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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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325 lines
8.9 KiB
C++
325 lines
8.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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#include "nel/misc/common.h"
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#include "nel/misc/algo.h"
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using namespace std;
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using namespace NLMISC;
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// ***************************************************************************
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void buildRaceAnimNames(std::vector<string> &raceAnimNames, const std::string &animName)
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{
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if(animName.compare(0, 3, "fy_")!=0)
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{
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nlwarning("ERROR: all .anim must begin with fy_");
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exit(-1);
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}
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raceAnimNames.resize(4);
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raceAnimNames[0]= animName;
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raceAnimNames[1]= animName;
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raceAnimNames[2]= animName;
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raceAnimNames[3]= animName;
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raceAnimNames[0].replace(0, 3, "fy_");
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raceAnimNames[1].replace(0, 3, "ma_");
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raceAnimNames[2].replace(0, 3, "tr_");
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raceAnimNames[3].replace(0, 3, "zo_");
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// Force ""
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for(uint i=0;i<raceAnimNames.size();i++)
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{
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raceAnimNames[i]= string("\"") + raceAnimNames[i] + string("\"");
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}
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}
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// ***************************************************************************
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uint findAnimName(const string &lineLwr, const std::vector<string> &raceAnimNames)
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{
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// line Must contains Name="filename", else CAN BE A LOAD CHAR ANIMATION!!!!
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if(lineLwr.find("name=\"filename\"")==string::npos)
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return -1;
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// in the animset, the original file can be a "tr_" ... Not necessarily a "fy_"
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for(uint i=0;i<raceAnimNames.size();i++)
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{
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uint pos= lineLwr.find(raceAnimNames[i]);
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if(pos!=string::npos)
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return pos;
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}
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return -1;
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}
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// ***************************************************************************
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void appendRaceAnim(vector<string> &animSetText, uint startBlock, const vector<string> ©Text, uint nameLineInBlock, uint nameIndexInLine, const string &raceAnimName)
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{
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// add empty space
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animSetText.insert(animSetText.begin()+startBlock, copyText.size(), string());
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// Fill line by line
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for(uint i=0;i<copyText.size();i++)
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{
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string line= copyText[i];
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// If this is the line we have to change the anim name
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if(i==nameLineInBlock)
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line.replace(nameIndexInLine, raceAnimName.size(), raceAnimName);
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// If this is the line we have to specify the race node
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if(i==copyText.size()-2)
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{
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string peopleEnum;
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if(raceAnimName.compare(1,3,"fy_")==0)
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peopleEnum= "Fyros";
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else if(raceAnimName.compare(1,3,"ma_")==0)
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peopleEnum= "Matis";
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else if(raceAnimName.compare(1,3,"tr_")==0)
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peopleEnum= "Tryker";
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else if(raceAnimName.compare(1,3,"zo_")==0)
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peopleEnum= "Zorai";
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else
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{
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nlwarning("ERROR: generated anim can be only fy_, ma_, zo_, tr_. Ask a coder");
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exit(-1);
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}
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line=toString(" <ATOM Name=\"Race Restriction\" Value=\"%s\"/>", peopleEnum.c_str());
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}
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// copy
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animSetText[startBlock+i]= line;
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}
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}
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// ***************************************************************************
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void makeAnimByRace(const std::string &animSetFile, const std::vector<string> &animList)
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{
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// *** Read the animset file.
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CIFile iFile;
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iFile.open(animSetFile, true);
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// Read all text
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static vector<string> animSetText;
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animSetText.clear();
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while(!iFile.eof())
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{
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char tmp[50000];
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iFile.getline(tmp, 50000);
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animSetText.push_back(tmp);
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}
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iFile.close();
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bool someChangeDone= false;
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// *** For each possible anim
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for(uint i=0;i<animList.size();i++)
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{
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// get the possible anim file name (lowered)
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static vector<string> raceAnimNames;
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raceAnimNames.clear();
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buildRaceAnimNames(raceAnimNames, toLower(CFile::getFilename(animList[i])));
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// For each line of the animSet
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uint lastStructLine= 0;
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bool raceRestrictionFound= false;
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for(uint j=0;j<animSetText.size();)
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{
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string line= animSetText[j];
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string lineLwr= toLower(line);
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// Find <LOG> TAg? => stop
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if(line.find("<LOG>")!=string::npos)
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break;
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// Find a STRUCT start?
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if(line.find("<STRUCT>")!=string::npos)
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{
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lastStructLine= j;
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raceRestrictionFound= false;
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}
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// Find a RaceRestriction?
