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79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MUSIC_SOUND_MANAGER_H
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#define NL_MUSIC_SOUND_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/time_nl.h"
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namespace NLSOUND
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{
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class CMusicSource;
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class CMusicSound;
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// ***************************************************************************
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/**
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* A manager that manage multiple CMusicSound that want to play at the same time
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2004
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*/
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class CMusicSoundManager
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{
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public:
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/// Constructor
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CMusicSoundManager();
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/// Add a source that want to play music. Called by CMusicSource::play()
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void addMusicSourcePlaying(CMusicSource *musicSource);
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/// Remove a source that want to play music. Called by CMusicSource::stop()
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void removeMusicSourcePlaying(CMusicSource *musicSource);
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/// update concurrent music
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void update();
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/// enable or disable the music sound manager (disable it if you want to play user MP3 for instance)
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void enable(bool enable);
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/// set false to avoid getMinimumPlayTime() and getTimeBeforeCanReplay() behavior. default to true
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void enableTimeConstraint(bool enable) {_TimeConstraintEnabled= enable;}
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private:
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bool _Enabled;
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bool _TimeConstraintEnabled;
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// The current music sound actually playing
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CMusicSound *_CurrentMusicPlaying;
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NLMISC::TTime _PlayStartTime;
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// All music sources that want to play. Only one can really play at a time (in _CurrentMusicPlaying)
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std::set<CMusicSource*> _Sources;
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// The sources that were already played in the current zones. Only not looped sounds can be in this set
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std::set<CMusicSource*> _AlreadyPlayedSources;
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void startMusic(CMusicSound *, CMusicSource *);
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void stopMusic(bool allowFade);
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};
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} // NLSOUND
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#endif // NL_MUSIC_SOUND_MANAGER_H
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/* End of music_sound_manager.h */
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