khanat-opennel-code/code/ryzom/common/src/game_share/r2_messages.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

174 lines
3.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_MESSAGES_H
#define R2_MESSAGES_H
// stl
#include <string>
// nel
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/misc/entity_id.h"
// game share
#include "game_share/base_types.h"
#include "r2_types.h"
#include "object.h" //for CObjectSerializer
//#include "scenario.h"
#include "small_string_manager.h"
namespace R2
{
class CAnimationProp
{
public:
enum TNpcAnimationProperty {
Spawnable=0x00000001, //Object that are not in permanent content
Alive=0x00000002, //Plant, Herbivore, Carnivore, Cuthroat
Controlable=0x00000004, //As Living without plants
Speaking=0x00000008,//Human
SpeakedAs = (1 << 4), //
Controled = (1 << 5),
Grouped = (1 << 6)
};
};
// message sent by EGS to GPMS to set player flags
class CMessageSetGPMSPlayerFlags
{
public:
// ctor - with parameterised initialisation of all data fields
CMessageSetGPMSPlayerFlags( TDataSetRow playerIndex, bool limitSpeed ):
PlayerIndex(playerIndex),
LimitSpeed(limitSpeed)
{
}
// ctor - default
CMessageSetGPMSPlayerFlags()
{
LimitSpeed= false;
}
// serial
void serial(NLMISC::IStream& stream)
{
stream.serial(PlayerIndex);
stream.serial(LimitSpeed);
}
// public data
TDataSetRow PlayerIndex;
bool LimitSpeed;
};
class CClientMessageAdventureUserConnection
{
public:
CClientMessageAdventureUserConnection()
{
}
void serial(NLMISC::IStream& stream)
{
stream.serial(SessionId);
stream.serial(AiInstance);
stream.serial(EditSlotId);
stream.serial(HighLevel);
stream.serial(Mode);
stream.serial(MustTp);
stream.serial(InCache);
stream.serial(VersionName);
stream.serialEnum(SessionType);
stream.serial(InitialActIndex);
stream.serial(RingAccess);
stream.serial(IsSessionOwner);
stream.serial(EditSessionLink);
}
public:
uint32 AiInstance;
TSessionId SessionId;
uint32 Mode; //1 edition, 2 Test, 3 Animation
uint32 EditSlotId;
CObjectSerializerClient HighLevel;
bool MustTp;
bool InCache;
std::string VersionName;
TScenarioSessionType SessionType;
uint32 InitialActIndex;
std::string RingAccess;
bool IsSessionOwner;
TSessionId EditSessionLink;
};
class CAnimationMessageAnimationStart
{
public:
enum TAnimationType {Test, Play, Unkown}; //when eTest finish reconnect
public:
CAnimationMessageAnimationStart(){ StartingAct = 1; }
CAnimationMessageAnimationStart(const CAnimationMessageAnimationStart& other)
{
NLMISC::CMemStream mem;
mem.serial( const_cast<CAnimationMessageAnimationStart&>(other));
mem.invert();
serial(mem);
}
void serial(NLMISC::IStream& stream)
{
stream.serialCont(AnimatorCharId);
stream.serial(SessionId, RtData);
stream.serial(StartingAct);
stream.serial(AiInstance);
stream.serial(ScenarioHeader);
}
public:
std::vector<uint32> AnimatorCharId;
TSessionId SessionId;
uint32 AiInstance;
CObjectSerializerServer RtData;
TScenarioHeaderSerializer ScenarioHeader;
uint32 StartingAct;
};
} //namespace R2
#endif