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if( line.find("Name=\"Race Restriction\"")!=string::npos )
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raceRestrictionFound= true;
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// Find the anim name?
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uint nameIndexInLine= findAnimName(lineLwr, raceAnimNames);
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if(nameIndexInLine!=-1)
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{
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// Find the enclosing struct
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nlassert(lastStructLine!=0);
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uint startBlock= lastStructLine;
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uint nameLineInBlock= j-startBlock;
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uint endBlock= 0;
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for(uint k=j+1;k<animSetText.size();k++)
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{
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string line= animSetText[k];
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// Find a RaceRestriction?
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if( line.find("Name=\"Race Restriction\"")!=string::npos )
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raceRestrictionFound= true;
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// end of block?
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if(line.find("</STRUCT>")!=string::npos)
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{
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// endBlock is exclusive
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endBlock= k+1;
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break;
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}
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}
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// if not found, abort
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if(endBlock==0)
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break;
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// if a raceRestriction has been found, no op (already done)
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if(raceRestrictionFound)
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{
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j= endBlock;
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}
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else
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{
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// LOG
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InfoLog->displayRawNL("%s: Specifying %s by race",
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CFile::getFilename(animSetFile).c_str(),
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CFile::getFilename(animList[i]).c_str());
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// *** Start a copy paste ^^
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// Copy
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static vector<string> copyText;
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copyText.clear();
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for(uint k=startBlock;k<endBlock;k++)
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{
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// add an empty line before </STRUCT>, for race selection node (filled later)
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if(k==endBlock-1)
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copyText.push_back(string());
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copyText.push_back(animSetText[k]);
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}
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// erase this part
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animSetText.erase(animSetText.begin()+startBlock, animSetText.begin()+endBlock);
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uint nextBlock= startBlock;
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// Append for each race
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for(uint k=0;k<raceAnimNames.size();k++)
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{
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appendRaceAnim(animSetText, nextBlock, copyText, nameLineInBlock, nameIndexInLine, raceAnimNames[k]);
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// nextBlock is then shifted
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nextBlock+= copyText.size();
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}
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someChangeDone= true;
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// *** then let j point to next block
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j= nextBlock;
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}
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}
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else
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{
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j++;
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}
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}
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}
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// *** Write the animset file.
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if(someChangeDone)
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{
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COFile oFile;
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oFile.open(animSetFile, false, true);
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// Write all text
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for(uint i=0;i<animSetText.size();i++)
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{
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string str= animSetText[i];
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str+= "\n";
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oFile.serialBuffer((uint8*)str.c_str(), str.size());
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}
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}
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}
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// ***************************************************************************
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int usage()
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{
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printf("Usage: make_anim_by_race new_anim_dir animset_dir");
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return -1;
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}
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// ***************************************************************************
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int main(int argc, char *argv[])
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{
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NLMISC::createDebug();
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// make_anim_by_race new_anim_dir animset_dir
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if(argc!=3)
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return usage();
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string animDir= argv[1];
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string animSetDir= argv[2];
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// Get the list of .anim to make by race
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vector<string> files;
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CPath::getPathContent(animDir, false, false, true, files);
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// Filter .anim
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vector<string> animList;
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InfoLog->displayRawNL("");
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InfoLog->displayRawNL("********************");
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InfoLog->displayRawNL("**** .anim list ****");
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InfoLog->displayRawNL("********************");
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for(uint i=0;i<files.size();i++)
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{
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if(testWildCard(files[i], "*.anim"))
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{
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animList.push_back(files[i]);
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InfoLog->displayRawNL(animList.back().c_str());
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}
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}
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// Get the list of .animset to make by race
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files.clear();
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CPath::getPathContent(animSetDir, true, false, true, files);
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vector<string> animSetList;
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InfoLog->displayRawNL("");
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InfoLog->displayRawNL("*****************************");
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InfoLog->displayRawNL("**** .animation_set list ****");
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InfoLog->displayRawNL("*****************************");
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for(uint i=0;i<files.size();i++)
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{
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if(testWildCard(files[i], "*.animation_set"))
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{
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animSetList.push_back(files[i]);
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InfoLog->displayRawNL(animSetList.back().c_str());
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}
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}
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InfoLog->displayRawNL("");
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InfoLog->displayRawNL("**************************");
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InfoLog->displayRawNL("**** Starting Process ****");
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InfoLog->displayRawNL("**************************");
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// For each animset, test if can replace some anim
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for(uint i=0;i<animSetList.size();i++)
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{
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makeAnimByRace(animSetList[i], animList);
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}
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return 0;
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}
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