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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 09:36:15 +00:00
592 lines
18 KiB
C++
592 lines
18 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include <shlwapi.h>
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//
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#include "particle_workspace.h"
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#include "object_viewer.h"
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//
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#include "nel/3d/shape_bank.h"
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#include "nel/3d/particle_system_model.h"
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#include "nel/3d/particle_system_shape.h"
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#include "nel/3d/skeleton_model.h"
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//
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#include "nel/misc/o_xml.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/file.h"
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//
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//***********************************************************************************************
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CParticleWorkspace::CNode::CNode()
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{
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_PS = NULL;
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_PSM = NULL;
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_ShapeBank = NULL;
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_Modified = false;
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_ParentSkel = NULL;
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_ResetAutoCount = false;
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_WS = NULL;
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}
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//***********************************************************************************************
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CParticleWorkspace::CNode::~CNode()
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{
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unload();
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::memorizeState()
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{
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nlassert(_WS);
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if (!_PS) return;
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_InitialPos.copySystemInitialPos(_PS);
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::restoreState()
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{
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nlassert(_WS);
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if (!_PS) return;
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_InitialPos.restoreSystem();
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}
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//**************************************************************************************************************************
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bool CParticleWorkspace::CNode::isStateMemorized() const
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{
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return _InitialPos.isStateMemorized();
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}
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//**************************************************************************************************************************
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void CParticleWorkspace::CNode::stickPSToSkeleton(NL3D::CSkeletonModel *skel,
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uint bone,
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const std::string &parentSkelName,
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const std::string &parentBoneName)
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{
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nlassert(_WS);
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if (!_PSM) return;
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unstickPSFromSkeleton();
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_ParentSkelName = parentSkelName;
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_ParentBoneName = parentBoneName;
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if (skel)
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{
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skel->stickObject(_PSM, bone);
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_PSM->setMatrix(NLMISC::CMatrix::Identity);
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_ParentSkel = skel;
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}
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if (_WS->getModificationCallback())
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{
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_WS->getModificationCallback()->nodeSkelParentChanged(*this);
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}
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}
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//**************************************************************************************************************************
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void CParticleWorkspace::CNode::unstickPSFromSkeleton()
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{
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nlassert(_WS);
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_ParentSkelName = "";
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_ParentBoneName = "";
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if (!_PSM) return;
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if (_ParentSkel)
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{
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_ParentSkel->detachSkeletonSon(_PSM);
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_ParentSkel = NULL;
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}
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::removeLocated(NL3D::CPSLocated *loc)
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{
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nlassert(_WS);
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if (_InitialPos.isStateMemorized())
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{
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_InitialPos.removeLocated(loc);
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}
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::removeLocatedBindable(NL3D::CPSLocatedBindable *lb)
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{
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nlassert(_WS);
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if (_InitialPos.isStateMemorized())
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{
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_InitialPos.removeLocatedBindable(lb);
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}
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::setModified(bool modified)
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{
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nlassert(_WS);
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if (_Modified == modified) return;
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_Modified = modified;
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_WS->nodeModified(*this);
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::unload()
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{
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nlassert(_WS);
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if (_PSM)
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{
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NL3D::CShapeBank *oldSB = NL3D::CNELU::Scene->getShapeBank();
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NL3D::CNELU::Scene->setShapeBank(_ShapeBank);
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NL3D::CNELU::Scene->deleteInstance(_PSM);
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NL3D::CNELU::Scene->setShapeBank(oldSB);
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_PSM = NULL;
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}
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delete _ShapeBank;
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_ShapeBank = NULL;
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_PS = NULL;
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_ParentSkel = NULL;
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::setup(NL3D::CParticleSystemModel &psm)
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{
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nlassert(_WS);
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psm.setTransformMode(NL3D::CTransform::DirectMatrix);
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psm.setMatrix(NLMISC::CMatrix::Identity);
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nlassert(_WS->getObjectViewer());
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psm.setEditionMode(true); // this also force the system instanciation
