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334 lines
10 KiB
C++
334 lines
10 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_PLAYER_VISUAL_PROPERTIES_H
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#define RY_PLAYER_VISUAL_PROPERTIES_H
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#include "nel/misc/types_nl.h"
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/**
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* Visual properties A & B
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* \author Alain Saffray
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* \author Nevrax France
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* \date 2002
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*/
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struct SPropVisualA
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{
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struct SPropSubData // 64 bits used
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{
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uint64 Sex : 1; // max: 2 current: 2
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uint64 JacketModel : 8; // max: 256 current: 93
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uint64 JacketColor : 3; // max: 8 current: 8
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uint64 TrouserModel : 8; // max: 256 current: 104
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uint64 TrouserColor : 3; // max: 8 current: 8
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uint64 WeaponRightHand : 10; // max: 1024 current: 457
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uint64 WeaponLeftHand : 8; // max: 256 current: 63
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uint64 ArmModel : 8; // max: 256 current: 94
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uint64 ArmColor : 3; // max: 8 current: 8
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uint64 HatModel : 9; // max: 512 current: 192
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uint64 HatColor : 3; // max: 8 current: 8
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};
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// old VPA before bit extension
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// struct SPropSubData // 64 bits used
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// {
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// uint64 Sex : 1; // max: 2 current: 2
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// uint64 JacketModel : 7; // max: 128 current: 93
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// uint64 JacketColor : 3; // max: 8 current: 8
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// uint64 TrouserModel : 7; // max: 128 current: 104
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// uint64 TrouserColor : 3; // max: 8 current: 8
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// uint64 WeaponRightHand : 9; // max: 512 current: 457
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// uint64 WeaponLeftHand : 6; // max: 64 current: 63
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// uint64 ArmModel : 7; // max: 128 current: 94
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// uint64 ArmColor : 3; // max: 8 current: 8
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// uint64 HatModel : 8; // max: 256 current: 192
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// uint64 HatColor : 3; // max: 8 current: 8
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// uint64 RTrail : 4;
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// uint64 LTrail : 3;
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// };
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union
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{
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uint64 PropertyA;
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SPropSubData PropertySubData;
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};
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SPropVisualA() { PropertyA = 0; }
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SPropVisualA( uint64 propertyA ) { PropertyA = propertyA; }
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uint64 get() const { return PropertyA; }
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void set(const uint64& val) { PropertyA=val; }
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SPropVisualA& operator = ( const SPropVisualA& p ) { PropertyA = p.PropertyA; return *this; }
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bool operator == ( const SPropVisualA& p ) const { return PropertyA == p.PropertyA; }
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bool operator != ( const SPropVisualA& p ) const { return PropertyA != p.PropertyA; }
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void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
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{
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f.serial( PropertyA );
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}
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std::string toString() const;
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};
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struct SPropVisualB
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{
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struct SPropSubData // 47 bits used
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{
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uint64 Name : 16;
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uint64 HandsModel : 9; // max: 512 current: 90
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uint64 HandsColor : 3; // max: 8 current: 8
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uint64 FeetModel : 9; // max: 512 current: 94
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uint64 FeetColor : 3; // max: 8 current: 8
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uint64 RTrail : 4;
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uint64 LTrail : 3;
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};
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// old VPB before bit extension
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// struct SPropSubData // 40 bits used
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// {
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// uint64 Name : 16;
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// uint64 HandsModel : 9; // max: 512 current: 90
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// uint64 HandsColor : 3; // max: 8 current: 8
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// uint64 FeetModel : 9; // max: 512 current: 94
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// uint64 FeetColor : 3; // max: 8 current: 8
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// };
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union
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{
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uint64 PropertyB;
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SPropSubData PropertySubData;
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};
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SPropVisualB( uint64 propertyB ) { PropertyB = propertyB; }
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SPropVisualB() { PropertyB = 0; }
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uint64 get() const { return PropertyB; }
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void set(const uint64& val) { PropertyB=val; }
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SPropVisualB& operator = ( const SPropVisualB& p ) { PropertyB = p.PropertyB; return *this; }
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bool operator == ( const SPropVisualB& p ) const { return PropertyB == p.PropertyB; }
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bool operator != ( const SPropVisualB& p ) const { return PropertyB != p.PropertyB; }
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void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
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{
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f.serial( PropertyB );
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}
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std::string toString() const;
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};
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struct SPropVisualC
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{
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struct SPropSubData // 54 bits used
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{
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uint64 MorphTarget1 : 3; // max: 8 current: 8
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uint64 MorphTarget2 : 3; // max: 8 current: 8
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uint64 MorphTarget3 : 3; // max: 8 current: 8
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uint64 MorphTarget4 : 3; // max: 8 current: 8
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uint64 MorphTarget5 : 3; // max: 8 current: 8
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uint64 MorphTarget6 : 3; // max: 8 current: 8
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uint64 MorphTarget7 : 3; // max: 8 current: 8
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uint64 MorphTarget8 : 3; // max: 8 current: 8
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uint64 EyesColor : 3; // max: 8 current: 8
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uint64 Tattoo : 7; // max: 128 current: 64
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uint64 CharacterHeight : 4; // max: 16 current: 16
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uint64 TorsoWidth : 4; // max: 16 current: 16
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uint64 ArmsWidth : 4; // max: 16 current: 16
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uint64 LegsWidth : 4; // max: 16 current: 16
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uint64 BreastSize : 4; // max: 16 current: 16
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};
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// old VPC before bit extension
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// struct SPropSubData // 53 bits used
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// {
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// uint64 MorphTarget1 : 3; // max: 8 current: 8
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// uint64 MorphTarget2 : 3; // max: 8 current: 8
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// uint64 MorphTarget3 : 3; // max: 8 current: 8
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// uint64 MorphTarget4 : 3; // max: 8 current: 8
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// uint64 MorphTarget5 : 3; // max: 8 current: 8
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// uint64 MorphTarget6 : 3; // max: 8 current: 8
