khanat-opennel-code/code/studio/src/plugins
dfighter1985 b381ef6fae Add the data directory to the search path.
--HG--
branch : hotfix
2015-02-11 20:42:31 +01:00
..
bnp_manager Destroy context when unloading plugins. 2014-06-09 17:40:06 +02:00
core Add the data directory to the search path. 2015-02-11 20:42:31 +01:00
disp_sheet_id Destroy context when unloading plugins. 2014-06-09 17:40:06 +02:00
example Renamed the plugin XML files. 2014-05-19 01:45:19 +02:00
georges_editor When in Rome, do as the Romans do 2014-09-11 10:36:41 +02:00
gui_editor Added ryzom.ttf, it will be installed to the data directory. 2015-02-11 19:55:16 +01:00
landscape_editor Workaround related to the unknown statusbar crash. 2014-07-09 23:20:50 +02:00
log Rename log menu item. 2014-06-09 18:01:14 +02:00
mission_compiler Studio should no longer crash when multiple plugins that use LIGO are loaded. LIGO classes are now guarded against multiple registrations. If it's tried log messages are generated. Mission Compiler and World Editor will now apply their own LIGO configs when the user switches to their tab. 2014-09-22 23:24:48 +02:00
object_viewer Initialize Nel3D in the Object Viewer plugin too. 2015-02-01 20:29:26 +01:00
ovqt_sheet_builder Destroy context when unloading plugins. 2014-06-09 17:40:06 +02:00
tile_editor Install tile editor's plugin spec to the right directory. 2015-02-02 22:41:29 +01:00
translation_manager EOL 2014-08-30 22:23:21 +02:00
world_editor We can now set whether to use OpenGL in WE in the WE settings page. For whatever reason VMware despises the OpenGL viewport so it's a good idea to turn it off inside VMware. 2015-02-09 19:49:16 +01:00
zone_painter Renamed the plugin XML files. 2014-05-19 01:45:19 +02:00
CMakeLists.txt Moved ovqt to /code/studio 2014-05-06 01:30:28 +02:00