khanat-opennel-code/code/nel/tools/3d/tile_edit
2014-09-06 20:56:06 +02:00
..
PIC This should fix #193 2014-09-06 20:56:06 +02:00
Browse.cpp This should fix #193 2014-09-06 20:56:06 +02:00
Browse.h This should fix #193 2014-09-06 20:56:06 +02:00
choose_veget_set.cpp This should fix #193 2014-09-06 20:56:06 +02:00
choose_veget_set.h This should fix #193 2014-09-06 20:56:06 +02:00
CMakeLists.txt This should fix #193 2014-09-06 20:56:06 +02:00
cpu.cpp This should fix #193 2014-09-06 20:56:06 +02:00
cursor1.cur This should fix #193 2014-09-06 20:56:06 +02:00
custom.cpp This should fix #193 2014-09-06 20:56:06 +02:00
custom.h This should fix #193 2014-09-06 20:56:06 +02:00
DialogEditList.cpp This should fix #193 2014-09-06 20:56:06 +02:00
DialogEditList.h This should fix #193 2014-09-06 20:56:06 +02:00
DllEntry.cpp This should fix #193 2014-09-06 20:56:06 +02:00
GetVal.cpp This should fix #193 2014-09-06 20:56:06 +02:00
GetVal.h This should fix #193 2014-09-06 20:56:06 +02:00
nevraxpill.ico This should fix #193 2014-09-06 20:56:06 +02:00
Popup.cpp This should fix #193 2014-09-06 20:56:06 +02:00
Popup.h This should fix #193 2014-09-06 20:56:06 +02:00
ReadMe.txt This should fix #193 2014-09-06 20:56:06 +02:00
resource.h This should fix #193 2014-09-06 20:56:06 +02:00
rot0.bmp This should fix #193 2014-09-06 20:56:06 +02:00
rot1.bmp This should fix #193 2014-09-06 20:56:06 +02:00
rot2.bmp This should fix #193 2014-09-06 20:56:06 +02:00
rot3.bmp This should fix #193 2014-09-06 20:56:06 +02:00
select_rotation.cpp This should fix #193 2014-09-06 20:56:06 +02:00
select_rotation.h This should fix #193 2014-09-06 20:56:06 +02:00
SelectionTerritoire.cpp This should fix #193 2014-09-06 20:56:06 +02:00
SelectionTerritoire.h This should fix #193 2014-09-06 20:56:06 +02:00
stdafx.cpp This should fix #193 2014-09-06 20:56:06 +02:00
stdafx.h This should fix #193 2014-09-06 20:56:06 +02:00
thread.h This should fix #193 2014-09-06 20:56:06 +02:00
thread_win32.cpp This should fix #193 2014-09-06 20:56:06 +02:00
thread_win32.h This should fix #193 2014-09-06 20:56:06 +02:00
tile32_32.bmp This should fix #193 2014-09-06 20:56:06 +02:00
tile_edit_exe.cpp This should fix #193 2014-09-06 20:56:06 +02:00
tile_edit_exe.h This should fix #193 2014-09-06 20:56:06 +02:00
tile_edit_exe.rc This should fix #193 2014-09-06 20:56:06 +02:00
TileCtrl.cpp This should fix #193 2014-09-06 20:56:06 +02:00
TileCtrl.h This should fix #193 2014-09-06 20:56:06 +02:00
TileList.cpp This should fix #193 2014-09-06 20:56:06 +02:00
TileList.h This should fix #193 2014-09-06 20:56:06 +02:00
TileView.cpp This should fix #193 2014-09-06 20:56:06 +02:00
TileView.h This should fix #193 2014-09-06 20:56:06 +02:00
View.cpp This should fix #193 2014-09-06 20:56:06 +02:00
View.h This should fix #193 2014-09-06 20:56:06 +02:00
ViewColumn.cpp This should fix #193 2014-09-06 20:56:06 +02:00
ViewColumn.h This should fix #193 2014-09-06 20:56:06 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).