mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-24 16:16:14 +00:00
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#ifndef CL_SKY_H
|
|
#define CL_SKY_H
|
|
|
|
#include "sky_object.h"
|
|
#include "time_client.h"
|
|
//
|
|
#include <vector>
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
class UDriver;
|
|
class UAnimationSet;
|
|
class UPlayListManager;
|
|
class UPlayList;
|
|
}
|
|
|
|
class CSkySheet;
|
|
|
|
|
|
|
|
class CSky
|
|
{
|
|
public:
|
|
// ctor
|
|
CSky();
|
|
// dtor
|
|
~CSky();
|
|
/** init from a sky sheet and a scene
|
|
* \param unsupportedObjects If not NULL, will be filled with the names of the shapes that the driver cannot render
|
|
*/
|
|
void init(NL3D::UDriver *drv, const CSkySheet &sheet, bool forceFallbaclVersion = false, float numHourInDay = 24.f, std::vector<std::string> *unsupportedObjects = NULL);
|
|
// release all datas, including the sky scene
|
|
void release();
|
|
/** Setup the sky
|
|
* \param skyScene the sky is rendered fof
|
|
* \return the number of visible objects
|
|
*/
|
|
uint setup(const CClientDate &date, const CClientDate &animationDate, float weatherLevel, CRGBA fogColor, const NLMISC::CVector &sunLightDir, bool envMapScene);
|
|
// Get the sky scene
|
|
NL3D::UScene *getScene() { return _Scene; }
|
|
// Get number of objects in the sky
|
|
uint getNumObjects() const { return uint(_Objects.size()); }
|
|
const CSkyObject &getObject(uint index) const { return _Objects[index]; }
|
|
// test if the sky has a fog color
|
|
bool hasFogColor() const { return _FogColor != NULL; }
|
|
// compute fog color
|
|
NLMISC::CRGBA computeFogColor(const CClientDate &date, float weatherLevel) const;
|
|
float getWaterEnvMapCameraHeight() const { return _WaterEnvMapCameraHeight; }
|
|
uint8 getWaterEnvMapAlpha() const { return _WaterEnvMapAlpha; }
|
|
private:
|
|
std::vector<CSkyObject> _Objects; // all the object in the sky
|
|
std::vector<NLMISC::CBitmap *> _Bitmaps; // all the bitmaps for the color lookups
|
|
NL3D::UScene *_Scene;
|
|
NL3D::UDriver *_Driver;
|
|
NL3D::UInstanceGroup *_IG;
|
|
double _AnimLengthInSeconds;
|
|
float _NumHourInDay;
|
|
NL3D::UAnimationSet *_AnimationSet;
|
|
NL3D::UPlayListManager *_PlayListManager;
|
|
NL3D::UPlayList *_PlayList;
|
|
// Bitmap that gives the lighting of the sky scene depending on weather & hour
|
|
NLMISC::CBitmap *_AmbientSunLight;
|
|
NLMISC::CBitmap *_DiffuseSunLight;
|
|
NLMISC::CBitmap *_FogColor;
|
|
float _WaterEnvMapCameraHeight;
|
|
uint8 _WaterEnvMapAlpha;
|
|
};
|
|
|
|
|
|
// retrieve a bitmap from its name, find it in the map if it has already been built, or load it and add it otherwise
|
|
NLMISC::CBitmap *buildSharedBitmap(const std::string &filename,
|
|
std::map<std::string, NLMISC::CBitmap *> &bitmapByName,
|
|
std::vector<NLMISC::CBitmap *> &builtBitmaps,
|
|
bool &alreadyBuilt
|
|
);
|
|
|
|
#endif
|