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89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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// nel
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#include "nel/misc/mem_stream.h"
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// game share
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#include "game_share/utils.h"
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#include "game_share/deployment_configuration.h"
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// local
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#include "deployment_configuration_synchroniser.h"
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//-------------------------------------------------------------------------------------------------
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// namespaces
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//-------------------------------------------------------------------------------------------------
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace PATCHMAN;
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using namespace DEPCFG;
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//-----------------------------------------------------------------------------
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// methods CDeploymentConfigurationSynchroniser
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//-----------------------------------------------------------------------------
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void CDeploymentConfigurationSynchroniser::requestSync(NLNET::IModuleProxy *sender)
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{
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// make sure we're initialised
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nlassert(_Parent!=NULL);
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// bundle the CDeploymentConfiguration singleton into a data blob
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CMemStream blob;
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blob.serial(CDeploymentConfiguration::getInstance());
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// get a proxy for the other guy and send them the message
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CDeploymentConfigurationSynchroniserProxy other(sender);
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other.sync(_Parent,NLNET::TBinBuffer(blob.buffer(),blob.size()));
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}
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void CDeploymentConfigurationSynchroniser::sync(NLNET::IModuleProxy *sender, const NLNET::TBinBuffer &dataBlob)
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{
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// make sure we're initialised
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nlassert(_Parent!=NULL);
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// rebuild our CDeploymentConfiguration singleton from the data blob
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NLMISC::CMemStream blob;
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blob.fill(dataBlob.getBuffer(),dataBlob.getBufferSize());
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blob.invert();
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blob.serial(CDeploymentConfiguration::getInstance());
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// call the derived class' callback method (if there is one)
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cbDeploymentConfigurationSynchronised(sender);
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}
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CDeploymentConfigurationSynchroniser::CDeploymentConfigurationSynchroniser()
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: _Parent(NULL)
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{
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}
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void CDeploymentConfigurationSynchroniser::init(NLNET::IModule* parent)
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{
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// make sure we're NOT initialising more than once
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nlassert(_Parent==NULL);
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CDeploymentConfigurationSynchroniserSkel::init(parent);
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_Parent= parent;
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}
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