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112 lines
2.5 KiB
C++
112 lines
2.5 KiB
C++
/**
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* \file stereo_display.cpp
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* \brief IStereoDisplay
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* \date 2013-06-27 16:29GMT
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* \author Jan Boon (Kaetemi)
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* IStereoDisplay
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/stereo_display.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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#include <nel/3d/stereo_ovr.h>
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#include <nel/3d/stereo_libvr.h>
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#include <nel/3d/stereo_debugger.h>
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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IStereoDisplay::IStereoDisplay()
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{
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}
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IStereoDisplay::~IStereoDisplay()
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{
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}
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const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library)
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{
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static const char *nel3dName = "NeL 3D";
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static const char *ovrName = "Oculus SDK";
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static const char *libvrName = "LibVR";
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static const char *openhmdName = "OpenHMD";
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switch (library)
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{
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case CStereoDeviceInfo::NeL3D:
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return nel3dName;
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case CStereoDeviceInfo::OVR:
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return ovrName;
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case CStereoDeviceInfo::LibVR:
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return libvrName;
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case CStereoDeviceInfo::OpenHMD:
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return openhmdName;
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}
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nlerror("Invalid device library specified");
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return "<InvalidDeviceLibrary>";
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}
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void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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{
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#ifdef HAVE_LIBOVR
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CStereoOVR::listDevices(devicesOut);
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#endif
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#ifdef HAVE_LIBVR
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CStereoLibVR::listDevices(devicesOut);
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#endif
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#if !FINAL_VERSION
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CStereoDebugger::listDevices(devicesOut);
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#endif
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}
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IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo)
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{
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return deviceInfo.Factory->createDevice();
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}
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void IStereoDisplay::releaseUnusedLibraries()
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{
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#ifdef HAVE_LIBOVR
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if (!CStereoOVR::isLibraryInUse())
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CStereoOVR::releaseLibrary();
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#endif
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}
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void IStereoDisplay::releaseAllLibraries()
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{
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#ifdef HAVE_LIBOVR
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CStereoOVR::releaseLibrary();
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#endif
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}
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} /* namespace NL3D */
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/* end of file */
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