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137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DATABASE_ADAPTER_H
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#define NL_DATABASE_ADAPTER_H
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#include "nel/misc/types_nl.h"
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#include "pds_database.h"
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/**
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* A Database adapter
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2003
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*/
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class CDatabaseAdapter
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{
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public:
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/// Constructor
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CDatabaseAdapter();
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/**
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* Build the adapter using 2 database description
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* \param from is the old database to adapt from
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* \param into is the new database to adapt into
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*/
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bool build(CDatabase* from, CDatabase* into);
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/**
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* Build new database content
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*/
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bool buildContent();
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private:
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const CDatabase* From;
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CDatabase* Into;
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class CColumnAdapter
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{
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public:
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CColumnAdapter() : From(NULL), Into(NULL) { }
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const CColumn* From;
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const CColumn* Into;
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};
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class CTableAdapter
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{
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public:
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CTableAdapter() : From(NULL), Into(NULL) { }
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const CTable* From;
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CTable* Into;
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std::vector<CColumnAdapter> Columns;
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};
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std::vector<CTableAdapter> Tables;
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/// Fast remapping for tables, from old to new indices
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std::vector<TTypeId> TableRemap;
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/// Fast remapping for enums, from old enum value to new enum value
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typedef std::vector<TEnumValue> TEnumRemap;
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std::vector<TEnumRemap> EnumRemap;
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/**
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* Build adapter for 2 tables
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*/
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bool buildTableAdapter(const CTable* from, const CTable* into, CTableAdapter& adapter);
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/**
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* Build column content
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*/
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bool buildColumnContent(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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/**
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* Build Enum Remapping
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*/
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bool buildEnumRemapping(const CType* fromType, const CType* intoType);
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/// \name Type Adapt Methods
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// @{
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bool adaptBool(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptChar(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptUcchar(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptUint8(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptUint16(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptUint32(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptUint64(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptSint8(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptSint16(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptSint32(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptSint64(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptFloat(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptDouble(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptCSheetId(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptCEntityId(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptEnum(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptDimension(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptIndex(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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bool adaptList(const CColumnAdapter& adapter, const uint8* from, uint8* into);
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// @}
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};
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#endif // NL_DATABASE_ADAPTER_H
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/* End of database_adapter.h */
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