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for(uint k = 0; k < NL3D::MaxPSUserParam; ++k)
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{
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psm.bypassGlobalUserParamValue(k);
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}
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psm.enableAutoGetEllapsedTime(false);
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psm.setEllapsedTime(0.f); // system is paused
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// initialy, the ps is hidden
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psm.hide();
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// link to the root for manipulation
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_WS->getObjectViewer()->getSceneRoot()->hrcLinkSon(&psm);
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NL3D::CParticleSystem *ps = psm.getPS();
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nlassert(ps);
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ps->setFontManager(_WS->getFontManager());
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ps->setFontGenerator(_WS->getFontGenerator());
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ps->stopSound();
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// flush textures
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psm.Shape->flushTextures(*NL3D::CNELU::Driver, 0);
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::setTriggerAnim(const std::string &anim)
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{
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nlassert(_WS);
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if (anim == _TriggerAnim) return;
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_WS->touch();
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_TriggerAnim = anim;
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::createEmptyPS()
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{
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nlassert(_WS);
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NL3D::CParticleSystem emptyPS;
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NL3D::CParticleSystemShape *pss = new NL3D::CParticleSystemShape;
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pss->buildFromPS(emptyPS);
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std::auto_ptr<NL3D::CShapeBank> sb(new NL3D::CShapeBank);
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std::string shapeName = NLMISC::CFile::getFilename(_RelativePath);
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sb->add(shapeName, pss);
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NL3D::CShapeBank *oldSB = NL3D::CNELU::Scene->getShapeBank();
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NL3D::CNELU::Scene->setShapeBank(sb.get());
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NL3D::CParticleSystemModel *psm = NLMISC::safe_cast<NL3D::CParticleSystemModel *>(NL3D::CNELU::Scene->createInstance(shapeName));
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nlassert(psm);
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NL3D::CNELU::Scene->setShapeBank(oldSB);
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setup(*psm);
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unload();
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// commit new values
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_PS = psm->getPS();
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_PSM = psm;
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_ShapeBank = sb.release();
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_Modified = false;
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::init(CParticleWorkspace *ws)
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{
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nlassert(ws);
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_WS = ws;
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::setRelativePath(const std::string &relativePath)
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{
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nlassert(_WS);
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_RelativePath = relativePath;
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::serial(NLMISC::IStream &f)
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{
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nlassert(_WS);
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f.xmlPush("PROJECT_FILE");
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sint version = f.serialVersion(2);
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f.xmlSerial(_RelativePath, "RELATIVE_PATH");
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if (version >= 1)
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{
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f.xmlSerial(_TriggerAnim, "TRIGGER_ANIMATION");
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}
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if (version >= 2)
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{
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f.xmlSerial(_ParentSkelName, "PARENT_SKEL_NAME");
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f.xmlSerial(_ParentBoneName, "PARENT_BONE_NAME");
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}
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f.xmlPop();
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::savePS()
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{
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savePSAs(getFullPath());
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}
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//***********************************************************************************************
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void CParticleWorkspace::CNode::savePSAs(const std::string &fullPath) throw(NLMISC::EStream)
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{
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nlassert(_WS);
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if (!_PS) return;
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// build a shape from our system, and save it
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NL3D::CParticleSystemShape psc;
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psc.buildFromPS(*_PS);
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NL3D::CShapeStream st(&psc);
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NLMISC::COFile oFile(fullPath);
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oFile.serial(st);
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}
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//***********************************************************************************************
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std::string CParticleWorkspace::CNode::getFullPath() const
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{
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nlassert(_WS);
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char fullPath[MAX_PATH];
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std::string basePath = NLMISC::CPath::standardizeDosPath(_WS->getPath());
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if (PathCombine(fullPath, basePath.c_str(), _RelativePath.c_str()))
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{
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return fullPath;
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}
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else
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{
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return _RelativePath.c_str();
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}
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}
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//***********************************************************************************************
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bool CParticleWorkspace::CNode::loadPS()
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{
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nlassert(_WS);
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// manually load the PS shape (so that we can deal with exceptions)
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NL3D::CShapeStream ss;
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NLMISC::CIFile inputFile;
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// collapse name
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inputFile.open(getFullPath());
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ss.serial(inputFile);
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std::auto_ptr<NL3D::CShapeBank> sb(new NL3D::CShapeBank);
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std::string shapeName = NLMISC::CFile::getFilename(_RelativePath);
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sb->add(shapeName, ss.getShapePointer());
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NL3D::CShapeBank *oldSB = NL3D::CNELU::Scene->getShapeBank();
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NL3D::CNELU::Scene->setShapeBank(sb.get());
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NL3D::CTransformShape *trs = NL3D::CNELU::Scene->createInstance(shapeName);
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if (!trs)
