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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_VISUAL_FX_H
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#define RY_VISUAL_FX_H
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#include "magic_fx.h"
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/** Class to unpack / pack visual fx infos from a visual property
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*/
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class CVisualFX
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{
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public:
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bool AuraReceipt;
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MAGICFX::TAuraFX Aura;
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uint Link; // match the MAGICFX::TMagicFx enum, but with 1 added (0 means no link)
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public:
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// build from a visual property
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void unpack(sint64 src);
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// build a visual property from that object
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void pack(sint64 &dest);
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};
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/////////////
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// INLINES //
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/////////////
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// **********************************************************************************************
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inline void CVisualFX::unpack(sint64 vp)
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{
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Aura = (MAGICFX::TAuraFX) (vp & 31);
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Link = (uint) ((vp >> 5) & 31);
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AuraReceipt = (vp & (1 << 10)) != 0;
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}
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// **********************************************************************************************
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inline void CVisualFX::pack(sint64 &dest)
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{
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dest = ((sint64) AuraReceipt << 10) | ((sint64) (Aura & 31)) | ((sint64) (Link & 31) << 5);
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}
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#endif
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