// BS - Root directory where data are backuped to
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IncrementalBackupDirectory = "../incremental_backup";
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// IOS - Directory to store ios.string_cache file
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StringManagerCacheDirectory = "../data_shard_local";
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// IOS - Directory to log chat into
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LogChatDirectory = "../data_shard_local";
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// MFS - Directories
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WebRootDirectory = "../www";
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// Root directory where data from shards are stored into
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SaveShardRoot = "../save_shard/";
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// SU Specifics --------------------------------------------------------------------------
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// SU - set to 1 if SU didn't use a naming service
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SUDontUseNS = 1;
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// SU - host for the NS used by SU
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SUNSHost = "localhost";
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// SU - listen address of the SU service (for L5 connections)
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SUAddress = SUHost+":"+SUPort;
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// SU - nel and ring database names
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DBNelName = "nel";
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DBRingName = "ring_open";
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// Nel DB user
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DBNelUser = "open";
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// Ring DB user
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DBRingUser = "open";
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// SU - password to access to the nel database with DBNelUseruser (default is no password)
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DBNelPass = "";
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// SU - password to access to the ring database with DBRingUser (default is no password)
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DBRingPass = "";
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// WS Specifics --------------------------------------------------------------------------
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// WS - use or not the legacy WelcomeService from nel ns (only for backward compatibility during transition to ring)
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DontUseLSService = 1;
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// Global config --------------------------------------------------------------------------
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// set to 0 if you want to use the admin system
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DontUseAES = 1;
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// Dissable generation / display of nldebug messages
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DissableNLDebug = 1;
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DisableNLDebug = 1;
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ShardId = 201;
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BasePort = 51400;
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SaveFilesDirectory="open_ring01/";
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NSHost = "localhost";
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// Player limits (AIS, EGS, WS, FS)
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NbPlayersLimit = 5000;
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NbGuildLimit = 15000;
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PlayerLimit = NbPlayersLimit;
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ClientLimit = 1000;
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// Set this shard as a ring (1) or mainland (0) shard (main behavior switch)
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IsRingShard = 1;
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// Set a mainland SessionId.
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// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards
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// Dev: Can be non-zero to initially connect a client to a ring shard
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NoWSShardId = ShardId;
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FixedSessionId = 0;
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// Mirror limits
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DatasetSizefe_temp = 600000;
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DatasetSizefame = 26000;
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// FS Specifics --------------------------------------------------------------------------
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// Client bandwidth ratio, set to 1 for standard operation, more than one allocate more bandwidth
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BandwidthRatio = 2;
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// EGS Specifics --------------------------------------------------------------------------
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// Entity Limits (EGS)
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NbObjectsLimit = 2000;
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NbNpcSpawnedByEGSLimit = 5000;
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NbForageSourcesLimit = 10000;
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NbToxicCloudsLimit = 5000;
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// AIS Specifics --------------------------------------------------------------------------
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// Entity Limits (AIS)
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NbPetLimit = NbPlayersLimit*4;
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NbFaunaLimit = 50000;
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NbNpcLimit = 50000;
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NbFxLimit = 500;
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// This is the list of continent to use with their unique instance number
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UsedContinents =
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{
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"r2_desert", "10000",
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"r2_forest", "10001",
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"r2_jungle", "10002",
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"r2_lakes", "10003",
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"r2_roots", "10004",
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};
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// define the primitives configuration used.
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UsedPrimitives =
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{
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};
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FSListenHost = "localhost";
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#include "dynamic_scenario_service_default.cfg"
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WriteFilesDirectory="../live/service_dynamic_scenario_service/";
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DontLog = 1;
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WebSrvHost = "http://localhost:50000/";
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Mainlands = {
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"302", "Open", "(Open Developer Community)", "en",
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};
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HomeMainlandNames =
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{
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"302", "Open", "open",
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};
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RRDVarPath = "../rrd_graphs";
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NegFiltersInfo+= {"FESTATS", "FETIME", "FERECV", "FESEND: sent SYNC message to client 1", "EIT: Register EId"};
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NegFiltersWarning+= {"PIPO_SESSION1", "casino_session_matis01", "invalid damage type 10", "_log_Item_Delete",
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"_log_Item_Money", "_log_Item_Create", "_log_Item_Move", "botChatMissionAdvance> invalid index 0",
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"_MaxRange(0) < _MinRange(1)", "Can't find craft plan sheet 'unknown.unknown'"};
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DontUseAES=1;
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RingRPEnabled=0;
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DomainName = "ryzom_open";
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EnableStlAllocatorChecker = 0;
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// start commands for setting up the exchange level caps of different ryzom shards
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StartCommands += { "setShardExchangeLimit 101 250" };
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StartCommands += { "setShardExchangeLimit 102 250" };
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StartCommands += { "setShardExchangeLimit 103 250" };
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StartCommands += { "setShardExchangeLimit 104 0" };
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StartCommands += { "setShardExchangeLimit 105 0" };
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StartCommands += { "displayShardExchangeLimits" };
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StartCommands += { "EnableStlAllocatorChecker 0" };
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Paths = {
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".",
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"../common/data_common",
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"../common/data_leveldesign",
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};
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