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// uint64 MorphTarget7 : 3; // max: 8 current: 8
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// uint64 MorphTarget8 : 3; // max: 8 current: 8
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// uint64 EyesColor : 3; // max: 8 current: 8
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// uint64 Tattoo : 6; // max: 64 current: 64
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// uint64 CharacterHeight : 4; // max: 16 current: 16
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// uint64 TorsoWidth : 4; // max: 16 current: 16
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// uint64 ArmsWidth : 4; // max: 16 current: 16
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// uint64 LegsWidth : 4; // max: 16 current: 16
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// uint64 BreastSize : 4; // max: 16 current: 16
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// };
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union
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{
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uint64 PropertyC;
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SPropSubData PropertySubData;
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};
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uint64 get() const { return PropertyC; }
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void set(const uint64& val) { PropertyC=val; }
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SPropVisualC( uint64 propertyC ) { PropertyC = propertyC; }
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SPropVisualC() { PropertyC = 0; }
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SPropVisualC& operator = ( const SPropVisualC& p ) { PropertyC = p.PropertyC; return *this; }
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bool operator == ( const SPropVisualC& p ) const { return PropertyC == p.PropertyC; }
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bool operator != ( const SPropVisualC& p ) const { return PropertyC != p.PropertyC; }
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void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
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{
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f.serial( PropertyC );
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}
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// helper to get a morph target value
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uint getMorphTargetValue(uint index) const
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{
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switch(index)
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{
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case 0: return PropertySubData.MorphTarget1;
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case 1: return PropertySubData.MorphTarget2;
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case 2: return PropertySubData.MorphTarget3;
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case 3: return PropertySubData.MorphTarget4;
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case 4: return PropertySubData.MorphTarget5;
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case 5: return PropertySubData.MorphTarget6;
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case 6: return PropertySubData.MorphTarget7;
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default: nlassert(0); break;
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}
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return 0;
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}
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std::string toString() const;
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};
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/**
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* Describe the NPC Alternative Look Property.
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* \author PUZIN Guillaume
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* \author Nevrax France
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* \date 2003
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*/
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struct SAltLookProp
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{
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struct SPropSubData // 62 bits used
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{
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uint64 ColorTop : 3; // Color for the Chest
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uint64 ColorBot : 3; // Color for the Legs
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uint64 WeaponRightHand : 10;
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uint64 WeaponLeftHand : 8;
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uint64 Hat : 1;
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uint64 Seed : 18;
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uint64 ColorHair : 3; // Color for the Hair or the Helm
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uint64 RTrail : 4;
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uint64 LTrail : 3;
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uint64 ColorGlove : 3; // Color for the Gloves
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uint64 ColorBoot : 3; // Color for the Boots
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uint64 ColorArm : 3; // Color for the Arms
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};
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// old VPC before bit extension
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// struct SPropSubData // 59 bits used
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// {
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// uint64 ColorTop : 3; // Color for the Chest
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// uint64 ColorBot : 3; // Color for the Legs
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// uint64 WeaponRightHand : 9;
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// uint64 WeaponLeftHand : 6;
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// uint64 Hat : 1;
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// uint64 Seed : 18;
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// uint64 ColorHair : 3; // Color for the Hair or the Helm
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// uint64 RTrail : 4;
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// uint64 LTrail : 3;
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// uint64 ColorGlove : 3; // Color for the Gloves
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// uint64 ColorBoot : 3; // Color for the Boots
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// uint64 ColorArm : 3; // Color for the Arms
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// };
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union
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{
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uint64 Summary;
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SPropSubData Element;
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};
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/// \name Constructors
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//@{
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SAltLookProp() {Summary = 0;}
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SAltLookProp(uint64 summary) {Summary = summary;}
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//@}
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/// \name Operators
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//@{
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SAltLookProp &operator = (const SAltLookProp& p) { Summary = p.Summary; return *this; }
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bool operator == (const SAltLookProp& p) const { return Summary == p.Summary; }
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bool operator != (const SAltLookProp& p) const { return Summary != p.Summary; }
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//@}
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// Serial
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void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
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{
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f.serial( Summary );
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}
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std::string toString() const;
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};
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struct SAltLookProp2
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{
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struct SPropSubData // 8 bits
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{
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uint64 Scale : 8; // 8 bits for an integer percentage from 0% to 255%
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};
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union
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{
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uint64 Summary;
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SPropSubData PropertySubData;
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};
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/// \name Constructors
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//@{
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SAltLookProp2() {Summary = 0;}
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SAltLookProp2(uint64 summary) {Summary = summary;}
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//@}
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/// \name Operators
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//@{
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SAltLookProp2 &operator = (const SAltLookProp2& p) { Summary = p.Summary; return *this; }
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bool operator == (const SAltLookProp2& p) const { return Summary == p.Summary; }
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bool operator != (const SAltLookProp2& p) const { return Summary != p.Summary; }
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//@}
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// Serial
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void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
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{
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f.serial( Summary );
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}
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std::string toString() const;
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};
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#endif // RY_PLAYER_VISUAL_PROPERTIES_H
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/* End of player_visual_properties.h */
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