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{
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NL3D::CNELU::Scene->setShapeBank(oldSB);
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return false;
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}
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NL3D::CParticleSystemModel *psm = dynamic_cast<NL3D::CParticleSystemModel *>(trs);
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if (!psm)
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{
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// Not a particle system
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NL3D::CNELU::Scene->deleteInstance(trs);
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return false;
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}
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NL3D::CNELU::Scene->setShapeBank(oldSB);
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setup(*psm);
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unload();
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// commit new values
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_PS = psm->getPS();
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_PSM = psm;
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_ShapeBank = sb.release();
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_Modified = false;
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return true;
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}
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//***********************************************************************************************
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CParticleWorkspace::CParticleWorkspace()
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{
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_OV = NULL;
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_Modified = false;
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_FontManager = NULL;
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_FontGenerator = NULL;
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_ModificationCallback = NULL;
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}
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//***********************************************************************************************
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CParticleWorkspace::~CParticleWorkspace()
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{
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}
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//***********************************************************************************************
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void CParticleWorkspace::init(CObjectViewer *ov,
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const std::string &filename,
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NL3D::CFontManager *fontManager,
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NL3D::CFontGenerator *fontGenerator
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)
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{
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nlassert(!_OV);
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nlassert(ov);
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_OV = ov;
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_Filename = filename;
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_FontManager = fontManager;
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_FontGenerator = fontGenerator;
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}
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//***********************************************************************************************
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void CParticleWorkspace::setName(const std::string &name)
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{
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_Name = name;
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touch();
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}
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//***********************************************************************************************
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CParticleWorkspace::CNode *CParticleWorkspace::addNode(const std::string &filenameWithFullPath) throw( NLMISC::EStream)
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{
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nlassert(_OV);
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// Check that file is not already inserted
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std::string fileName = NLMISC::CFile::getFilename(filenameWithFullPath);
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for(uint k = 0; k < _Nodes.size(); ++k)
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{
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if (NLMISC::nlstricmp(_Nodes[k]->getFilename(), fileName) == 0) return NULL;
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}
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char resultPath[MAX_PATH];
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std::string dosPath = NLMISC::CPath::standardizeDosPath(getPath());
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std::string relativePath;
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if (!PathRelativePathTo(resultPath, dosPath.c_str(), FILE_ATTRIBUTE_DIRECTORY, filenameWithFullPath.c_str(), 0))
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{
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relativePath = filenameWithFullPath;
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}
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else
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{
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relativePath = resultPath;
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}
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if (relativePath.size() >= 2)
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{
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if (relativePath[0] == '\\' && relativePath[1] != '\\')
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{
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relativePath = relativePath.substr(1);
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}
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}
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CNode *newNode = new CNode;
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newNode->init(this);
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newNode->setRelativePath(relativePath);
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_Nodes.push_back(newNode);
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setModifiedFlag(true);
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return newNode;
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}
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//***********************************************************************************************
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void CParticleWorkspace::removeNode(uint index)
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{
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nlassert(_OV);
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nlassert(index < _Nodes.size());
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_Nodes[index] = NULL; // delete the smart-ptr target
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_Nodes.erase(_Nodes.begin() + index);
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touch();
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}
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//***********************************************************************************************
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void CParticleWorkspace::removeNode(CNode *ptr)
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{
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sint index = getIndexFromNode(ptr);
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nlassert(index != -1);
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removeNode((uint) index);
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}
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//***********************************************************************************************
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void CParticleWorkspace::save() throw(NLMISC::EStream)
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{
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NLMISC::COFile stream;
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stream.open(_Filename);
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NLMISC::COXml xmlStream;
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xmlStream.init(&stream);
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this->serial(xmlStream);
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clearModifiedFlag();
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}
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//***********************************************************************************************
