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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_CREATURE_ATTACK_H
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#define CL_CREATURE_ATTACK_H
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#include "animation_fx.h"
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#include "animation_fx.h"
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//
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#include "nel/misc/string_conversion.h"
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namespace NL3D
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{
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class UAnimationSet;
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}
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class CCreatureAttackSheet;
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/** Description of a creature attack
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*/
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class CCreatureAttack
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{
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public:
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// pointer on base sheet
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const CCreatureAttackSheet *Sheet;
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// anim fx set for attack part
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CAnimationFXSet AttackFXSet;
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// anim fx set for custom projectile part (whether custom projectile is used is told in 'Sheet');
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CAnimationFXSet ProjectileFXSet;
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// anim fx set for custom impact part (whether custom impact is used is told in 'Sheet');
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CAnimationFXSet ImpactFXSet;
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public:
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// ctor
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CCreatureAttack();
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// Init from parent sheet
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void init(const CCreatureAttackSheet *sheet, NL3D::UAnimationSet *as);
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};
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/** gather all creature attack in a single place
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*/
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class CCreatureAttackDictionnary
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{
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public:
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// get the unique instance of this class
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static CCreatureAttackDictionnary &getInstance();
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/** This :
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* - Init an animation set.
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* - Build all creature attacks datas and build their tracks.
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*/
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void init();
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void release();
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// get creature attack by its name (case unsensitive)
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const CCreatureAttack *getAttackByName(const std::string &name) const;
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private:
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typedef std::map<std::string,
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CCreatureAttack,
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NLMISC::CUnsensitiveStrLessPred> TAttackMap;
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NL3D::UAnimationSet *_AnimationSet;
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static CCreatureAttackDictionnary *_Instance;
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TAttackMap _AttackMap;
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};
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#endif
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