mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-13 02:39:37 +00:00
315 lines
7.3 KiB
C++
315 lines
7.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdsound.h"
|
|
#include "nel/sound/sound_anim_manager.h"
|
|
#include "nel/sound/sound_animation.h"
|
|
//#include "nel/sound/sound_anim_player.h"
|
|
#include "nel/misc/common.h"
|
|
#include "nel/misc/path.h"
|
|
|
|
using namespace std;
|
|
using namespace NLSOUND;
|
|
using namespace NLMISC;
|
|
|
|
namespace NLSOUND {
|
|
|
|
CSoundAnimManager* CSoundAnimManager::_Instance = 0;
|
|
|
|
// ********************************************************
|
|
|
|
CSoundAnimManager::CSoundAnimManager(NLSOUND::UAudioMixer* mixer) : _Mixer(mixer)
|
|
{
|
|
if (_Instance != 0)
|
|
{
|
|
throw Exception("Duplicate instanciation of CSoundAnimManager singleton");
|
|
}
|
|
|
|
_Instance = this;
|
|
//_PlayerId = 0;
|
|
}
|
|
|
|
// ********************************************************
|
|
|
|
CSoundAnimManager::~CSoundAnimManager()
|
|
{
|
|
if (_Instance == NULL)
|
|
return;
|
|
/*
|
|
set<CSoundAnimPlayer*>::iterator iter;
|
|
|
|
for (iter = _Players.begin(); iter != _Players.end(); iter++)
|
|
{
|
|
CSoundAnimPlayer* player = *iter;
|
|
delete player;
|
|
}
|
|
|
|
_Players.clear();
|
|
*/
|
|
|
|
_Instance = NULL;
|
|
}
|
|
|
|
// ********************************************************
|
|
|
|
TSoundAnimId CSoundAnimManager::loadAnimation(std::string& name)
|
|
{
|
|
nlassert(!name.empty());
|
|
|
|
string filename;
|
|
if (name.find(".anim") != name.npos)
|
|
{
|
|
filename = CFile::getFilenameWithoutExtension(name);
|
|
filename.append(".sound_anim");
|
|
}
|
|
else
|
|
{
|
|
filename = name;
|
|
filename.append(".sound_anim");
|
|
}
|
|
|
|
// throws exception if file not found
|
|
filename = CPath::lookup(filename, false, false, true);
|
|
if (filename.empty())
|
|
{
|
|
return CSoundAnimationNoId;
|
|
}
|
|
|
|
TSoundAnimId id = createAnimation(name);
|
|
if (id == CSoundAnimationNoId)
|
|
{
|
|
return CSoundAnimationNoId;
|
|
}
|
|
|
|
CSoundAnimation* anim = _Animations[id];
|
|
|
|
if (anim == NULL)
|
|
return CSoundAnimationNoId;
|
|
|
|
anim->setFilename(filename);
|
|
anim->load();
|
|
|
|
return id;
|
|
}
|
|
|
|
// ********************************************************
|
|
|
|
TSoundAnimId CSoundAnimManager::createAnimation(std::string& name)
|
|
{
|
|
nlassert(!name.empty());
|
|
|
|
// create and insert animations
|
|
TSoundAnimId id = (TSoundAnimId)_Animations.size();
|
|
CSoundAnimation* anim = new CSoundAnimation(name, id);
|
|
_Animations.push_back(anim);
|
|
|
|
// insert the name and id in the id table
|
|
pair<TSoundAnimMap::iterator, bool> inserted;
|
|
inserted =_IdMap.insert(make_pair(anim->getName().c_str(), id));
|
|
if (!inserted.second)
|
|
{
|
|
nlwarning("Duplicate sound animation \"%s\"", name.c_str());
|
|
delete anim;
|
|
return CSoundAnimationNoId;
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
// ********************************************************
|
|
|
|
CSoundAnimation* CSoundAnimManager::findAnimation(std::string& name)
|
|
{
|
|
TSoundAnimMap::iterator iter = _IdMap.find(name.c_str());
|
|
return (iter == _IdMap.end())? 0 : _Animations[(*iter).second];
|
|
}
|
|
|
|
// ********************************************************
|
|
|
|
TSoundAnimId CSoundAnimManager::getAnimationFromName(std::string& name)
|
|
{
|
|
TSoundAnimMap::iterator iter = _IdMap.find(name.c_str());
|
|
return (iter == _IdMap.end())? CSoundAnimationNoId : (*iter).second;
|
|
}
|
|
|
|
// ********************************************************
|
|
|
|
void CSoundAnimManager::saveAnimation(CSoundAnimation* anim, std::string& filename)
|
|
{
|
|
nlassert(anim);
|
|
nlassert(!filename.empty());
|
|
|
|
anim->setFilename(filename);
|
|
anim->save ();
|
|
}
|
|
|
|
// ********************************************************
|
|
/*
|
|
TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId id, float time, CVector* position)
|
|
{
|
|
nlassert(id != CSoundAnimationNoId);
|
|
nlassert((uint32) id < _Animations.size());
|
|
nlassert(position);
|
|
|
|
CSoundAnimation* anim = _Animations[id];
|
|
nlassert(anim);
|
|
|
|
|
|
_PlayerId++;
|
|
CSoundAnimPlayer* player = new CSoundAnimPlayer(anim, time, position, _Mixer, _PlayerId);
|
|
nlassert(player);
|
|
|
|
_Players.insert(player);
|
|
|
|
return _PlayerId;
|
|
}
|
|
*/
|
|
|
|
struct TFindId : std::unary_function<TSoundAnimMap::value_type, bool>
|
|
{
|
|
TSoundAnimId Id;
|
|
|
|
TFindId(TSoundAnimId id)
|
|
: Id(id)
|
|
{}
|
|
|
|
bool operator () (const TSoundAnimMap::value_type &value) const
|
|
{
|
|
return value.second == Id;
|
|
}
|
|
};
|
|
|
|
std::string CSoundAnimManager::idToName(TSoundAnimId id)
|
|
{
|
|
static string empty;
|
|
TSoundAnimMap::iterator it(std::find_if(_IdMap.begin(), _IdMap.end(), TFindId(id)));
|
|
|
|
if (it != _IdMap.end())
|
|
return it->first;
|
|
else
|
|
return empty;
|
|
}
|
|
|
|
|
|
void CSoundAnimManager::playAnimation(TSoundAnimId id, float lastTime, float curTime, NL3D::CCluster *cluster, CSoundContext &context)
|
|
{
|
|
//nlassert(id != CSoundAnimationNoId);
|
|
if (id == CSoundAnimationNoId)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ((uint32) id >= _Animations.size())
|
|
return;
|
|
nlassert((uint32) id < _Animations.size());
|
|
|
|
CSoundAnimation* anim = _Animations[id];
|
|
nlassert(anim);
|
|
|
|
anim->play(_Mixer, lastTime, curTime, cluster, context);
|
|
}
|
|
|
|
|
|
// ********************************************************
|
|
TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId /* id */, float /* time */, NL3D::CCluster * /* cluster */, CSoundContext &/* context */)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// ********************************************************
|
|
TSoundAnimPlayId CSoundAnimManager::playAnimation(string& /* name */, float /* time */, NL3D::CCluster * /* cluster */, CSoundContext &/* context */)
|
|
{
|
|
/* nlassert(position);
|
|
|
|
TSoundAnimId id = getAnimationFromName(name);
|
|
return (id == CSoundAnimation::NoId)? -1 : _PlayerId;*/
|
|
return 0;
|
|
}
|
|
|
|
|
|
// ********************************************************
|
|
void CSoundAnimManager::stopAnimation(TSoundAnimPlayId /* playbackId */)
|
|
{
|
|
/* nlassert(playbackId >= 0);
|
|
|
|
set<CSoundAnimPlayer*>::iterator iter;
|
|
|
|
for (iter = _Players.begin(); iter != _Players.end(); )
|
|
{
|
|
CSoundAnimPlayer* player = *iter;
|
|
if (player->getId() == playbackId)
|
|
{
|
|
_Players.erase(iter);
|
|
break;
|
|
}
|
|
}*/
|
|
}
|
|
|
|
// ********************************************************
|
|
bool CSoundAnimManager::isPlaying(TSoundAnimPlayId /* playbackId */)
|
|
{
|
|
/*nlassert(playbackId >= 0);
|
|
|
|
set<CSoundAnimPlayer*>::iterator iter;
|
|
|
|
for (iter = _Players.begin(); iter != _Players.end(); )
|
|
{
|
|
CSoundAnimPlayer* player = *iter;
|
|
if (player->getId() == playbackId)
|
|
{
|
|
return player->isPlaying();
|
|
}
|
|
}*/
|
|
|
|
return false;
|
|
}
|
|
|
|
// ********************************************************
|
|
void CSoundAnimManager::update(float /* lastTime */, float /* curTime */)
|
|
{
|
|
/* set<CSoundAnimPlayer*>::iterator iter;
|
|
|
|
_Garbage.clear();
|
|
|
|
for (iter = _Players.begin(); iter != _Players.end(); iter++)
|
|
{
|
|
CSoundAnimPlayer* player = *iter;
|
|
if (player->isPlaying())
|
|
{
|
|
player->update(lastTime, curTime);
|
|
}
|
|
else
|
|
{
|
|
_Garbage.push_back(player);
|
|
}
|
|
}
|
|
|
|
vector<CSoundAnimPlayer*>::iterator iter2;
|
|
|
|
for (iter2 = _Garbage.begin(); iter2 != _Garbage.end(); iter2++)
|
|
{
|
|
iter = _Players.find(*iter2);
|
|
if (iter != _Players.end())
|
|
{
|
|
_Players.erase(iter);
|
|
}
|
|
}*/
|
|
}
|
|
|
|
|
|
} // namespace NLSOUND
|
|
|
|
|