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void CParticleWorkspace::load()
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{
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NLMISC::CIFile stream;
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stream.open(_Filename);
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NLMISC::CIXml xmlStream;
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xmlStream.init(stream);
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this->serial(xmlStream);
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clearModifiedFlag();
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}
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//***********************************************************************************************
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void CParticleWorkspace::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.xmlPush("PARTICLE_WORKSPACE");
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f.serialVersion(0);
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f.xmlSerial(_Name, "NAME");
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f.xmlPush("PS_LIST");
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uint32 numNodes = (uint32)_Nodes.size();
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// TODO : avoid to store the number of nodes
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f.xmlSerial(numNodes, "NUM_NODES");
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if (f.isReading())
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{
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for(uint k = 0; k < numNodes; ++k)
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{
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_Nodes.push_back(new CNode());
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_Nodes.back()->init(this);
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f.serial(*_Nodes.back());
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}
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}
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else
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{
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for(uint k = 0; k < numNodes; ++k)
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{
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f.serial(*_Nodes[k]);
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}
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}
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f.xmlPop();
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f.xmlPop();
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}
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//***********************************************************************************************
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std::string CParticleWorkspace::getPath() const
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{
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return NLMISC::CPath::standardizePath(NLMISC::CFile::getPath(_Filename));
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}
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//***********************************************************************************************
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sint CParticleWorkspace::getIndexFromNode(CNode *node) const
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{
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nlassert(node);
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nlassert(node->getWorkspace() == this);
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for(uint k = 0; k < _Nodes.size(); ++k)
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{
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if (node == _Nodes[k]) return (sint) k;
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}
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return -1;
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}
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//***********************************************************************************************
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bool CParticleWorkspace::containsFile(std::string filename) const
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{
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for(uint k = 0; k < _Nodes.size(); ++k)
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{
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if (NLMISC::nlstricmp(filename, _Nodes[k]->getFilename()) == 0) return true;
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}
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return false;
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}
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//***********************************************************************************************
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void CParticleWorkspace::nodeModified(CNode &node)
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{
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nlassert(node.getWorkspace() == this);
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if (_ModificationCallback)
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{
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_ModificationCallback->nodeModifiedFlagChanged(node);
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}
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}
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//***********************************************************************************************
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CParticleWorkspace::CNode *CParticleWorkspace::getNodeFromPS(NL3D::CParticleSystem *ps) const
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{
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for(uint k = 0; k < _Nodes.size(); ++k)
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{
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if (_Nodes[k]->getPSPointer() == ps) return _Nodes[k];
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}
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return NULL;
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}
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//***********************************************************************************************
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void CParticleWorkspace::setModifiedFlag(bool modified)
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{
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if (_Modified == modified) return;
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_Modified = modified;
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if (_ModificationCallback) _ModificationCallback->workspaceModifiedFlagChanged(*this);
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}
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//***********************************************************************************************
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// predicate for workspace sorting
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class CParticleWorkspaceSorter
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{
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public:
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CParticleWorkspace::ISort *Sorter;
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bool operator()(const NLMISC::CSmartPtr<CParticleWorkspace::CNode> &lhs, const NLMISC::CSmartPtr<CParticleWorkspace::CNode> &rhs)
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{
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return Sorter->less(*lhs, *rhs);
|
|
}
|
|
};
|
|
|
|
//***********************************************************************************************
|
|
void CParticleWorkspace::sort(ISort &predicate)
|
|
{
|
|
CParticleWorkspaceSorter ws;
|
|
ws.Sorter = &predicate;
|
|
std::sort(_Nodes.begin(), _Nodes.end(), ws);
|
|
setModifiedFlag(true);
|
|
}
|
|
|
|
//***********************************************************************************************
|
|
bool CParticleWorkspace::isContentModified() const
|
|
{
|
|
for(uint k = 0; k < _Nodes.size(); ++k)
|
|
{
|
|
if (_Nodes[k]->isModified()) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//***********************************************************************************************
|
|
void CParticleWorkspace::restickAllObjects(CObjectViewer *ov)
|
|
{
|
|
for(uint k = 0; k < _Nodes.size(); ++k)
|
|
{
|
|
std::string parentSkelName = _Nodes[k]->getParentSkelName();
|
|
std::string parentBoneName = _Nodes[k]->getParentBoneName();
|
|
//
|
|
_Nodes[k]->unstickPSFromSkeleton();
|
|
if (!parentSkelName.empty())
|
|
// find instance to stick to in the scene
|
|
for(uint l = 0; l < ov->getNumInstance(); ++l)
|
|
{
|
|
CInstanceInfo *ii = ov->getInstance(l);
|
|
if (ii->TransformShape && ii->Saved.ShapeFilename == parentSkelName)
|
|
{
|
|
NL3D::CSkeletonModel *skel = dynamic_cast<NL3D::CSkeletonModel *>(ii->TransformShape);
|
|
if (skel)
|
|
{
|
|
sint boneID = skel->getBoneIdByName(parentBoneName);
|
|
if (boneID != -1)
|
|
{
|
|
_Nodes[k]->stickPSToSkeleton(skel, (uint) boneID, parentSkelName, parentBoneName);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|