mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 09:19:01 +00:00
102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdpch.h"
|
|
#include "water_env_map_rdr.h"
|
|
#include "sky.h"
|
|
#include "global.h"
|
|
#include "view.h"
|
|
#include "continent_manager.h"
|
|
#include "light_cycle_manager.h"
|
|
#include "weather.h"
|
|
#include "nel/3d/viewport.h"
|
|
#include "nel/3d/u_driver.h"
|
|
#include "nel/misc/matrix.h"
|
|
#include "nel/misc/vectord.h"
|
|
|
|
using namespace NL3D;
|
|
using namespace NLMISC;
|
|
|
|
|
|
extern CContinentManager ContinentMngr;
|
|
extern CFogState RootFogState;
|
|
|
|
H_AUTO_DECL(RZ_WaterEnvMapRDR)
|
|
|
|
static void renderEnvMapScene(UScene *scene, UCamera &cam, const CMatrix &camMatrix, float znear, float zfar)
|
|
{
|
|
H_AUTO_USE(RZ_WaterEnvMapRDR)
|
|
if (!scene) return;
|
|
if (!cam.empty())
|
|
{
|
|
UCamera oldCam = scene->getCam();
|
|
scene->setCam(cam);
|
|
cam.setTransformMode(UTransformable::DirectMatrix);
|
|
cam.setFrustum(-znear, znear, -znear, znear, znear, zfar);
|
|
cam.setMatrix(camMatrix);
|
|
CViewport old = scene->getViewport();
|
|
scene->setViewport(CViewport());
|
|
scene->beginPartRender();
|
|
scene->renderPart((UScene::TRenderPart) (UScene::RenderOpaque | UScene::RenderTransparent));
|
|
scene->endPartRender();
|
|
scene->setViewport(old);
|
|
scene->setCam(oldCam);
|
|
}
|
|
}
|
|
|
|
void CWaterEnvMapRdr::doRender(const CMatrix &camMatrix, TGlobalAnimationTime time, UDriver &drv)
|
|
{
|
|
H_AUTO_USE(RZ_WaterEnvMapRDR)
|
|
drv.clearZBuffer();
|
|
if (time != _LastRenderStartTime) // begin a new rendering of the cube
|
|
{
|
|
_DateForRender = CurrDate;
|
|
_AnimationDateForRender = AnimationDate;
|
|
_WeatherForRender = CurrWeather;
|
|
_FogColorForRender = CurrFogColor;
|
|
_LastRenderStartTime = time;
|
|
_CurrCanopyCamPos = View.currentViewPos();
|
|
}
|
|
if (Sky)
|
|
{
|
|
Sky->setup(_DateForRender, _AnimationDateForRender, _WeatherForRender, _FogColorForRender, CVector(0.5f, 0.f, -0.85f).normed(), true);
|
|
if (CurrTime != -1)
|
|
{
|
|
if (Sky->getScene()) Sky->getScene()->animate(CurrTime); // this will force the elapsed time to be set to so that fx won't be animated twice
|
|
}
|
|
}
|
|
drv.setCullMode(drv.getCullMode() == UDriver::CCW ? UDriver::CW : UDriver::CCW);
|
|
// render canopy
|
|
ContinentMngr.getFogState(CanopyFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), CVectorD(View.viewPos()), RootFogState);
|
|
RootFogState.setupInDriver(drv);
|
|
CMatrix mat = camMatrix;
|
|
drv.setDepthRange(0.f, 0.5f);
|
|
mat.setPos(_CurrCanopyCamPos);
|
|
renderEnvMapScene(SceneRoot, WaterEnvMapCanopyCam, mat, SceneRootCameraZNear, SceneRootCameraZFar);
|
|
Driver->enableFog(false);
|
|
// render sky
|
|
if (Sky)
|
|
{
|
|
drv.setDepthRange(0.5f, 1.f); // force sky scene to appear behind canopy scene
|
|
mat.setPos(CVector(0.f, 0.f, Sky->getWaterEnvMapCameraHeight()));
|
|
renderEnvMapScene(Sky->getScene(), WaterEnvMapSkyCam, mat, 0.1f, 1000.f);
|
|
}
|
|
drv.setCullMode(drv.getCullMode() == UDriver::CCW ? UDriver::CW : UDriver::CCW);
|
|
drv.setDepthRange(0.f, 1.f);
|
|
}
|
|
|
|
|
|
|